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  #1  
Old 01-29-2026, 03:20 PM
Goregasmic Goregasmic is offline
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Originally Posted by Varlak [You must be logged in to view images. Log in or Register.]
But if shaman are so common they aren't needed in groups or raid. I might go SK.
There's a ton of them at the high end and I'm not sure most raids will need 8 shamans so you might be asked to switch but for leveling I haven't seen that many LFG. Heals + haste/slows are always in demand. Worst case scenario you can always duo/trio with melees for probably better exp.
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  #2  
Old 01-29-2026, 05:39 PM
Vivitron Vivitron is offline
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Originally Posted by Varlak [You must be logged in to view images. Log in or Register.]
But if shaman are so common they aren't needed in groups or raid. I might go SK.
For raiding I'd take the shaman over the sk.

I know my viewpoint is skewed by highly geared monks, but I think monk would be a good choice for an all around single character.

If you like charming, enchanters are excellent for both groups and solo here.
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  #3  
Old 01-31-2026, 11:40 AM
Varlak Varlak is offline
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Thanks for all the advices.

I'm now thorn betwen the shm and the SK. Druid was a contender but as I remember. They are just meh in group.

Maybe I was wrong but my memories, but I've always felt the EXP was slow when I had one in my group.

Chanter, bard, necro are all good class. But I've mained all 3 in raids on live and I would like something new.
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  #4  
Old 02-01-2026, 05:29 AM
Swish Swish is offline
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Quote:
Originally Posted by Varlak [You must be logged in to view images. Log in or Register.]
Thanks for all the advices.

I'm now thorn betwen the shm and the SK. Druid was a contender but as I remember. They are just meh in group.

Maybe I was wrong but my memories, but I've always felt the EXP was slow when I had one in my group.

Chanter, bard, necro are all good class. But I've mained all 3 in raids on live and I would like something new.
A good druid can be beneficial. Keep thorns up on the tank every few minutes, keep regen up on anyone who gets hit, HP/buff the group if there's nobody else to do it, nuke with any remaining sustainable mana. It's not top tier but it's good in the right hands. Ask around for clarity if you need to [You must be logged in to view images. Log in or Register.]

Shamans do it better, SKs are lots of fun particularly if you like pulling/tanking.
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  #5  
Old 02-02-2026, 10:36 AM
sammoHung sammoHung is offline
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Quote:
Originally Posted by Varlak [You must be logged in to view images. Log in or Register.]
Thanks for all the advices.

I'm now thorn betwen the shm and the SK. Druid was a contender but as I remember. They are just meh in group.

Maybe I was wrong but my memories, but I've always felt the EXP was slow when I had one in my group.

Chanter, bard, necro are all good class. But I've mained all 3 in raids on live and I would like something new.
I recommend Shaman. They are extremely versatile Solo, Group and Raid. I levelled a troll shaman to 60 here, and it might have been the fastest toon I've ever levelled.

A shaman is a good duo partner for an Enchanter, Necro, Magician, Monk, Bard, Rogue, Warrior, Shadowknight, Paladin or Ranger.

Shaman is a blast solo because they have the infinite mana glitch (cannibalize). They have a solid solo technique, and of all the solo artist classes: Shaman experience the least amount of deaths (by far.) As a matter of fact: I can't remember the last time I died on my Shaman that wasn't on a raid. (Even before Torpor: slowing / rooting / regen spells and bind wound are lifesavers).

The entire time levelling my shaman, I employed the same technique. I used Drowsy ( I used drowsy until Turgur's upgrade) and tank the mob while meleeing. Occasional DoT or Nuke to finish off long fights. Bandage between fights. Cannibalize + Bandage starting at level 24. Pet starting at level 34. And that's it until 52-53 or so. Grab a Poison Wind Censer (~400-500p in EC tunnel), Silver Chitin Handwraps (~600p), some 5ac 55hp or 6ac 65hp rings (400p for a pair or 800p for a pair) and a set of banded and its off to the races. For under 1.5k plat, a Shaman can afford enough gear to last until raid level.
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  #6  
Old 01-28-2026, 06:19 PM
OriginalContentGuy OriginalContentGuy is offline
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I feel like the correct answer is don't roll anything.

The next most correct answer is play what you will have fun (role)playing.

My mind went to Cleric for a primary class, and then to Dark Elf for the snare necklace.
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  #7  
Old 02-03-2026, 12:06 PM
Vear99 Vear99 is offline
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Originally Posted by OriginalContentGuy [You must be logged in to view images. Log in or Register.]
My mind went to Cleric for a primary class, and then to Dark Elf for the snare necklace.
I haven't played in a year or so, but I am going to be very curious how bad the incoming channeling nerf is. It seems like Clerics (and Paladins) might be the big winners if Enchanters start to need more help recharming and casters have to be more cautious with their threat. Clerics actually have a fantastic toolkit of stuns, roots, and blurs that mostly go unused.
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  #8  
Old 02-03-2026, 02:32 PM
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Quote:
Originally Posted by Vear99 [You must be logged in to view images. Log in or Register.]
I haven't played in a year or so, but I am going to be very curious how bad the incoming channeling nerf is. It seems like Clerics (and Paladins) might be the big winners if Enchanters start to need more help recharming and casters have to be more cautious with their threat. Clerics actually have a fantastic toolkit of stuns, roots, and blurs that mostly go unused.
I think a lot of enchanters are going to be put out of business. I'm an enchanter main, so I just naturally play cleric that way. I'm not used to just sitting semi-afk and having no situational awareness. Should be interesting when the patch drops, I just hope it's not an over-correction based on flimsy evidence.
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  #9  
Old 02-03-2026, 02:57 PM
sammoHung sammoHung is offline
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Quote:
Originally Posted by spoil [You must be logged in to view images. Log in or Register.]
I think a lot of enchanters are going to be put out of business. I'm an enchanter main, so I just naturally play cleric that way. I'm not used to just sitting semi-afk and having no situational awareness. Should be interesting when the patch drops, I just hope it's not an over-correction based on flimsy evidence.
That's exactly my concern. I think that Shaman, Enchanters, Necros are going to be knocked off their top-tier list. (Necros an exception due to fear-kiting, but charming Necros are going to get royally screwed)

The evidence is dubious at best. There's no way knights would be able to cast through hits if the proposed changes took effect.
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  #10  
Old 02-03-2026, 04:51 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by sammoHung [You must be logged in to view images. Log in or Register.]
That's exactly my concern. I think that Shaman, Enchanters, Necros are going to be knocked off their top-tier list. (Necros an exception due to fear-kiting, but charming Necros are going to get royally screwed)

The evidence is dubious at best. There's no way knights would be able to cast through hits if the proposed changes took effect.
I am not too worried about Shamans at least. When you slow the mob, they hit you far less often. So you can just cast between swings. Taking a quick look at my logs, a 75% slowed Ionat swings every ~7 seconds or so. So you can cast most spells including DoTs, canni, and Torpor between swings.

Shaman pets can also tank some mobs like cliff golems: https://youtu.be/umuVBewCNgY?si=mB0FVr33priFiG4g

Enchanters can slow as well, so they may be able to adjust just fine.
Last edited by DeathsSilkyMist; 02-03-2026 at 05:05 PM..
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