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  #21  
Old 07-03-2025, 04:11 PM
bcbrown bcbrown is offline
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Quote:
Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
Then why for instance these camp specific rules such as drolvarg captain in Karnor's or Fungi King in seb:
"Is a camp, and due to his location players do not need to maintain presence directly on his spawn point to camp him "
"Is a camp (with nearby mushrooms), and due to his location players do not need to maintain presence directly on his spawn point to camp him "
https://wiki.project1999.com/Camp_Rules

Or rulings on AFK such as this
"For the most part, a camp is yours as long as you have presence at that camp. If you die, go LD or leave the zone you can lose the camp if another player calls you on it. SF, AC, Lucan are no exceptions. "
https://wiki.project1999.com/Rulings#Camps
That only applies when someone is trying to contest a camp:
Quote:
You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it.
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  #22  
Old 07-03-2025, 04:24 PM
loramin loramin is offline
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Quote:
Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
Then why for instance these camp specific rules such as drolvarg captain in Karnor's or Fungi King in seb:
"Is a camp, and due to his location players do not need to maintain presence directly on his spawn point to camp him "
"Is a camp (with nearby mushrooms), and due to his location players do not need to maintain presence directly on his spawn point to camp him "
https://wiki.project1999.com/Camp_Rules

Or rulings on AFK such as this
"For the most part, a camp is yours as long as you have presence at that camp. If you die, go LD or leave the zone you can lose the camp if another player calls you on it. SF, AC, Lucan are no exceptions. "
https://wiki.project1999.com/Rulings#Camps
At the top of my Camp Rulings page, the very first thing it says is:

Quote:
WARNING: This page was created by a player to document "rulings" (forum quotes from staff about the rules). However, the only truly official server rules are the "Play Nice Policies".
In other words, the rules are the Play Nice Policies. Period, full stop.

Now, to clarify those rules when they're unclear (and they often are), the staff occasionally gives us players a kernel of clarification ... but nothing about those clarifications invalidates the rules. Hell, officially every last one of those rulings are ... well, not official. Despite coming from staff, they could change tomorrow.
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  #23  
Old 07-03-2025, 04:26 PM
Zemekes Zemekes is offline
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We have a player's agreement between each other as well as the rules. Technically, you can call several camps if it's chill in the zone. And Dictate PH clearing is a normal strat for avoiding rep hits. That being said, if you went AFK outside, that mob is forfeit. When I camp down there, I pop back in and sit in front of spawn so folks know that's my next kill. You could have handled that better, and that's ok. It happens to many, just learn from it.

Good hunting,

Zem
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  #24  
Old 07-03-2025, 05:04 PM
Goregasmic Goregasmic is online now
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
That's not how the rules work: you only lose the camp if you leave the zone, die, or fail to engage the respawn in a "reasonable" amount of time:
Honestly though, anyone who does chardok seems to know that gating a pet/dictate is fair game and you won't lose your camp for that. If you "contest" this you'll get your camp stolen next time your PH is up so you're not better off because you do the same anyway. No one memblurs a hasted/torched pet or diffuses a critical lull fail in chardok.

From what I've seen and been told if you call 3 mobs or less people will leave them alone unless you seem to have abandonned the zone. Maybe I'm "too nice" for the elf simulator but if someone on a camp I want seems gone I'll take over after a more than reasonable amount of time (10+ mins) but if they return I'll back off.

If you do 3 mobs it is easy to stay on top but if you get a named streak, especially at camps that require more preparation, it is easy to fall behind when you've been on top most of the night. I think that's why farmers are lenient. If you become cutthroat about it everyone will do the same and it becomes much less fun for everyone involved when you can't let the dog out or go for a smoke break because someone is breathing down your neck. On most days there's more than enough mobs for everyone.
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  #25  
Old 07-03-2025, 05:16 PM
loramin loramin is offline
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Honestly though, anyone who does chardok seems to know that gating a pet/dictate is fair game and you won't lose your camp for that. If you "contest" this you'll get your camp stolen next time your PH is up so you're not better off because you do the same anyway. No one memblurs a hasted/torched pet or diffuses a critical lull fail in chardok.

