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  #1  
Old 08-30-2011, 02:19 PM
Nirgon Nirgon is offline
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I'd really consider xp loss on death from a basis of people repetitively killing someone. It won't do well for the pop. Coin, a run back, and player governed corpse camping rules imo. The loot and scoot thing promotes rule lawyering and bs. Players who stay up till 5am can enforce rules against each other rather than the staff.
  #2  
Old 08-30-2011, 02:20 PM
Sniperfire Sniperfire is offline
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imo the people up till 5 am like myself are more likely to cc you kill you naked and train you =)
  #3  
Old 08-30-2011, 03:40 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Sniperfire [You must be logged in to view images. Log in or Register.]
imo the people up till 5 am like myself are more likely to cc you kill you naked and train you =)
Right so let the players handle it, not have a full petition queue that a GM "is required to respond to".

Classic xp is good and hey, its classic like it was. Death penalty can go either way. It does discourage bind rushing and helps people know when "it's time to stop messing with those guys and their camp".

It also can promote bind camping or an incentive to harass another player. But hey, it's a pvp server. It would just kind of suck to have people looking for rezzes after pvp deaths.
  #4  
Old 08-30-2011, 02:31 PM
Zigfreed Zigfreed is offline
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I'll play almost no matter what but I would prefer a slower rate of xp. I don't really know enough to quantify what that means tho, sorry!
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  #5  
Old 08-30-2011, 02:39 PM
XiakenjaTZ XiakenjaTZ is offline
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Start it like the staff of p1999 wants to. make adjustments later if they decide to (you can even adjust the xp post leveling)
  #6  
Old 08-30-2011, 02:41 PM
Kope Kope is offline
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Quote:
Originally Posted by XiakenjaTZ [You must be logged in to view images. Log in or Register.]
Start it like the staff of p1999 wants to. make adjustments later if they decide to (you can even adjust the xp post leveling)
I like this point. Like you guys have said before, when you first introduced P99 everyone said "classic only will diminish population"..."slow exp rates will diminish population"... and so on

You guys understand what's going on. Lets do it!
  #7  
Old 08-30-2011, 02:45 PM
XiakenjaTZ XiakenjaTZ is offline
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I was not 100% clear. If they adjusted the xp say 5 months in, you may log in on your 45 shaman and discover he is 49. Thats what I mean by adjust it. The only people an XP change would "hurt" post leveling is someone who is max 60.

Even then, if they announced it they could always make some essence emeralds knowing what was coming.

This server should be ready to go. Lets launch this!
  #8  
Old 08-30-2011, 03:07 PM
Harrison Harrison is offline
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Lol vztzjects think they know what is good for a server

"COPY VZTZ THEY WERE SUCCESSFUL RIGHT?!"

Give it up failures.
  #9  
Old 08-30-2011, 03:49 PM
Envious Envious is offline
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Join Date: Mar 2011
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Not reading thread.

But anyone stating "VZ/TZ experience backs up we need 500% exp" obviously is ignoring that fact that VZ/TZ had to get wiped 3? 4? times. Bans were meaningless cause you could get to 60 in 1 day with just your 2 boxes. And there was zero reason to go into any dungeons save for the ones used to PL.

P99 exp is perfect. Quit whining you faggots. Annoying to see all these supposed "hard core" PK'ers crying.

Slower exp helps with server longevity. Slow exp is classic~

Rofl @ EQ Legend Macken
  #10  
Old 08-30-2011, 03:53 PM
Nirgon Nirgon is offline
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You also might want a disclaimer to the server on the decided rules, hopefully and possibly regarding what GMs will and will not respond to, what happens on death, you're at fault if you go AFK at bind etc. Clear expectancies for losing your camp to pvp.. should be obvious but you'll want to cover your bases. Changing or making up rules as you go long will hurt the most.
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