Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Reply
 
Thread Tools Display Modes
  #11  
Old 11-03-2025, 04:33 PM
Jontheripper Jontheripper is offline
Kobold


Join Date: Aug 2014
Posts: 101
Default

Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
Did you say... cr?

yes but not baby CR like wow or eq, you lose your spellbook too
Reply With Quote
  #12  
Old 11-03-2025, 05:39 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
Planar Protector

Sadre Spinegnawer's Avatar

Join Date: Dec 2012
Posts: 1,742
Default

God help me. I'm going to try it.
__________________
go go go
Reply With Quote
  #13  
Old 11-03-2025, 07:49 PM
Rygar Rygar is offline
Planar Protector

Rygar's Avatar

Join Date: Nov 2015
Location: Minnesota
Posts: 1,935
Default

Quote:
Originally Posted by Jontheripper [You must be logged in to view images. Log in or Register.]
yes but not baby CR like wow or eq, you lose your spellbook too
I see the future:
Quote:
Patch Notes 3/16/2027:
...
A new guild has emerged in the local towns, the Conjurers of Fate have appeared. Visit them so they can assist you in retrieving specific items off your corpse... But be prepared to pay the price.
...
People will praise it, then eventually realize how water downed the world has become where danger and loss are just mere words and not threats.

P99 has this same sickness. Guides should NEVER summon decayrd corpses to EC. Bring back real death
__________________
Wedar - Level 60 Grandmaster (Retired)
Reply With Quote
  #14  
Old 11-03-2025, 10:15 PM
Ekco Ekco is offline
Planar Protector

Ekco's Avatar

Join Date: Jan 2023
Location: Felwithe
Posts: 4,985
Default

naw, it's just bad game design.

pve mmorpgs aren't built around the concept of full corpse loss on a timer their endless treadmills by design and putting the onus on a single class mechanic like necro summon is also bad.

you can count on one hand with fingers left over the amount of high concept experimental shit like that has actually worked in the history of this genre and that's with devs actually thinking about the problem and actually trying to do it and they still failed, something EQ devs didn't even have time really to think about or make work

they made a cobbled together fantasy theme park and shipped it

the only time ive seen that stuff actually work is in low fantasy pvp games where it's like oh no i lost a full suit of platemail and a +1 sword "oh well" or oh no i lost my ship in eve online that's a bit different than losing a decade worth of raid loot because you didn't log in for a week
__________________
Ekco - 60 Wiz // Oshieh - 60 Dru // Kusanagi - 54 Pal // Losthawk - 52 Rng // Tpow - 54 Nec // Tiltuesday - EC mule
Reply With Quote
  #15  
Old 11-04-2025, 10:53 AM
Rygar Rygar is offline
Planar Protector

Rygar's Avatar

Join Date: Nov 2015
Location: Minnesota
Posts: 1,935
Default

Quote:
Originally Posted by Ekco [You must be logged in to view images. Log in or Register.]
naw, it's just bad game design.

pve mmorpgs aren't built around the concept of full corpse loss on a timer their endless treadmills by design and putting the onus on a single class mechanic like necro summon is also bad.

you can count on one hand with fingers left over the amount of high concept experimental shit like that has actually worked in the history of this genre and that's with devs actually thinking about the problem and actually trying to do it and they still failed, something EQ devs didn't even have time really to think about or make work

they made a cobbled together fantasy theme park and shipped it

the only time ive seen that stuff actually work is in low fantasy pvp games where it's like oh no i lost a full suit of platemail and a +1 sword "oh well" or oh no i lost my ship in eve online that's a bit different than losing a decade worth of raid loot because you didn't log in for a week
The idea of corpse loss and fear of losing all your hard work was a feature of classic EQ that drove a lot of us to do late night CR or not participate in late night batphone type content. You don't see that in the care near generation of games anymore because "we can't frustrate our user base with a negative experience"

ST and VP keys were not soul bound in era, which added dire risk to those zones should you have a bad wipe

To argue against these things on this server is ridiculous and proves micro penis status
__________________
Wedar - Level 60 Grandmaster (Retired)
Reply With Quote
  #16  
Old 11-04-2025, 11:02 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
Planar Protector

Sadre Spinegnawer's Avatar

Join Date: Dec 2012
Posts: 1,742
Default

There is a market for fear, Mr. Ekco. Perhaps you have forgotten. Perhaps you have grown too soft.

We shall put you in the Agonizer to jostle your memory.
__________________
go go go
Reply With Quote
  #17  
Old 11-04-2025, 11:06 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
Planar Protector

Sadre Spinegnawer's Avatar

Join Date: Dec 2012
Posts: 1,742
Default

[You must be logged in to view images. Log in or Register.]

I should hope so.
__________________
go go go
Reply With Quote
  #18  
Old 11-04-2025, 01:05 PM
Ekco Ekco is offline
Planar Protector

Ekco's Avatar

Join Date: Jan 2023
Location: Felwithe
Posts: 4,985
Default

i do enjoy it though in single player or multiplayer i just think it was/is terribly executed in EQ because it was never meant to be that and wasn't iterated on in the direction at all. It was moving at all times toward what WoW would be and do better as a theme park that printed cash for the companies

only time this stuff actually works is in games purposely designed for it as the stated goal by the devs
__________________
Ekco - 60 Wiz // Oshieh - 60 Dru // Kusanagi - 54 Pal // Losthawk - 52 Rng // Tpow - 54 Nec // Tiltuesday - EC mule
Reply With Quote
  #19  
Old 11-04-2025, 01:07 PM
Ekco Ekco is offline
Planar Protector

Ekco's Avatar

Join Date: Jan 2023
Location: Felwithe
Posts: 4,985
Default

forgot RnF doesn't have edit

you brought up VP key, yeah my dude that was a oversight by the devs and was quickly patched out,

"The Key of Veeshan in EverQuest became soulbound, or more accurately, was changed to remain with the character upon death rather than dropping with the corpse, in a patch around July 19th, 2000. "

as with everything else that caused friction for the playerbase in any way because that's what everquest was designed to be
__________________
Ekco - 60 Wiz // Oshieh - 60 Dru // Kusanagi - 54 Pal // Losthawk - 52 Rng // Tpow - 54 Nec // Tiltuesday - EC mule
Reply With Quote
  #20  
Old 11-04-2025, 01:32 PM
kjs86z2 kjs86z2 is offline
Fire Giant


Join Date: Jun 2019
Posts: 661
Default

Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
The idea of corpse loss and fear of losing all your hard work was a feature of classic EQ that drove a lot of us to do late night CR or not participate in late night batphone type content. You don't see that in the care near generation of games anymore because "we can't frustrate our user base with a negative experience"

ST and VP keys were not soul bound in era, which added dire risk to those zones should you have a bad wipe

To argue against these things on this server is ridiculous and proves micro penis status
its 2025 not 2000

aint nobody got time for that no mo'
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:43 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.