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#1
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#2
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I'm really trying not to flame, but this is so blatant, and certain people are ignoring it as if they were righteous. Hypocrisy isn't becoming.
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#3
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Ok when I was on live if a guild was in a zone, we let them try to kill a mob, hell we would maybe even give them a couple chances. We where never enough of douches to train another guild, have 300 peple in teh zone to lag said guild out. We let them give it a fair go. I don't understand where this mind set comes in that makes you think you can just roll over anyone or anything to get at a target? You think you deserve it? or becuase oh look they are fighting a roaming mob not thee raid target there for we can can just go right by them and get the raid target is correct? This is really a problem in my opinon.
Honestly I think if the guild leaders just talking and people didn't think they where the cats meow it would be a lot more civil and there would be a lot less deuchbaggery by everyone involved. Also, make some rules and punish heavily if there are no repurcusions for the actions taken, this will only get worse and worse. Once again the are my personal opions of someone not involved in anyway with any of these guilds. | ||
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#4
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#5
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10 pages for a mini-boss dispute geez....grow some more epen folks!
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Mitic<Transatlantic Nihilum> | ||
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#6
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God damn do you people not read Highlights in the dentist office waiting room?
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#7
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Should just let the guild call it's own timer when it's ready to engage, first guild to shout it gets it! but the timer would have to be WAYYYY shorter than 30 minutes, say 90seconds to engage or something and if they don't engage by that point they can't engage for 15minutes or some shit. (thats if you really dont' want to have a super fun ks clusterfuck which sounds way more fun than being all civilized to me!)
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#8
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When there are only 2 guilds involved in a race to a target, the timer works well. It gives both guilds a defined amount of time before the next guild can act. The problem comes when there are multiple guilds involved at once. 2 main issues arise:
1.) No guild calls time on anyone, because they don't want to concede their first attempt to another guild. Prime example of this was the 4-way race for Draco. Each guild involved believed it was first in line for the kill, so why would we call time on IB/Trans/Fish Bait if we were ready to go? This lead to all guilds engaging at once and the ensuing GM intervention. 2.) Whats to keep guilds from using this to abuse the system? Lets say Gothic Circle is killing Hate trash and Maestro spawns. IB & Divinity trackers spot this and guilds mobilize. IB has 12 in zone with a 3rd group ready to port up, and Divinity has 15 in zone a few seconds before IB. Whats to keep us from making a deal with GC to call 30 minutes on them just to buy time and keep IB locked out? I admit it's hypothetical and not likely to happen, but people are smart and can always find a way to abuse the system. I don't see any perfect solution to the problem. The server needs a cut-and-dry set of rules that clearly shows who is in the right and who isn't, with as little GM interaction as possible. I don't know if this exists, but hopefully the guild meeting with bring us one step closer. | ||
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#9
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IB has gone full retard
What a surprise | ||
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#10
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I don't remember how it worked back in '99 because I don't think I hit level 45-50 until Kunark came out, so there was a little bit more to do in the way of raid content... but was that the way it used to work on live servers? One guild does all the work breaking in and clearing the trash mobs in Fear/Hate only to have another guild take advantage of that work, leapfrog, and mobilize at a raid target further in the zone?
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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