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#1
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Quote:
Zone plugging IS NOT PART OF THE GAME. It is an exploit of the game system that was not intended to be abused. Period. And you are sadly mistaken. Plenty of people have a problem with fighting a player in PVP just to have them zone and pull the plug to fuck them out of the kill. | |||
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#2
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It would be nice if there was some large resist penalty on linkdead players. On vztz I leveled up a warrior to 60 to drag behind me and just /q with 200mr and sow while i mained the bard. Going from pc level melee to NPC with perfect stick is a pretty large jump.
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#3
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I don't see it much as an exploit. The pve game is strongly built around strictly divided zones, I see nothing wrong in using the same mindset for pvp is all.
I also am not alltogether that much for fixing things that really aren't broken. I always played this game with people plugging now and then, I still like this game. I'm looking for an original server with good community and good antihacks. If Rogean and co can get that up and running all of these game-mechanical issues will sort themselves out. A lot of the charm with eq, the loot and scoot rules and all of these "easily abused exploits" were controlled by the community, not mechanics or gm's. It was a part of the charm of the game. It's what's been lacking on our other pvp servers. I mean seriously, there are a lot of things like this that could be adjusted for different reasons. If we are to balance things like this for pvp, why not throw in a hard coded zonetime that evens out that? Just like it seems illogical that people should be able to poof zoning it seems illogical that it would take one person 15 seconds to travel that magical foot between sola and lavastorm while it takes the other a minute. | ||
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#4
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What it comes down to, is people are afraid of the accountability they will face. If you want to PVP, you had better damn well be prepared to own up to the fight if you are losing. Unlike the past where you could simply hoof it to the zone and face no consequences when you plug. It is a security blanket that was never meant to be there. Mad props to Rogean and Nilbog for wanting to take that away. | |||
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#5
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This should really be one of those things that there is unanimous agreement on. I'm honestly kind of impressed that someone took a stab at arguing a case for zoneplugging lol.
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#6
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#7
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lol seriously | |||
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#8
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noone is saying you shouldnt be able to zone out, most of those who do run for the zone are going to make it IMO. Just those who additionally zone plug are being addressed. Nothing "wrong" with hauling it to the zoneline.... just the unplugging part is a joke that needs accountability
__________________
Woohoo Wawazzat, GL of Merciless Midgets 99-03 Tallon Zek
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#9
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The people that zone fast will make it most of the time, the people that don't will die most of the time. I zone pretty fast myself. Just saying it seems just as gamebreaking to me as zoneplugging does.
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#10
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Quote:
Now, let's remember why EQ sucked ass after Velious. First, let me preface my explanation by first stating that zone plugging was a pretty novel thing to do in EQ during the Velious era (essentially no one devised doing it in PvP. It was mostly a way to get to PoM.) With that in mind, Luclin came out and had safe zones. BUT, not only did it have safe zones, it had instant click exodus's and portals for Druids and Wizards! Then came PoP with more safe zones, more AA's, more insane gear without proper scaling to help end the lives of people in much the same quick manner as previously seen in Velious and before then. That was Sony's fault. Moving on... LDoN-- yay! Instances! (By this point plugging was rampant.) Then later some bullshit gating AA for all classes? I hardly remember. Case in point: EQ sucked because there became too many ways for people to A) escape PvP, and B) the gear scaled with PvP mechanics over time made a PvP battle between 2 people sometimes last 3 hours (some of them were epic, don't get me wrong). So if we're making a list of things that were wrong with EQ, the terrible things that prevented real, honest PvP, it would start as follows: 1. Safe zones 2. Alternate Advancement (some were actually good ideas, ironically enough). 3. Instances 4. Hackers 5. Zone pluggers 6. Too much gear with too many stats 7. More levels ----------------- 8. Sony 9. My mom yelling at me to take out the garbage 10. Guilds ran by people who didn't want to stir anyone up 11. Iloveyou 12. That Constellations chick in the RL pic forum is really quite gorgeous and stunning, amirite or wut? 13. I've got a thing for those deep, dark brown peepers. I MELT, BREW. But seriously, 1-7. Dying isn't a big deal. I suicide by going Rambo on full groups all the time, pals. I zone, sure. I don't plug. It isn't really a "tactic." The reality is that you've lost at the point if plugging. You're just denying anyone else the pleasure of getting the kill of you out of spite and pride. I'm surprised no one else has said that. Don't call plugging something it isn't, something tactical or noble or even remotely natural to the game. It is an exploit. What's that quote? "A long habit of not thinking a thing wrong gives it a superficial appearance of being right." -- Thomas Paine, y'all. | |||
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Last edited by Buhbuh; 08-25-2011 at 07:59 PM..
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