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  #11  
Old 01-30-2026, 06:57 PM
Keebz Keebz is offline
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If I understand correctly this change breaks or severely reduces the effectiveness of common raid techniques like pet train outs, pet pulls, bone walking, etc. Not to mention severely hampering pet classes navigating dungeons.

Losing /pet leader is unfortunate, but it's significantly less impactful than the above.
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  #12  
Old 01-31-2026, 09:25 AM
Mortdecai99 Mortdecai99 is offline
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unroot the dragons
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  #13  
Old 01-31-2026, 09:53 AM
Mortdecai99 Mortdecai99 is offline
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Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
These are newbies that don't know how the game works. They are confused as to how the commands work, and think the pet isn't listening to them because the pet attacked something after it aggroed something from the floor above.
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  #14  
Old 01-31-2026, 11:44 AM
Lostfaction Lostfaction is offline
Sarnak


Join Date: Aug 2012
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Without bonewalk necros would be revert back to mana batteries
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  #15  
Old 01-31-2026, 12:49 PM
Passenger Passenger is offline
Kobold


Join Date: Oct 2019
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- https://dbsanfte.github.io/eq-archiv.../html/208.html
Quote:
Message ID: 208
Date: Wed May 5 10:29:41 BST 1999
Author: Shadow Panther
Subject: Spell updates


I'll just paste the last few spell-list updates from the .txt files.
Some of you folks may have other spell-caster types. I'll just say, I'm
rather disapointed that Umbral Messenger was removed. I was somewhat
looking forward to that. Ah wells, besides that, pets respond to commands
at double the distance of before now, as it states. I post this for future
reference, and, you'd be surprised how many people are not aware of the
manual.* files. Here you go folks:

==========

Removed

Enchantment of Light
Enchantment of Brilliance
Winged Courier
Umbral Messenger **********
Detect Magic

Recent Spell Changes

Sentinel (Enchanter Spell) - the duration has been increased.

Minor Illusion (Enchanter Spell) - a maximum size has been placed on objects
that your illusion will copy.

Melanie's Mellifluous Motion (Bard) - this song will now effect your entire
party, not just you.

Divine Barrier (Cleric) - This spell will no longer reverse your movement
commands.

The range at which a pet will respond to your commands has been doubled.
**********

Misty Gate (Druid) has been added to the appropriate Druid Vendor.

The Clinging Darkness Series (Necromancer) will last longer on targets.
**********

Shadow Knights have had two changes made to their spell list. The 39th
level Banshee Aura has been
changed to Shield Skin, and the 49th level Boil Blood has been replaced with
Dooming Darkness.

The recasting time on many Enchanter spells has been reduced.

Research components - the % frequency of research components found in the
game has been increased by
300%.

Vampiric Embrace (Necromancer and Shadow Knight) - Once cast, this spell
gives you a chance of
draining HP from your target every time you attack. Formally, this spell
added to your attack roll. *********

==========

I'm wondering if I waisted my three plat on V.Embrace. It doesn't last
long and this doesn't say anything about it being usable with weapons as I'd
heard in-game.

~Myskyra / Tunare
The above appears to correspond to the May 3, 1999 patch. Both sources mention the changes to Vampiric Embrace.

From a Necromancer FAQ at Casters Realm:
- https://web.archive.org/web/20000302...ecromancer.asp
Quote:
Why won't my pet respond to my commands?

Your pet will not respond to your commands once it is out of range. They can get out of range very quickly, so it is a good move to make hotkeys for the generic commands such as back off, follow me, and kill.
From a thread discussing Earthen Boots:
- https://web.archive.org/web/20010206...ML/003641.html
Quote:
Kallar
posted January 27, 2001 07:33 PM

Aye. This a nice pet controller. Some people were saying that just use /pet get lost. But as all pet classes know that doesnt work with the pet if it isn't within hearing range. Also who really has a gem slot open to put invis in? I certainly don't. Still though does anyone have a clue as to when this spell can be used?
Allakhazam quest page for Earthen Boots:
- https://web.archive.org/web/20010519...st=705&start=0
Quote:
RE: Instant Free Pet Killer
By: Cerano
Posted @ Wed, Feb 7th 12:32 PM [2001]

why not save the inventory space and make a button for the command /pet get lost. he he he
Quote:
RE: Instant Free Pet Killer
By: Ammn
Posted @ Sat, Feb 10th 5:24 PM [2001]

Because your pet has to be in range to respond to this (or other) command.
That goes for all pet commands but if you go invis vs animals then your pet will suicide whereever it is. And then anything it was fighting will come looking for you...
From a Magician feedback thread on Station Boards:
- https://web.archive.org/web/20010306.../055885-5.html
Quote:
TheLastShadow
posted 02-07-2001 03:26 PM

