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#1
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They never thought about 99% of the stuff in the game, they didn't even know what they were making at the time. | |||
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#2
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#3
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__________________
Wedar - Level 60 Grandmaster (Retired)
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#4
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Kiting and pulling being emergent are things that make sense with the spells being used to do it. Pets that are just meant to be dumb magical blobs being able to instantly detect NPC's from miles away? Nonsensical and never something they'd keep around.
__________________
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#5
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*Mobs frequently fall through the world and glitch out*
But hey at least Gleeblorx Florkblop won't sell muffin mix anymore because the 3 players that bought it were having an out-of-era baking experience!! | ||
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#6
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My friend said they removed the swords from the OOT sisters. Is that true? Why??
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#7
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People often forget how little time goes into internal QA vs. customers playing the game. If you have a QA team of 100 people (that's a big QA team), you are getting 200,000 QA hours per year across the entire game from start to finish if they work 40 hours per week. This also includes features that get cut.
If you have 50,000 players play the game at launch, they will collectively reach 200,000 hours in 4 hours after launch. Players play the game way more than the devs. That's why players find bugs and unexpected ways to play.
__________________
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#8
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Early 3d shoot em ups like Duke Nukem, side scrolling platformers like Sonic and top down rpgs like Zelda taught me in adventures to always push the boundaries of a game and find ‘secret areas’, so in any new adventure game I always try to get out of bounds/discover ‘secret areas’ in any new game, often ending up in me doing the game out of sequence (you weren’t meant to be able to climb into that area yet as you don’t have the proper item/mount/pokemon type thing).
I don’t blame it on QA, but there does seem to be a shift away from encouraging that kind of exploration. | ||
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#9
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The QA I've done was on single player but it was mainly about finding bugs and making sure game mechanics and menus worked. Not sure to what extent they had people actually testing the group content beyond mechanics.
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#10
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Eg in pokemon gen 1 there are a few bugs, but you can do most play throughs without them really being a big issue, but you get players who do ditto vs ditto matches claiming the match is a glitch (the only move ditto can do is transform, which copies the opponent’s moves and gives 5 charges to each move, so ditto vs ditto they end up just keep copying and recopying transform off each other, never running out of charges. Imo that isn’t a glitch, that is working as intended). So yeah, players will seek out glitches and will classify things in game very openly as glitches to ‘prove a point’ about how ‘glitchy’ a game is. | |||
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