![]() |
|
|
|
#1
|
||||
|
Quote:
Zone plugging is the only real option to make zones not completely retarded in PvP. No one wants to cross a zone line and see 5 people waiting on the other side already casting spells by the time you can control your character then be punished for zoning back and pulling plug. I guarantee you if zone plugging is punished every fucking zoneline in the game will be camped because it gives you a HUGE advantage to starting a fight. No one can see if you're in the next zone, no one can see across the zone line, and you get to engage first for 3-5 seconds before they even know there is a fight and on top of all that now you get punished for using the one advantage a zone offers (leaving the game instantly)? Punishing zone plugging only makes zoning extremely frustrating and nothing but a negative experience. Zone lines have to be in the game, don't leave the disadvantages while removing the advantages. This will also enable some bullshit ganking techniques. Have friends log out on one side of zone, you and friends camp other side. When someone zones over you engage and tell your friends to log in. Now you've created an inescapable trap using zone lines to give your gank squad an unfair advantage. Totally changes the dynamic of zoning and PvP. P.S. Like I said a mechanic where zoning while not in PvP then immediately being engaged on other side that allows you to zone back immediately and plug without punishment would be fine. I'm all for punishing zone plugging where someone runs to a zone to escape PvP that started while they were playing. It does need to account for this specific situation though where you zone into a new area and are immediately attacked. | |||
|
Last edited by hotstud; 10-10-2011 at 10:11 AM..
|
|
|||
|
#2
|
||||
|
Quote:
| |||
|
|
||||
|
#6
|
|||
|
how bout 2 min pvp flag, can not zone for 2 mins once you attack another player unless via channeling a gate etc.
this way people that engage someone and end up on the shit end of the fight can not just numlock to the zoneline and plug, and pussbags that spend all their time hauling ass anyway can continue to do so. or, pvp flag timer for all but when zoning you have a 10 second buff similar to the xp loss protection buff that cancels out the flag. this will improve pvp by removing zoneplugging/zone hopping but prevent the zoning into a dozen people issue being complained about. or just implement pvp flag timer and make it so you can /w all zones like you could in post kunark, makes that real simple. personally none of this is a big enough issue for me to really care, it should probably just be left alone. has been to many non classic things added/changed already and with to much more im afraid that much of the intended playerbase will be alienated instead. | ||
|
|
|||
|
#7
|
|||
|
Ok so the "post your screenshot kills" thread is full of people zone plugging and storys of so and so zone plugging multiple times , etc.
Any status updates on getting the zone plugging "fix" enabled? Think it would be a good thing. | ||
|
|
|||
|
#8
|
||||
|
Quote:
i saw one story of perseverance against a multiple plugger ...its not like he's gonna pop into some other zone when he finally does wanna log back on... quit your job & quit bitchin imo | |||
|
|
||||
|
#9
|
|||
|
I've never zoned plugged and I never will but the current client makes me crash about 1/10 of the times I zone. So personally I'm all for zone plugging cause I'll get freaking furious if I crash and end up dying on the other side due to it. And making someone plug is even a greater achievement then killing them. Means they are SCURREDDD of you
| ||
|
|
|||
![]() |
|
|