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#1
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![]() I assume you are just trolling, but in case you are actually being serious, how does this save the server?
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I have retired from the cap making game.
Teddee Bearfoot - 60 Halfling Warrior Hehateme - 60 Iksar Monk Freddee Bearfoot - 60 Halfling Druid Spooee Bearfoot - 60 Halfling Cleric <Gravity> | ||
#2
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![]() Quote:
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"From this day to the ending of the world,
But we in it shall be remember’d; We few, we happy few, we band of brothers; For he to-day that sheds his blood with me Shall be my brother..." | |||
#3
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#6
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![]() Quote:
__________________
"From this day to the ending of the world,
But we in it shall be remember’d; We few, we happy few, we band of brothers; For he to-day that sheds his blood with me Shall be my brother..." | |||
#7
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#8
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you wasnt there it did become that immediately after merge w/ AG tho, lotsa wallickers | |||
#9
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![]() Even in smaller guilds, if everyone tried to do all the obvious work on raids, that work would take more work and it might even be undone. Can't have everyone leading. There comes a point when too much of a good thing is bad. Too many cooks in the kitchen, so to speak. Pullers stepping on each others' toes. Kiters crossing streams, aggro bouncing all over. Tanks can wait in the wings for adds or if the MA goes down, but otherwise they're DPS.
The same goes for group content. Typically, one puller, one tank, one or more CC. Heal/support roles and especially DPS can be legion. One player can fulfill multiple active roles, but usually not the other way around. As a result, most of the group stays in camp, similar to the raid force. If the puller dies, rogue suddenly takes lead and drags the corpse. If a train overtakes the group, ench/bard mezzes or dru/wiz evacs. The leadership role changes as the situation does, with each class having an opportunity to shine. | ||
#10
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