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#1
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#2
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#3
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Just set a character transfer system and we have a winner. Eat the delevel if you want to go back to the classic server.
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go go go
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#4
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Or just consistently merge and open a new server. Problem solved entirely.
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#5
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naw
NAW
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | ||
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#6
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1 server at a time please
community isn't big enough
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Green:
Rimurok 60 Ogre Shadowknight <Castle> Nilwen 54 Ogre Druid <Castle> Pygnomaniac 4 GnOgre Wizard <Castle> Mirnimhirnsvirf 13 Cancermancer <Castle> __________________ Green: ACTIVE Blue: INACTIVE Red: INACTIVE Quarm is love Quarm is life | ||
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#7
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#8
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endless cycling and losing characters over time is not a good feeling joining like 2 weeks before a reset? why even not the first character to do something? why even after statistically a realistic chance of never seeing an earth staff or white scale in a server life window? why bother lets say you get everything you wanted and you are a server first idol but this is reset number 86? not an achievement in hindsight pull an all nighter with some folks and accidentally sleep cycle yourself but you gained a few levels? probably wont do that again star wars galaxies emu with each major patch wiped the server and every reincarnation had less and less players. i personally maxed out weapon and armor smithing alt... once. i was not doing the 6-8 hours of strait clicking again | |||
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#9
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And while you may enjoy playing on a server that has been hyper-inflated, over-farmed, and trivialized, the mass majority of P99 players crave a fresh launch. The launch of P99 supports this claim, but also the population decline of all three servers, coupled with people frequently asking for when a new server will launch etc. are also solid evidence of that. Also I would actually argue that while it may be super fun for the well established players to have a monopoly on everything, it actually discourages a lot of new or returning players because they realize it's going to take them years to catch up when in a true classic version of the game, players would never have a 15 year head-start over newer or returning players. There's also a lot I could write about how it's kind of discouraging to be a fresh player surrounded by twinks with $200K+ worth of gear winning /random on items you actually need, but ironically in a way this is starting to finally reverse due to the lack of economy. Things like Torpor and Cloak of Flames are suddenly dramatically cheaper than they were in the past, so in that sense a fresh start is probably easier than it's ever been if you don't mind solo'ing 1-60. A couple of years ago it was pretty daunting trying to start a new character though because all your friends already had everything, and you were years behind on the grind etc. And also the declining economy makes winning the /random on an item much less rewarding. I don't even try to /auction stuff anymore because 99% of the time there's no market for it. Just not a fun experience IMHO. | |||
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#10
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But yeah. I totally understand why people don't want to leave Blue and start over, which is why I proposed having 3 servers. You countered that there should only be 1 server because people don't want to start over. I'm making the argument that the success of P99 Green shows that there is a significant amount of people out there that prefer a fresh launch over a static, stagnant version of the game. (Could prob use the success of the Quarm launch as an example of how much players love this as well). I totally understand dividing the player-base can be bad, and has been bad, but at the same time, it's impossible to get a classic EverQuest experience from playing on the current iterations of the emulators we have. I actually had a real-life friend play P99 a few months ago because he loves classic WoW and how hardcore it feels. He wanted to challenge himself by playing P99 since it's supposed to be even more hardcore. Within a few days he was making fun of how easy the game was after some random person gave him two wu sticks and a haste item, and 99% of the time he played the game he had Druid buffs. He convinced himself that EQ was actually a super easy game and that we're all just boomers who have never played a challenging game like World of Warcraft etc. And I had to tell him that his experience on P99 is not even close to a classic experience and that he would have to wait until a fresh launch happened to even remotely understand how challenging the game can be when no one has any gear, and you can't even find a group or tank half the time, and have no clue how to get anywhere, or where your body is after you died etc. | |||
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