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#2
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On my fungi/seahorse/spade ranger I did 53 at solb bats/bugs and I told myself I should have went there way earlier. A little MR will probably go a long way. I couldn't really split LDCs so not super viable but I could definitely kill the lone roamer. Only problem with bats is if there's already someone there you're SOL...b. I think it started slowing down at 54 but still viable, at 55 you'll want to move. Just watch out for the noxious spider, her poison is no joke.
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#3
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Might be able to squeeze 1 more level out of blood gills, but kind of not worth it if your swimming is ass and / or you don't have a bone earring laying round. HHK is 100% the best exp until like 56 because of the ZEM (at 55 you have to kill everything though including Dyrna) and decent plat. Basically you want lower HP warrior / rogue mobs level 38-42. On that note, Hole ent fits the bill, but the casters / random nameds that spawn are a fucking buzz kill on a monk (knights can fear kite / stun and otherwise heal through the bullshit), so bring some pots and what not. If you like the hole, you can move up into the castle at 54/55 to do the big elementals on the balcony.
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#4
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I think you can do Kanthurn and Taia in Lake Rathe maybe till 53? Maybe 54, but not sure. 6:40 spawns, no faction no loot.
After that if you're looking for a single spawn it's probably Grik the Exile in Swamp of No Hope. 6:40 spawn and you can basically do him to 60 if you want. You will slowly go insane doing this, but XP is XP. Only downside is he's pretty heavily camped since other melees will also be trying to do the same thing you are. | ||
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#5
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Dyrna Nlith in HHK til you get some greens, then Boshinko til he is green. Then maybe 1 of the 2 giants in FM.
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#6
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Rotting Skeleton camp in Dreadlands is slow and stable xp. Maybe 51 doable.
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#7
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If you have an alt (main?) that CAN kill the Hole named chicken nuggets, park both.
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#8
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Quote:
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#9
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Bats n Bugs are the best. Classic zone, so lower HP mobs compared to anything in Kunark / Velious. They are very easy to split, and they are abundant.
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#10
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If the faction hit doesn't matter I think Nro guards are still blue at 51.
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