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  #1  
Old 07-16-2025, 10:21 AM
zelld52 zelld52 is offline
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Originally Posted by Sabanrai [You must be logged in to view images. Log in or Register.]
W I see a server pop typically around 650. A raiding force consisting of multiple allied guilds, let's say 150 players, doesn't seem like a server majority.
650 people are not raiding. Maybe 200-250 are raiding, and Castle alliance is about half of that.
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  #2  
Old 07-20-2025, 06:03 PM
JayDee JayDee is offline
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Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
650 people are not raiding. Maybe 200-250 are raiding, and Castle alliance is about half of that.

Haven't they got like 15 out of the last 20 vulaks
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  #3  
Old 07-21-2025, 09:38 AM
zelld52 zelld52 is offline
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Originally Posted by JayDee [You must be logged in to view images. Log in or Register.]
Haven't they got like 15 out of the last 20 vulaks
no.

they recently came off of a concede 3 on Vulak for training Good Guys during their encounter, lul.
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  #4  
Old 07-16-2025, 04:20 AM
CrazyPro CrazyPro is offline
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Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
Castle on Green has the same strategy. They team up with Safe Space, and their combined raid forces can be from 120-150 people, depending on the target.

Meanwhile, they are the least successful, despite this. Because there's still good competition on Green. When Castle becomes the ONLY raid force in town, Green officially dies
Something something, "You either die a hero, or live long enough to see yourself become the villain."

This all depends on your definition of success. If consistently getting big raid targets is your definition of success, which it clearly isn't, then Castle is just as successful as Kingdom and GG. If your definition of success is simply never having raid petitions filed against you, then you're spot on. Why does this keep happening recently? I dunno, blame Furoar.

We need GM enforced raid rotations. All of this needless drama is entirely preventable, the current raid scene on P99 is unhealthy and if anyone somehow thinks this absolute cesspool is the best way things can be then maybe GMs should pick them up by their fat rolls and toss them out into some grass and lock them outside until they rethink their life choices.

p99 is the ninth circle of hell, lord and savior Brad McQuaid please set us free from this pandemonium

mSjsjsmamajaamkakakakaksjdjdjjjzjsjajajamjamsmsjsj smsmsjmdmdj
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Green:
Rimurok 60 Ogre Shadowknight <Castle>
Nilwen 53 Ogre Druid <Castle>
Pygnomaniac 4 GnOgre Wizard <Castle>
Mirnimhirnsvirf 13 Cancermancer <Castle>
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Green: ACTIVE
Blue: INACTIVE
Red: INACTIVE

Quarm is love Quarm is life
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  #5  
Old 07-16-2025, 06:54 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
Castle on Green has the same strategy. They team up with Safe Space, and their combined raid forces can be from 120-150 people, depending on the target.

Meanwhile, they are the least successful, despite this. Because there's still good competition on Green. When Castle becomes the ONLY raid force in town, Green officially dies
Ah yes, the ol' cycle:

Guild 1 gets some raid targets
Guild 2 attempts to compete
Guild 2 realizes its a numbers meta
Guild 2 merges or partners with Guild 3
Guild 2/3 gets some raid targets
Guild 1 makes fun of them for being a zerg
Guild 1 realizes its a numbers meta
Guild 1 merges or partners with Guild 4
Guild 2/3 makes fun of them for being a zerg
.
.
.
etc
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  #6  
Old 07-17-2025, 10:54 AM
zelld52 zelld52 is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Ah yes, the ol' cycle:

Guild 1 gets some raid targets
Guild 2 attempts to compete
Guild 2 realizes its a numbers meta
Guild 2 merges or partners with Guild 3
Guild 2/3 gets some raid targets
Guild 1 makes fun of them for being a zerg
Guild 1 realizes its a numbers meta
Guild 1 merges or partners with Guild 4
Guild 2/3 makes fun of them for being a zerg
.
.
.
etc
How can it possibly be a numbers meta, when you have 10 people doing all the work, while the other 110 sit and soak DKP?

Seems like Guild 2 wanted to MAKE it a numbers meta.
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  #7  
Old 07-18-2025, 03:37 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
How can it possibly be a numbers meta, when you have 10 people doing all the work, while the other 110 sit and soak DKP?

Seems like Guild 2 wanted to MAKE it a numbers meta.
Just in case you weren't being intentionally obtuse...

Because if you need X of Y class to FTE and successfully kill a raid target, what are you going to be able to more quickly get that bare minimum class composition (and thus FTE faster) with?

100 available casual-hardcore raiders
  • 50% of which can log in within 30 seconds of spawn
  • 20% of which can log in within 60 seconds of spawn,
  • 10% of which can log in within 90 seconds of spawn, etc.

50 available hardcore raiders
  • 75% of which can log in within 30 seconds of spawn
  • 15% of which can log in within 60 seconds of spawn
  • 5% of which can log in within 90 seconds of spawn, etc.

Casual-hardcore guild has 50 players logged in at 30 seconds
Hardcore guild has 45 players logged in at 60 seconds

It's all about who can reach critical mass the quickest... and that is a numbers game, my friend. If you don't have the responsiveness because you don't have the same percentage of try-hards chained to the computer, you can't tell people to change their lives, quit their jobs, ignore their families to be ready to log in at any given point in time -- you compensate with numbers.
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  #8  
Old 07-16-2025, 08:19 AM
kjs86z2 kjs86z2 is offline
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<Freedom> forever
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  #9  
Old 07-21-2025, 02:53 AM
Ekco Ekco is online now
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Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
<Freedom> forever
this, i guess.

got the game working on Linux and logged in. /who all feels like a completely different server.

[You must be logged in to view images. Log in or Register.]

will be chilling in Kedge farming Driftwood Treasure Chests if anyone needs me.
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  #10  
Old 07-16-2025, 11:04 AM
Tewaz Tewaz is offline
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The GMs refused to change natural respawn meta in the years after Vanquish quit so the #2 guild who competed in Fear only on natural respawns joined the #1 guild when their numbers began to wane post Quarm/THJ/Pantheon launches.

Magically, this move woke the GMs up to try different metas. This was the 16th year of CSR doing too little too late on the Project 1999 Blue server.
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