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  #1  
Old 07-29-2025, 06:28 PM
Swish Swish is offline
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he's innocent
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  #2  
Old 07-29-2025, 06:45 PM
CrazyPro CrazyPro is offline
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DMO was a slippery slope from the start and attracted some bad actors
If you want to have an Erudite RP guild at least don't give it a questionable name and don't make your RP as weird as possible.
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  #3  
Old 07-30-2025, 01:33 AM
ya.dingus ya.dingus is offline
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Quote:
Originally Posted by CrazyPro [You must be logged in to view images. Log in or Register.]
DMO was a slippery slope from the start and attracted some bad actors
If you want to have an Erudite RP guild at least don't give it a questionable name and don't make your RP as weird as possible.
A questionable name? You're gonna have to explain to me that one.
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  #4  
Old 07-30-2025, 11:53 AM
Ennewi Ennewi is offline
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Regular old guilds are more user-friendly and better able to meet the demands of the MMO which typically offers more rewards than the RPG side of the game. it's already a PITA trying to accomplish x, y, z during the original timeline, what with all of the bottlenecks and clusterfucks, but then suddenly all of that ass pain is increased for a guild when its class options are restricted by the one race they've chosen to fit a theme. A solution to this would be to allow for one or two more races.

A human-only guild could manage well enough, facing no setbacks if barbarians and erudites were included. Same but to a lesser extent with gnomes, if they were to include dwarves and halflings. Wood elves, high elves, and half elves wouldn't have access to feign death, and it would be hard to explain away the inclusion of dark elves. Ogres and trolls would need a shit ton of reapers to compensate for having no clerics, and their one bard with da oogly stick would be working overtime. At least iksars would have more bards, not to mention rogues, plus monks and necromancers. Not great but still.

On their own, erudites would get bards and rogues, assuming again that masks are allowed, but the lack of warriors would be a nagging setback, largely confining them to content from Kunark and earlier.
Last edited by Ennewi; 07-30-2025 at 11:56 AM..
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  #5  
Old 07-30-2025, 12:56 PM
ya.dingus ya.dingus is offline
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Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Regular old guilds are more user-friendly and better able to meet the demands of the MMO which typically offers more rewards than the RPG side of the game. it's already a PITA trying to accomplish x, y, z during the original timeline, what with all of the bottlenecks and clusterfucks, but then suddenly all of that ass pain is increased for a guild when its class options are restricted by the one race they've chosen to fit a theme. A solution to this would be to allow for one or two more races.

A human-only guild could manage well enough, facing no setbacks if barbarians and erudites were included. Same but to a lesser extent with gnomes, if they were to include dwarves and halflings. Wood elves, high elves, and half elves wouldn't have access to feign death, and it would be hard to explain away the inclusion of dark elves. Ogres and trolls would need a shit ton of reapers to compensate for having no clerics, and their one bard with da oogly stick would be working overtime. At least iksars would have more bards, not to mention rogues, plus monks and necromancers. Not great but still.

On their own, erudites would get bards and rogues, assuming again that masks are allowed, but the lack of warriors would be a nagging setback, largely confining them to content from Kunark and earlier.
Perish that thought. Erudites are the most magically advanced and intelligent race. They're not going to settle for facsimiles over the real thing.

No, you're a son of Erud, or you're not. The matter is simple.
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  #6  
Old 07-30-2025, 12:58 PM
Ennewi Ennewi is offline
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Alternatively, a thematic guild could be formed after the fact, with the majority of its members having already acquired BIS, allowing them to push their classes to the limit on content that would provide a challenge and remain profitable. This seems like more of possibility as the servers continue to age. After every guild/player has every item/experience they wanted, what then? Either make alts, complete solo artist challenges, or delevel back to one and revisit old content twinked to the hilt. Doing so, as a thematic guild, would add a layer of challenge to the attempt at higher levels.
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Old 07-30-2025, 01:06 PM
ya.dingus ya.dingus is offline
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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Alternatively, a thematic guild could be formed after the fact, with the majority of its members having already acquired BIS, allowing them to push their classes to the limit on content that would provide a challenge and remain profitable. This seems like more of possibility as the servers continue to age. After every guild/player has every item/experience they wanted, what then? Either make alts, complete solo artist challenges, or delevel back to one and revisit old content twinked to the hilt. Doing so, as a thematic guild, would add a layer of challenge to the attempt at higher levels.
Nay. Sons of Erud are true of their intention. Whatever the cost to gameplay, it is worth the sacrifice for the true brotherhood that comes with unity only with your brothers.

You are no son of Erud, and it shows.
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  #8  
Old 07-30-2025, 04:13 PM
CrazyPro CrazyPro is offline
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Originally Posted by ya.dingus [You must be logged in to view images. Log in or Register.]
A questionable name? You're gonna have to explain to me that one.
Can you please explain to me what is "dark" about them if not the color of their skin? Because it sure doesn't have anything to do with the kind of magic they use as the guild wasn't exclusive to paineel factioned erudites. Even if that's somehow not the intent of the name, it flattens the identity into something merely visual and racialized.

When someone says "dark men", even if literally describing skin tone, the cultural baggage makes it sound like you're conflating race and morality, even if that wasn’t your intent.

There are so many other words you could pick that couldn't be construed as racist.
Why not <High Men of Odus>? <High Council of Erudin>, <Disciples of Erud>, literally anything else.

It just seems like an insensitive thing to name an Erudite-only guild.
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  #9  
Old 07-30-2025, 04:29 PM
WarpathEQ WarpathEQ is online now
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Quote:
Originally Posted by CrazyPro [You must be logged in to view images. Log in or Register.]
Can you please explain to me what is "dark" about them if not the color of their skin? Because it sure doesn't have anything to do with the kind of magic they use as the guild wasn't exclusive to paineel factioned erudites. Even if that's somehow not the intent of the name, it flattens the identity into something merely visual and racialized.

When someone says "dark men", even if literally describing skin tone, the cultural baggage makes it sound like you're conflating race and morality, even if that wasn’t your intent.

There are so many other words you could pick that couldn't be construed as racist.
Why not <High Men of Odus>? <High Council of Erudin>, <Disciples of Erud>, literally anything else.

It just seems like an insensitive thing to name an Erudite-only guild.
Interesting that you so elequently laid out this logical reasoning why using the word "dark" is inappropriate and in the same breathe recommended a name change that also used the word "men". Talk about identity flattening...
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  #10  
Old 07-30-2025, 05:40 PM
CrazyPro CrazyPro is offline
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Quote:
Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
Interesting that you so elequently laid out this logical reasoning why using the word "dark" is inappropriate and in the same breathe recommended a name change that also used the word "men". Talk about identity flattening...
You bring up a good point. It's an antiquated use of the word to refer to an entire population of people that can come off as sexist nowadays.

But at the same time, I raise to you this:
Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Quote:
Originally Posted by Burrito [You must be logged in to view images. Log in or Register.]
Do you accept sisters of Odus?
They cannot join our order but we accept them.
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