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Old 07-02-2025, 02:25 PM
WarpathEQ WarpathEQ is offline
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
The proc on WESS is a blind, which actually have aggro rules on their own, more than just hate. It acts like a root when people are in melee range (mob attacks closest) and acts like a fear when there is nobody on the hate list in melee range (mob runs away).
That's why Bio Orb would be a great comparable item to test since its literally the same effect line for line minus the poison counter component. The blind isn't too big of a consideration as once the effect wears off it would choose who to pursue based on normal hate/agro table. But yes small chance of false results if the mob flips due to a blind and not overtaking agro.
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Old 07-02-2025, 01:46 PM
Goregasmic Goregasmic is offline
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Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
Wouldn't be that hard, swing damage you can just add up any damage done on swings, add it to the theoretical hate amount generated via a proc and get a total hate figure.

For example if we assume both the WESS proc and Bio Orb click generate 800 agro each then you could click the bio orb twice, proc the WESS once and then you should see mob agro flip from the orb clicker to the WESS proc'r once the swing damage crosses 800. Could swap off the proc weapon after getting the desired proc to avoid the chance of accidental additional procs.

Just one way you can do it. A variety of testing methods could be used, all you need is 1 known variable and you can solve for the rest.
IIIRC hate generated is weap damage + damage bonus on every swing, no matter the outcome (hit or miss).

WESS would be 22 on every swing + proc. Then you turn auto attack off and turn around to eliminate ripostes. Theoretically that's 22 x (swings#)+800.

Then someone else tries to rip aggro with bio orb and counts how many tries it takes, assuming an orb is 800 hate a pop. Also assuming the 4 poison counters on WESS do zero hate.

The thing is it says its up to 400 hate per SPA but we don't know post nerf if blind does 400 and if -5atk is "strong" enough to cap at 400. Assuming both procs have the same value, it would be (swing hate value)/(bio orb casts)+1cast to get even hate then you see if a minor hate generation like 1 swing or a very low level DD rips it off.

But then you cornered the value of 1 proc effect. 800 is a lot of hate but for a weapon with snare we don't know how much it is. I guess you could have a wizard nuke for (swinghatevalue) and then start nuking in 50dmg increments until they rip aggro?

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Originally Posted by PatChapp [You must be logged in to view images. Log in or Register.]
It also had the possibly unintended effect of making tash line of spells near 0 agro.
Before the patch,an early tash on a dragon was called tashicide and was a guaranteed death.
Now you can tash at any point,feels like no more than sit agro.
Yeah I don't know for dragons but when charming I can pretty much stick pet and throw tash right away and I never gain aggro. Usually I follow immediately with fetter and forlorn and I'm not gaining aggro either. (Hasted and torched pets hurts quick though). Theft of thought will usually rip aggro if you don't wait a bit so you're at least getting the full 1200 hate from that.
Last edited by Goregasmic; 07-02-2025 at 01:57 PM..
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