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  #1  
Old 07-18-2025, 02:28 PM
shovelquest shovelquest is online now
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Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
Ooooh I've actually never done Runnyeye .. or if I have only very briefly. I remember the pathing eyeball that wrecks lower levels on the 1st floor - but dang it seems like it is fun
I leveled a druid in runny, gorge and east karanas, it was very different than my usual adventure, and I remember it like a real life vacation.
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Old 07-18-2025, 09:08 AM
Tann Tann is offline
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been a while but I recall the 12-24 game being awful.. 24+ is where it starts getting awesome though, my fav spot forever will be the Iksar Exiles in swamp of no hope (link), a bit rough at 24 but it's super fast up to 32.

then, if your feeling particularly saucy, you can hop a few zones over at 32 and start doing servants of sythrax and the jesters til 40.

^ one of my biggest gripes with Quarm, is that the exile camp doesn't exist there, unsure if the camp is unique to the titanium client or what.
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Old 07-21-2025, 10:16 AM
kjs86z2 kjs86z2 is offline
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Velks is honestly the spot since you never have to worry about a difficult CR. Great ZEM.
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Old 07-21-2025, 09:56 PM
Zuranthium Zuranthium is offline
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Velks as a level 12-30 player, LOL? And since when does it have any kind of special ZEM?
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Old 07-22-2025, 08:46 AM
zelld52 zelld52 is offline
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I don't think it's the ZEM - it's just a higher average level mob than the other options at 55+ (KC, Sol B, etc)
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Old 07-22-2025, 10:07 AM
Goregasmic Goregasmic is offline
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yeah KC and HS ent/basement/north will green out significantly at 59 but it starts around 57-58 IIRC.

Velks mobs are annoying because they have like 20% more hp but it is offset by the fact they're all blue cons. If you can get frenzy it is very good money but that is a load bearing if. You can clear all 4 named within 10 mins and it leaves you like 17 mins to practice reverse charming on trash. Translucent spiders can also be TOT'ed so that is good. Zone layout means you cannot die there and there's very often a cleric anyway.

HS greens out but being able to TOT almost everything is nice and the mobs are cardboard. Good reverse charming in north too, easier than velks. Money isn't great but mucilaginous girdles sell fast and adamantite clubs are still worth something but they're rare. Biggest downside is CRs are annoying and clerics can be rare. 1 bad lull and you basically get insta gibbed by HTs.

KC basement can be decent and CRs are easier than HS but there's no loot and stuff greens out too. No real TOT options IIRC but no HT means safer.
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Old 07-22-2025, 10:23 AM
zelld52 zelld52 is offline
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
KC basement can be decent and CRs are easier than HS but there's no loot and stuff greens out too. No real TOT options IIRC but no HT means safer.
KC basement is #1 for Necros to get to 60. Very little effort, consistent, and a chance at Verix spawn. Velks is also good too - but you need the Necro clickies to be effective there (epic, VP staff)

HS South was dicey, and alot of time is spent doing recoveries, or feigning off failed pacifies.

-----------------------

For enchanter, I can't remember for the life of me where I levelled from like 12-30. Currently 16 sitting in Oasis charming crocs and occasionally grouping. Pretty sure I did UGuk last enc.

But again, looking for spots near each other so I don't have to travel so much
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  #8  
Old 07-22-2025, 02:27 PM
shovelquest shovelquest is online now
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
yeah KC and HS ent/basement/north will green out significantly at 59 but it starts around 57-58 IIRC.

Velks mobs are annoying because they have like 20% more hp but it is offset by the fact they're all blue cons. If you can get frenzy it is very good money but that is a load bearing if. You can clear all 4 named within 10 mins and it leaves you like 17 mins to practice reverse charming on trash. Translucent spiders can also be TOT'ed so that is good. Zone layout means you cannot die there and there's very often a cleric anyway.

HS greens out but being able to TOT almost everything is nice and the mobs are cardboard. Good reverse charming in north too, easier than velks. Money isn't great but mucilaginous girdles sell fast and adamantite clubs are still worth something but they're rare. Biggest downside is CRs are annoying and clerics can be rare. 1 bad lull and you basically get insta gibbed by HTs.

KC basement can be decent and CRs are easier than HS but there's no loot and stuff greens out too. No real TOT options IIRC but no HT means safer.
The kobolds up at the kobolds huts are great for enchanter, one type of kobold has a much higher DPS output than the rest, so that guy + slow is a great EXP mill - but yeah its like 50+ not 12-30 [You must be logged in to view images. Log in or Register.]
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  #9  
Old 07-22-2025, 03:55 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by shovelquest [You must be logged in to view images. Log in or Register.]
The kobolds up at the kobolds huts are great for enchanter, one type of kobold has a much higher DPS output than the rest, so that guy + slow is a great EXP mill - but yeah its like 50+ not 12-30 [You must be logged in to view images. Log in or Register.]
Yeah 50+ apparently in SS there's a supercube that just destroys the wyverns. I kind of want a xialn mask so I might check it out soon. Apparently good money too selling winters fury, skyfury scimitars and oiled greaves among other things.
Last edited by Goregasmic; 07-22-2025 at 03:59 PM..
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  #10  
Old 07-22-2025, 01:23 PM
Tewaz Tewaz is offline
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On Necro and multiple Enchanters I just stick in HS North all the way to 60. You get very few resists and mana regen is through the roof with ToT. Definitely felt better in West, but it is tough to camp out there if you need to and the CR is tougher. At 59 you can do the pull 3-5 onto your pet, root them all and reverse charm them down which just feels awesome.

A big thing I look at on solo charm classes is kills per cycle. At 59 I was doing 16-17 in HS North which included all the 3 named spawns in the main area. When duoing with cleric/necro/enchanter that number would jump to 24ish and occasionally dipping into the area around the key holder which was really cool.
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