From what I've seen and been told if you call 3 mobs or less people will leave them alone unless you seem to have abandonned the zone. Maybe I'm "too nice" for the elf simulator but if someone on a camp I want seems gone I'll take over after a more than reasonable amount of time (10+ mins) but if they return I'll back off.

If you do 3 mobs it is easy to stay on top but if you get a named streak, especially at camps that require more preparation, it is easy to fall behind when you've been on top most of the night. I think that's why farmers are lenient. If you become cutthroat about it everyone will do the same and it becomes much less fun for everyone involved when you can't let the dog out or go for a smoke break because someone is breathing down your neck. On most days there's more than enough mobs for everyone.
Before I go further, let me start with something basic: you do understand that there are the server rules, and then there are player conventions (ie. how most players handle X) ... and that the two are completely separate ... right?

In other words, whether a player will take your camp from you is not the same thing as whether or not a GM will award that camp back to you (if they get involved).

I don't mean to sound pedantic, but after pages and pages of dealing with DSM (in another thread), I just want to check my bases first.
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Last edited by loramin; 07-03-2025 at 05:18 PM..
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  #26  
Old 07-03-2025, 05:43 PM
Goregasmic Goregasmic is online now
Sarnak

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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Before I go further, let me start with something basic: you do understand that there are the server rules, and then there are player conventions (ie. how most players handle X) ... and that the two are completely separate ... right?

In other words, whether a player will take your camp from you is not the same thing as whether or not a GM will award that camp back to you (if they get involved).

I don't mean to sound pedantic, but after pages and pages of dealing with DSM (in another thread), I just want to check my bases first.
Yes. All I'm saying is if you bypass player conventions by invoking server rules, don't expect being treated with player conventions in the future.
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  #27  
Old 07-03-2025, 05:48 PM
shovelquest shovelquest is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Before I go further, let me start with something basic: you do understand that there are the server rules, and then there are player conventions (ie. how most players handle X) ... and that the two are completely separate ... right?

In other words, whether a player will take your camp from you is not the same thing as whether or not a GM will award that camp back to you (if they get involved).

I don't mean to sound pedantic, but after pages and pages of dealing with DSM (in another thread), I just want to check my bases first.
Hmm

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
But when a kid gets in fifty fights in fifty days, that kid has a problem.
Very interesting.

Quote:
Originally Posted by shovelquest [You must be logged in to view images. Log in or Register.]
why do you keep getting into fights loramin?
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  #28  
Old 07-03-2025, 06:55 PM
Tewaz Tewaz is online now
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Chardok has the same rules as all zones, you gate, you lose the camp.

Most Chardok farmers have...let's call it an agreement that they won't steal each others mobs, but people that aren't regular farmers don't necessarily know that.

You wouldn't have had a problem if you responded to the CC or been there when the mob respawned, but you didn't do either, so you lost the camp when you didn't engage it soon after it popped.

Git gud
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  #29  
Old 07-03-2025, 07:01 PM
Goregasmic Goregasmic is online now
Sarnak

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Quote:
Originally Posted by Tewaz [You must be logged in to view images. Log in or Register.]
You wouldn't have had a problem if you responded to the CC
I did and I got there shortly after. My main gripe was the mob was possibly engaged after I answered the CC but I understood I got there too late to legitimately contest the decision.
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  #30  
Old 07-03-2025, 07:47 PM
Danth Danth is offline
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Calling camps when not physically at or near said camp is its own can of worms. If I zone in somewhere and something's open and I get into combat, some guy walks along and claims it was "his," how am I supposed to know whether he was really working the camp vs. him being full of crap? I've seen people try pulling that even in zones that had been entirely empty except for myself for over half an hour. I've seen players or even groups claim camps they weren't at and never even reached over periods of hours.

In general P99's rulebook suffers from 15 years of bloat, exceptions, and sometimes contradictory rulings. GM Medris is making a clean-up effort, so hopefully it can proceed and slim things down to more manageable levels. A completely new, current P99 camp rules post not compromised by a decade-plus of revisions and edits would be most welcome.
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