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#1
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And then there's also channeling to fix which would make another significant difference. It also makes sense to test the changes on green before new server goes live. This is a massive project with far reaching implications. I wouldn't be surprised if they want to fix this before launching a new server. | |||
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#2
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As for what I'd nerf though, I'd ban Bard AoE kiting.
It was vanishingly rare in era, disrupts zones and fuels the toxic raid bot armies. I say this as someone who's swarmed many a cleric bot. | ||
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#3
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unroot dragons
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#4
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bring back dot damage
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#5
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MQing would be the big one - annoying AF that these servers are plat-quest to get some of the drops you need due to plat farmers.
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#6
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#7
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#8
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Rather than nerf players, would prefer to buff non-player characters, fleshing them out to function as originally intended (bards casting songs, warriors discing), fit their theme (vampires procing lifetaps), or being revamped to match the server population (hate/fear 3.0, sky 2.0) in the name of classic+. Basically carrying forward the torch lit by the OG devs, progressing in a way that feels right. Some of that has already been done here and there.
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#9
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If i was going to nerf anything in all of everquest, it'd be that wizards got clarity instead of enchanters. Id also get rid of fizzles becuase fuck fizzles.
__________________
I am a highly open and reflective and conscientious individual with moderate to low agreeableness and a moderate level of emotional reactivity/sensitivity.
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#10
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Wizards simply need: less threat on nukes, better mana efficiency of nukes. Druids best nuke, Wildfire, is 3.2 dpm. Wizards strongest nuke is either 4dpm or 3.6dpm. This simply isn't a big enough gap. Wizards need to be at like 8-12dpm. That and Harvest should have more than one spell in its line and its cooldown should be drastically, drastically lower. Like 1-2 minutes not 10. Grouping was fun, but it was very much a thing of like, I get to nuke once maybe twice on a mob, but otherwise I'm trying to hold such a huge amoutn of mana in case anything goes wrong, and if I am regularly nuking, I'm out of mana super fast and have to skip several mobs to get mana back. So if its not Harvest getting its own spell line and a substantial buff, I'd be fine with a self-clarity line even. They just don't get to participate too much in the normal grouping experience because Rogues do what they do without any resources. | |||
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