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#12
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God help me. I'm going to try it.
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go go go
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#13
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Quote:
Quote:
P99 has this same sickness. Guides should NEVER summon decayrd corpses to EC. Bring back real death
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Wedar - Level 60 Grandmaster (Retired)
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#14
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naw, it's just bad game design.
pve mmorpgs aren't built around the concept of full corpse loss on a timer their endless treadmills by design and putting the onus on a single class mechanic like necro summon is also bad. you can count on one hand with fingers left over the amount of high concept experimental shit like that has actually worked in the history of this genre and that's with devs actually thinking about the problem and actually trying to do it and they still failed, something EQ devs didn't even have time really to think about or make work they made a cobbled together fantasy theme park and shipped it the only time ive seen that stuff actually work is in low fantasy pvp games where it's like oh no i lost a full suit of platemail and a +1 sword "oh well" or oh no i lost my ship in eve online that's a bit different than losing a decade worth of raid loot because you didn't log in for a week | ||
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#15
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ST and VP keys were not soul bound in era, which added dire risk to those zones should you have a bad wipe To argue against these things on this server is ridiculous and proves micro penis status
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Wedar - Level 60 Grandmaster (Retired)
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#16
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There is a market for fear, Mr. Ekco. Perhaps you have forgotten. Perhaps you have grown too soft.
We shall put you in the Agonizer to jostle your memory.
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go go go
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#18
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i do enjoy it though in single player or multiplayer i just think it was/is terribly executed in EQ because it was never meant to be that and wasn't iterated on in the direction at all. It was moving at all times toward what WoW would be and do better as a theme park that printed cash for the companies
only time this stuff actually works is in games purposely designed for it as the stated goal by the devs | ||
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#19
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forgot RnF doesn't have edit
you brought up VP key, yeah my dude that was a oversight by the devs and was quickly patched out, "The Key of Veeshan in EverQuest became soulbound, or more accurately, was changed to remain with the character upon death rather than dropping with the corpse, in a patch around July 19th, 2000. " as with everything else that caused friction for the playerbase in any way because that's what everquest was designed to be | ||
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#20
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Quote:
aint nobody got time for that no mo' | |||
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