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#1
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The epic pet can do anywhere from 40-60 dps depending on the raid mob and level which is comparable to average knight dps I believe.
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#2
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More than that of a shaman. | |||
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#3
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The mage can fill in as a solid dps class in all but raid situations. Where the latter falls apart is the level disparity between even a max level pet and the raid boss (My best focused water on Vindi does about 45dps which is a mediocre ranger or knight). Presuming summoning is safe at all. In those situations with 60+ raid bosses, your nukes won’t land or will barely land. DS is really solid but you only need one class to check that box.
Here is an old crusty thread I did once trying to figure out the worth of a DS. It depends if the mob casts, doubles, or quads. Also slowing really limits the effectiveness…but not all grind groups do. https://www.project1999.com/forums/s...highlight=Mage Sub 60 targets cons it’s way different. A max level focused water with Deadwood staves on Miragul did 65dps over 1.5 mins and a Tstaff 60 monk did 58dps and EoT did 42dps. I’ve seen 70’ish dps water parses in seb. (Note: It’s still probably better to use Air since stun is underrated and no need to worry about positioning if the tank isn’t trying). The wiki says basically 24dps for a Burnt Wood chain clicking; 35 for velks boots. Using mana Scars of Sigil is likely the best dps and certainly is the most functional due to the 2 second cast. Mages will be Conjuration spec for coth and Shock of Steel is MR based so it’s often your go-to for mana efficiency at about 130dps. Adding up this fairly narrow book of tricks, you still get COTH which can come in handy and they get Mala and Sini which is really nice if no shaman and relying on enchanter for pet and slows. That and if carefully casting a mage should never pull aggro nor will the healer have to heal the pet unless it’s split-tanking. Epic pet vs air or water is kind of moot. The water will situationally best the epic but the epic is much better as a sum of its parts situation. No epic mage is frustrated getting smoked by a water pet on a 100% spell resistant target because they can get another water staff for little to no effort. | ||
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Last edited by Snaggles; 10-19-2025 at 11:41 PM..
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#4
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#5
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Another dumb thread of mine. Against Shady Swashbuckler a lvl 45. Stun is the huge thing for air vs the other classic pets. It’s a 35% mitigation offset (16dps taken vs 25 earth or water). If it lands of course. A good reason to consider casting Sini for a tough blue, if it can be stunned. In a case of just the pet doing to killing, the air needed less heals to put down Shady than the others. The epic is just a class of its own. | |||
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Last edited by Snaggles; 10-20-2025 at 12:37 PM..
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#6
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I have a hard time to get any non-lure clickies to stick with my wiz in most raids, even on malo'd targets. Trash often dies before cast time is over too. It's a marginal increase but I wouldn't be too surprised if melee was better in these settings, assuming you ain't got nothing better to do like making rods or whatnot.
As for solo, seems to me like body tanking is the only way to take on tougher mobs that an Epic pet can't solo. If you max out HP and AC (although not sure how useful AC is on caster) and slap on a damage shield then you should effectively be able to add 3k worth of HP to your pet for the duration of the engagement. Add Willsapper to the mix and you'll boost your ability further once you proc and from there why not swap onto the best melee weapon you can get like Staff of the Silent Star. Still guessing it won't matters, either the pet dies regardless or it doesn't | ||
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#7
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The extent of my non-lure nuking is some HoT minis with my Druid. If a wizard, gambling on a non-lure sometimes pays off but I’ll take the safe bet of a lure for anything semi-resistant.
Without a HP recovery system outside serpent blood potions and worts, stepping into melee range with a mage is iffy without a higher aggro PC melee there too. Pretty much have to time melee swings and try to joust before you collect one in return. I’d rather carry a Midnight Mallet for those needed clicks than pray on a sapper. The issue with the staff of the silent star is gambling RNG when you can click and rely on consistent pain-free dps for blue con targets. IF you have 255 dex you have roughly an 2ppm proc average, or half that with a normal amount of dex. To match a Burnt Wood Stave the Silent Star would need to proc once every 15 seconds to beat it, that’s 4ppm. To beat the velks boots you need to proc just over 5 times a minute. Without any of these toys a mage can med 210 mana in a minute without any FT, C2, or PoTG which is about on par with a single Shock of Steel. I’d probably rather med and nuke or click over swinging and hope to beat the odds. I guess a mage could benefit from the staff for meleeing raid targets they normally wouldn’t land spells on. Assuming they won’t eat AE’s and need heals. I suppose a mage with staff plus a water pet on vindi would be optimal…but it’s pretty mediocre over any serious melee. Give or take 45dps for a max water pet and ideally about 1k from the silent staff (800dd 200 white damage) for 16dps. | ||
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#8
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no
just no | ||
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#9
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if you aint quadding on your mage, you are a shit tier mage and a waste of space.
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#10
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