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  #1  
Old 06-12-2025, 11:10 AM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by PatChapp [You must be logged in to view images. Log in or Register.]
What do you think a paladin or sk can solo that a monk can't? I know monks that solo king tranix,nameds in chardok,big rats in DN,emp in seb has been done without worts.
Also seen some geared ones destroy frenzy in velks and the early wings of HS if they have beads.
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  #2  
Old 06-12-2025, 12:09 PM
Keebz Keebz is offline
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Quote:
Originally Posted by PatChapp [You must be logged in to view images. Log in or Register.]
What do you think a paladin or sk can solo that a monk can't? I know monks that solo king tranix,nameds in chardok,big rats in DN,emp in seb has been done without worts.
Geared at 60 Monk is a beast. Best melee in the game by far. However, soloing 50-60 without raid gear is significantly less beastly. Auto-attack warrior mobs, mend, BW repeat. Need to fight a caster mob? Hope your T-Staff procs a lot and make sure you have good resists.

Leveling my SK 50-60 on the other hand was straight forward if boring. I could fear kite casters and higher level mobs (hole elementals and FM giants come to mind), split faster (snare + FD is automatic), get around easier (CoS) and I could pick up some raid gear for dirt cheap. Monk raid gear on the other hand is obnoxiously competitive.

End game Monk is the clear winner, but for derping around solo? That's SK music baby.
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  #3  
Old 06-12-2025, 01:40 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
Geared at 60 Monk is a beast. Best melee in the game by far. However, soloing 50-60 without raid gear is significantly less beastly. Auto-attack warrior mobs, mend, BW repeat. Need to fight a caster mob? Hope your T-Staff procs a lot and make sure you have good resists.

Leveling my SK 50-60 on the other hand was straight forward if boring. I could fear kite casters and higher level mobs (hole elementals and FM giants come to mind), split faster (snare + FD is automatic), get around easier (CoS) and I could pick up some raid gear for dirt cheap. Monk raid gear on the other hand is obnoxiously competitive.

End game Monk is the clear winner, but for derping around solo? That's SK music baby.
Agreed. SK is usually the better option for a more casual character. You don't need as much expensive raid gear on an SK to do a bunch of fun stuff. Monks have a higher ceiling than SK's in BiS gear, but Monk raid gear is generally more expensive than SK raid gear.
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  #4  
Old 06-12-2025, 01:53 PM
sajbert sajbert is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Agreed. SK is usually the better option for a more casual character. You don't need as much expensive raid gear on an SK to do a bunch of fun stuff. Monks have a higher ceiling than SK's in BiS gear, but Monk raid gear is generally more expensive than SK raid gear.
SK twink gear is more expensive than monk though. CoS + Narandi Crown makes SK one of the most expensive twinks even if you don't "need" pegi cloak.
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  #5  
Old 06-12-2025, 12:25 PM
Goregasmic Goregasmic is offline
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Getting both invis and IVU is pretty good QOL if you want to do any dungeoneering.
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  #6  
Old 06-12-2025, 01:56 PM
Snaggles Snaggles is offline
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Keebz summed it up well.

Hybrids certainly have a wide window of performance based on gear but pure melees have a proper performance ramp. If your stat table > the mob’s stat table = no problem. If you need to push that envelope often a hybrid can cheat their way to victory. It will just dredge on longer than you might like. They may struggle against targets that are better to kill quicker than slower (mana drain casters that summon).

Outside the upper echelon of gearing and performance, if a monk can kill with less than 70% health with bind and bind wound you can kill much quicker. Higher dps, better mitigation and avoidance, faster recovery.

There is also what you actually want to play. No wrong answers on a time-locked server with free accounts…
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  #7  
Old 06-12-2025, 02:16 PM
Ripqozko Ripqozko is offline
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The correct answer is rolling a caster then spend 6 months gearing any melee in fuse so that you don't suck on your melee. Doesn't matter what you roll with 5-6k dkp.
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  #8  
Old 06-12-2025, 02:40 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
The correct answer is rolling a caster then spend 6 months gearing any melee in fuse so that you don't suck on your melee. Doesn't matter what you roll with 5-6k dkp.
The context of the thread is literally that op has a caster and wants to start a melee [You must be logged in to view images. Log in or Register.].
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  #9  
Old 06-12-2025, 09:36 PM
Ripqozko Ripqozko is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
The context of the thread is literally that op has a caster and wants to start a melee [You must be logged in to view images. Log in or Register.].
And my context is being in top guild to dkp dump on it is more important than the class.
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  #10  
Old 06-13-2025, 10:53 AM
Snaggles Snaggles is offline
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No change to lull will have a lasting effect on this sim. Most raiders are used to stuff that would send shivers up the spine of almost everyone from Live.

If they truly bork Lull crit resists it will make pallies more useful in that they are the most durable class who can cast this spell. They are also less consequential to a bad pull. Let them die…click them back.

I used lull a lot soloing to 60. Almost never now. I banked my CHA kit. Trust me, this is another overplayed fear like the Blue/Green merge. Even if it happens people will adapt. Those who can’t…were never good players to begin with. They should roll a cleric and learn how to count on their fingers.
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