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  #1  
Old 07-22-2025, 10:27 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
At high levels I find slam to be incredibly consistent and effective in interrupting caster mobs, mostly relevant if you run into a mob that CHs where the fight will be effectively infinite without interrupt, with CH long cast time you can get 2 slam attempts in and almost 100% success rate in interrupting the cast.
I still use slam on casters as well at 60. Doesn't hurt to try, and interrupting a CH is great.
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  #2  
Old 07-29-2025, 04:06 AM
TastyBunny TastyBunny is offline
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Quote:
Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
At high levels I find slam to be incredibly consistent and effective in interrupting caster mobs, mostly relevant if you run into a mob that CHs where the fight will be effectively infinite without interrupt, with CH long cast time you can get 2 slam attempts in and almost 100% success rate in interrupting the cast.
damn it you've ruined everything
Now I have to invent 3 more reasons to pick lizard over ogre
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  #3  
Old 07-29-2025, 05:14 AM
Duik Duik is offline
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Relative effectiveness could be down to user skill. Now im not trying to insult anyone but someone who doesnt just mash bash and tries to time it may have more *luck* interrupting.

Same as a stun class specifically trying to interupt a casting npc waiting for cast animation/particle effects before casting fast stun.
Again not trying to derail/insult anyone. But it could explain contradictory experiences.

Additionally interupting a CH is more important than interupting an npc self buffing or casting dispel on tank.
Last edited by Duik; 07-29-2025 at 05:19 AM..
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  #4  
Old 07-29-2025, 06:35 AM
Nickelback8469 Nickelback8469 is offline
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Originally Posted by TastyBunny [You must be logged in to view images. Log in or Register.]
Jokes aside, thanks everyone for reply
It seems consensus about slams effectiveness is little contradicting.
I really need to see it in action I guess.

good day to you all, sir

Quote:
Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
Relative effectiveness could be down to user skill. Now im not trying to insult anyone but someone who doesnt just mash bash and tries to time it may have more *luck* interrupting.
Exactly as Duik points out. There's always going to be some RNG, but the effectiveness of Slam is going to differ drastically between someone just spamming it off cooldown in the mob's face, versus someone that's paying attention to the logs, seeing when the mob starts to cast, moving into position behind the target, and then bashing.

Plus, people are more likely to remember the times that Slam failed to interrupt a cast and are more likely to dismiss all the previous times they successfully interrupted.
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  #5  
Old 07-30-2025, 11:32 AM
WarpathEQ WarpathEQ is offline
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Quote:
Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
Relative effectiveness could be down to user skill. Now im not trying to insult anyone but someone who doesnt just mash bash and tries to time it may have more *luck* interrupting.

Same as a stun class specifically trying to interupt a casting npc waiting for cast animation/particle effects before casting fast stun.
Again not trying to derail/insult anyone. But it could explain contradictory experiences.

Additionally interupting a CH is more important than interupting an npc self buffing or casting dispel on tank.
Good point, 100% there is little to no effectiveness to just hitting slam on cooldown. Have it available in your abilities tooltip, watch for your target mob begins casting a spell message, immediately click slam, if no interrupt prepare to click it again immediately on cooldown if time before casting is complete (should be able to get off 2 slam attempts per CH cast).

More advanced would be understanding the spell effects so you know which spell the mob is casting and save slams for only spells that must be interrupted i.e. CH. One thing I run into sometimes is the slam works, interrupts the spell, but then the mob casts another spell before slam cooldown wears off. So sometimes an effective slam could be a negative if you interrupt a non-detrimental spell and the mob is able to get off a detrimental one in its place.

I would venture to say that, as someone who exclusively uses slam while mobs are casting, that each slam click in my experience has had a roughly 50-75% success rate of interrupting (so when used properly getting 2 attempts of slam against a CHing mob its extremely rare that you don't interrupt the CH).
Last edited by WarpathEQ; 07-30-2025 at 11:34 AM..
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  #6  
Old 07-29-2025, 04:08 AM
TastyBunny TastyBunny is offline
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Jokes aside, thanks everyone for reply
It seems consensus about slams effectiveness is little contradicting.
I really need to see it in action I guess.

good day to you all, sir
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  #7  
Old 07-30-2025, 05:18 AM
Drueric Drueric is offline
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When did shamans get slam?
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  #8  
Old 07-30-2025, 07:42 AM
Duik Duik is offline
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When barbarians, trolls and ogres could become shaman.
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  #9  
Old 07-30-2025, 08:09 AM
kjs86z2 kjs86z2 is offline
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I never found it good enough to use. Plus I'd rather just be an AoN skelly.

Torpor > all
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  #10  
Old 07-30-2025, 04:23 PM
Snaggles Snaggles is offline
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With 1 skill unless you have bash as a skill to raise it’s always gonna do like 1 damage max. Agreed, save it.

As annoying as it is, EQ is a team sport. On your own a lucky slam could save you tons of mana or health, if they are casting a nuke or CH. In a group or raid it might stop a gater who will wipe the entire lot of you.

IMHO, if you can interupt and are inches from the mob people are fighting, try to stop those spells. If not or you are lazy, at least cast your distance stuns when they get to low health (if they can be stunned). If not, try to burn them out at 10-20% with everyone else.
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