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  #1  
Old 07-14-2025, 04:01 PM
Swish Swish is offline
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I haven't raided on blue in years but I don't see the fun in sending 100+ people to kill a target. BDA and Taken used to do it for Trakanon (saw 120 a few times) pre-Velious. Mob dies in under 10 seconds.

Did you have fun? Did you get a realistic shot at any loot? lmaooo

So when is Fuse merging with Gravity?
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  #2  
Old 07-16-2025, 09:14 AM
Andyman1022 Andyman1022 is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
I haven't raided on blue in years but I don't see the fun in sending 100+ people to kill a target. BDA and Taken used to do it for Trakanon (saw 120 a few times) pre-Velious. Mob dies in under 10 seconds.

Did you have fun? Did you get a realistic shot at any loot? lmaooo

So when is Fuse merging with Gravity?
I've only won 12 items since inception (March 15) with a 38% lifetime RA. OmGeRd loot lines don't exist the way you want them to in your head [You must be logged in to view images. Log in or Register.]
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  #3  
Old 07-16-2025, 10:33 AM
Ennewi Ennewi is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
I haven't raided on blue in years but I don't see the fun in sending 100+ people to kill a target. BDA and Taken used to do it for Trakanon (saw 120 a few times) pre-Velious. Mob dies in under 10 seconds.

Did you have fun? Did you get a realistic shot at any loot? lmaooo
There's still fun to be had, even just in terms of "can it be done", pushing class roles to their limit. BiS knights tanking Vyemm and Vulak, for example. Bards tanking Aary. Wizards deleting Sontalak.

It was actually harder to accomplish raid tasks as CSG, a zerg by most accounts, because with that many players, a few aren't going to be paying attention and others aren't going to follow directions well, if at all. Some would push Vulak incorrectly, right into a wall or corner, preventing the interrupt. Others would turn VS, push Iki over the tank only for them to be backstabbed, etc. In certain ways, raiding is easier with a leaner force.

But whether a guild is big or small, raid loot has always been just a matter of time, which these servers have offered far more of than classic did. Smaller guilds will see less opportunities at the hardest targets and BiS, so they also don't have the most realistic shot at specific loot; for larger guilds, the opposite holds true, with harder targets being killed more regularly, but the loot itself being divvied out among more players, requiring greater personal investment to obtain x, y, z.
Last edited by Ennewi; 07-16-2025 at 10:54 AM..
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  #4  
Old 07-14-2025, 04:24 PM
zelld52 zelld52 is offline
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Castle on Green has the same strategy. They team up with Safe Space, and their combined raid forces can be from 120-150 people, depending on the target.

Meanwhile, they are the least successful, despite this. Because there's still good competition on Green. When Castle becomes the ONLY raid force in town, Green officially dies
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  #5  
Old 07-14-2025, 05:35 PM
Gozuk Gozuk is offline
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Who is coming up with these guild tags and who is agreeing to them? After years of <Riot> there was a great opportunity to come up with something better and you guys went with <Fuse>?
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  #6  
Old 07-14-2025, 05:51 PM
Ripqozko Ripqozko is offline
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Originally Posted by Gozuk [You must be logged in to view images. Log in or Register.]
Who is coming up with these guild tags and who is agreeing to them? After years of <Riot> there was a great opportunity to come up with something better and you guys went with <Fuse>?
there hasnt been a good guild name since rustle
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  #7  
Old 07-15-2025, 10:03 PM
Teddie1056 Teddie1056 is offline
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I'm still sad that <Vanquish> went with that instead of my idea: <REGULATORS>

Could have shouted "REGULATORS! Mount up." Whenever we entered a zone.
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  #8  
Old 07-15-2025, 10:54 PM
Snaggles Snaggles is offline
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Quote:
Originally Posted by Teddie1056 [You must be logged in to view images. Log in or Register.]
I'm still sad that <Vanquish> went with that instead of my idea: <REGULATORS>

Could have shouted "REGULATORS! Mount up." Whenever we entered a zone.
Still would have been Vanquish.
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  #9  
Old 07-16-2025, 10:50 AM
Ennewi Ennewi is offline
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Quote:
Originally Posted by Teddie1056 [You must be logged in to view images. Log in or Register.]
I'm still sad that <Vanquish> went with that instead of my idea: <REGULATORS>

Could have shouted "REGULATORS! Mount up." Whenever we entered a zone.
Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Still would have been Vanquish.
Vanquished. And all because of an inability or unwillingness to self-regulate.
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  #10  
Old 07-16-2025, 02:00 AM
Sabanrai Sabanrai is offline
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Quote:
Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
Castle on Green has the same strategy. They team up with Safe Space, and their combined raid forces can be from 120-150 people, depending on the target.

Meanwhile, they are the least successful, despite this. Because there's still good competition on Green. When Castle becomes the ONLY raid force in town, Green officially dies
Well, Castle is indeed popular and perhaps others should endeavor to understand why players like the alliance Castle has built on the server. I see a server pop typically around 650. A raiding force consisting of multiple allied guilds, let's say 150 players, doesn't seem like a server majority. I imagine it may take a few decades yet before Castle is in any position to take over the server so there is no worry about Green dying anytime soon. Castle also seems quite successful as a raiding force. Enough so to warrant concerns from other guilds' members, like yourself.

Enjoy the competition.
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