Ok here are my ideas to make the mage a more rounded class.
...
When fighting large mobs such as dragons or giants its almost impossible to get anywhere near our pets to kill them off and summon a new pet as teh range on large mobs is greater than our pet command range.
...
From a Magician feedback thread on Station Boards:
- https://web.archive.org/web/20010224.../057784-4.html
Quote:
Cronik
posted 02-17-2001 04:38 PM

Ummm... my pet can only hear my commands from about the same distance that a gnome can spit. Please increase the range upon which my pet can recieve commands.
...
- https://web.archive.org/web/20010507...ty/deadpet.htm
Quote:
Dead Pet Tricks
Commanding the Walking Dead

The most obvious facet of Necromancy, and one of the most useful, is commanding the actions of the walking dead. The Necromancer's bony "pet" is both loyal and fierce, but is only as powerful as the mind controlling it. Know your pet commands as well as your own name if you wish to follow the dark path to power.

These commands are also effective on those undead creatures which you dominate for a short time.

It is important to realize that your undead servant will only sense your commands from a short distance away. Get to know this distance, for any commands that you issue when your pet is farther away go unheeded.
- https://dbsanfte.github.io/eq-archiv...-msg-30135.txt
Quote:
Date: Wed, 8 Aug 2001 13:02:17 +0800
...
Also note that if you get no response (ie no Following you master on a /pet
follow me
) then your pet is out of range and will not respond to anything,
keep tapping the follow me, and backtrack your steps until you get a
response. This was probably why /pet get lost did not work
It seems the /pet get lost command was made unlimited/zonewide at some point.

- https://dbsanfte.github.io/eq-archiv...-msg-58185.txt
Quote:
Date: Wed, 14 Nov 2001 00:46:41 GMT

"John Hua" <patter0@ix.spamblock.netcom.com> wrote in message
news:9ssclk$mho$1@nntp9.atl.mindspring.net...
>
> "Cavalier2123" <cavalier2123@aol.com> wrote in message
> news:20011113185438.23643.00002664@mb-fs.aol.com...
> > or just type /pet get lost
>
> This only works IF the pet is within hearing range, I believe.
>
> John

Correct. And if the pet is withing hearing range after going Awol, its too
late anyway =)

Kamber
Dark Elf Mage
- https://web.archive.org/web/20020228...ass=15&start=0
Quote:
RE: Beastlord
By: Thocar
Posted @ Fri, Feb 8th 1:47 AM 2002

One thing to note about pets is that BL's can destroy them at a distance by clicking on the icon in the effects window. The other pet classes have to type /pet get lost, which only works if the pet is in command range.
My point is that if our pet takes off and runs away, we can just quickly kill it with one click.
- https://dbsanfte.github.io/eq-archiv...msg-148617.txt
Quote:
Date: Wed, 18 Sep 2002 06:09:27 GMT

>> What quests are worth the effort ?
...
For a mage -
the 4 focus item quests
Earthen boots were a must
for pet control (insta click invis
to animals would kill a pet, even
when it was out of range of orders)
but not now that you can /pet get lost
no matter where the pet is
.
- https://web.archive.org/web/20021229...html?item=1763
Quote:
RE: smacks
By: Slogha
Posted @ Fri, Dec 6th 8:32 AM 2002

This no longer is needed for killing off pets.

They changed the range on /pet get lost, so that it works anywhere in the zone and could be hotkeyed....meaning it would be faster, and wouldn't take up a slot more easily filled with better.
I couldn't find an exact date for the change, but the command seems to have had a range limit into Luclin.
Last edited by Passenger; 01-31-2026 at 12:52 PM..
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  #16  
Old 01-31-2026, 01:25 PM
Rygar Rygar is offline
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Passenger... I love you and your classicquest
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  #17  
Old 01-31-2026, 02:03 PM
sammoHung sammoHung is offline
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Amazing work. Thanks Passenger.

Say range may have been the original implementation - and that range was extended seemingly in May 1999 to double the original range.. but being able to command your pet in EToV from the Hub should not be available.. Or to command your pet in the Picture room from the WToV exit should also not be a thing. Etc. etc.
Last edited by sammoHung; 01-31-2026 at 02:05 PM..
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  #18  
Old 01-31-2026, 03:22 PM
Rygar Rygar is offline
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My guess is there will be ways around this, particularly with bind sight / voice graft. Where there is a will, there's a neckbeard.
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  #19  
Old 01-31-2026, 05:06 PM
Mortdecai99 Mortdecai99 is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
My guess is there will be ways around this, particularly with bind sight / voice graft. Where there is a will, there's a neckbeard.
voice graft works?
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  #20  
Old 01-31-2026, 10:52 PM
Kirdan Kirdan is offline
Sarnak


Join Date: Apr 2010
Posts: 371
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If/when this is fixed, we should probably get rid of pet windows too. Not sure why we kept them.
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