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#1
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What if me running the servers requires a salary I give myself of 100$ an hour and I work 24 hours a day on this monitoring.
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I am a highly open and reflective and conscientious individual with moderate to low agreeableness and a moderate level of emotional reactivity/sensitivity.
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#2
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https://www.pcgamer.com/vanilla-worl...ce=chatgpt.com
https://www.pcgamer.com/vanilla-worl...ce=chatgpt.com [You must be logged in to view images. Log in or Register.] Quote:
__________________
I am a highly open and reflective and conscientious individual with moderate to low agreeableness and a moderate level of emotional reactivity/sensitivity.
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#3
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@shovel
Do you still think THJ is going to "own" DBGs EverQuest? Sorry Lolocaust, i could barely type that without guffawing. | ||
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#4
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Do you think spiderman is real?
Anyway, yeah they are gonna win and own EQ you can take that to the bank.
__________________
I am a highly open and reflective and conscientious individual with moderate to low agreeableness and a moderate level of emotional reactivity/sensitivity.
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#6
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I just used chatgpt with this prompt:
Can I hide all posts by jerks on vBulletin forum >> and it spat out how to do it I added 5 jerks to my 'Ignore List' People that I feel are mean-spirited, cynical and never made a damn thing in their whole lives >>> Please add me to your 'Ignore List' too [You must be logged in to view images. Log in or Register.] | ||
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#7
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Quote:
The devs, if they haven't already, need to take those pillow cashes full of cash fly off to to some tropical island with no extradition laws with the US.
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< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | |||
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#8
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"Any sufficiently advanced social behavior is indistinguishable from magic." -Arthur C. Clarke.
-Michael Scott
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lootmaxxed and eq pilled
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#9
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IMO if you want a completely customized game that involves monetization why not just create your own game? There isn't really much value to everquest IP aside from the nostalgia factor of projects like P99. And I can't imagine with all the creative tools available now adays that people creating projects like THJ are spending less time breaking everything that already exists down, reverse engineering it, and creating something new and custom is more time efficient than just building something from scratch.
Sure zone names, named mobs, and loot specifics are unique but the vast majority of the world, gameplay mechanics, ect. aren't really special or unique to Everquest and quite frankly pre-date EQ (probably 90% of mob types, image, etc can be found in D&D books amongst other games ect. that existed well before EQ). Really the main point of differentiation between EQ and other games is the scarcity and length of time invested it takes to accomplish certain tasks or gear, an aspect that projects like THJ effectively eliminated anyway. It's not like the EQ community is some large pool of people to grift off of. You could cast a wayyyy wider net from something new that markets itself as a game for people that loved EQ, WoW, D&D, and all those types of genres/games. Larger player base, more money to be made, no IP theft seems like a lot better way to spend your time developing a game for profit. | ||
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#10
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nothing about anything in this thread is depressing except for you nerds crying about vidya games
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