![]() |
|
#1
|
||||
|
![]() Quote:
| |||
#2
|
||||
|
![]() Quote:
Leveling my SK 50-60 on the other hand was straight forward if boring. I could fear kite casters and higher level mobs (hole elementals and FM giants come to mind), split faster (snare + FD is automatic), get around easier (CoS) and I could pick up some raid gear for dirt cheap. Monk raid gear on the other hand is obnoxiously competitive. End game Monk is the clear winner, but for derping around solo? That's SK music baby. | |||
#3
|
||||
|
![]() Quote:
__________________
| |||
#4
|
||||
|
![]() Quote:
| |||
#5
|
|||
|
![]() Getting both invis and IVU is pretty good QOL if you want to do any dungeoneering.
| ||
#6
|
|||
|
![]() Keebz summed it up well.
Hybrids certainly have a wide window of performance based on gear but pure melees have a proper performance ramp. If your stat table > the mob’s stat table = no problem. If you need to push that envelope often a hybrid can cheat their way to victory. It will just dredge on longer than you might like. They may struggle against targets that are better to kill quicker than slower (mana drain casters that summon). Outside the upper echelon of gearing and performance, if a monk can kill with less than 70% health with bind and bind wound you can kill much quicker. Higher dps, better mitigation and avoidance, faster recovery. There is also what you actually want to play. No wrong answers on a time-locked server with free accounts… | ||
#7
|
|||
|
![]() The correct answer is rolling a caster then spend 6 months gearing any melee in fuse so that you don't suck on your melee. Doesn't matter what you roll with 5-6k dkp.
| ||
#8
|
||||
|
![]() Quote:
| |||
#9
|
|||
|
![]() And my context is being in top guild to dkp dump on it is more important than the class.
| ||
#10
|
|||
|
![]() No change to lull will have a lasting effect on this sim. Most raiders are used to stuff that would send shivers up the spine of almost everyone from Live.
If they truly bork Lull crit resists it will make pallies more useful in that they are the most durable class who can cast this spell. They are also less consequential to a bad pull. Let them die…click them back. I used lull a lot soloing to 60. Almost never now. I banked my CHA kit. Trust me, this is another overplayed fear like the Blue/Green merge. Even if it happens people will adapt. Those who can’t…were never good players to begin with. They should roll a cleric and learn how to count on their fingers. | ||
![]() |
|
|