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#1
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Can you tell us what's your worn AC before gear switches? I guess the 1.9dps difference is from avoidance? Quote:
IIRC the mobs are tuned differently on here than EQemu, especially for velious so they tweaked AC differently so it makes more sense. Don't know how much we can rely on EQemu for AC over here. They also stated that warriors gain 45% AC over softcap so that part seem to be class based but how many rangers raid with 400 worn for this to even matter? Quote:
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#2
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#3
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#4
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According to my weapon DPS calculator, 255 AGI basically gives you the equivalent of 32 Defense skill points when it comes to the check that determines if you get hit or not. Most of the time you won't have 1 AGI, so you won't feel the full 32 Defense skill points as you increase AGI. An Ogre who starts with 75 AGI will already have 9 out of those 32 Defense skill points naturally. So you'll only really see a gain of up to 23 Defense Skill points as you approach 255 AGI. 255 AGI is basically the equivalent of 64 Defense skill when it comes to reducing the damage you take. However, Defense skill only plays a small role in damage reduction. 64 Defense skill is like 12 worn AC. I've come to see AGI as something like Parry2. It gives you a small chance to avoid an attack like Parry, but it's not a large amount. Obviously it can help you reduce damage, it just isn't a large enough boost to focus on getting 255 AGI. If you have a free buff slot, might as well ask for an AGI buff. But you won't be asking for AGI as a raid tank, you'll be at max buffs with more important buffs.
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Last edited by DeathsSilkyMist; 05-30-2025 at 10:25 PM..
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#5
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#6
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confirmed rune whip bis for any scenario where you'd have to stop damage and seek shelter til you can be healed up
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#7
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I promised to do more testing and may revisit this in a new thread comparing the Meljeldin to the BoF+Claw. It ended up being a pain proccing Avatar before every parse but at least I feel the test was as accurate as could be with roughly 60,000 hps (10x shady kills) with each setup.
PS: sorry for the formatting. Also, I didn’t use the BoF since I would have to edit out the 100dd as it would skew the testing. This NPC has Dain-like mitigation. Offhand Test: Swiftwind vs Claw Shady Swashbuckler, level 45 npc, 6k hps, max hit 114 Snared to start fight, dark cloak of sky + Yeli gloves (91% self haste) When fleeing would face npc so not to bypass npc's defensive skills Silver Whip of Rage + Swiftwind + CoTP + SoN + Avatar. Max STR, 1489 attack Fight Time DPS Hits Max Hit Average Hit Shady 1 130 46 241 65 24 Shady 2 139 43 263 68 22 Shady 3 128 46 248 68 24 Shady 4 127 47 250 68 24 Shady 5 137 43 269 68 22 Shady 6 118 51 253 68 23 Shady 7 112 53 234 68 25 Shady 8 137 44 274 68 22 Shady 9 122 49 259 65 23 Shady 10 129 46 251 67 23 Shady Set 1279 47 2542 68 23 Silver Whip of Rage + Claw of Lightning + CoTP + SoN + Avatar. Max STR, 1448 attack Fight Time DPS Hits Max Hit Average Hit Shady 1 114 52 245 65 24 Shady 2 134 45 272 65 22 Shady 3 111 54 249 65 24 Shady 4 127 47 272 60 22 Shady 5 122 49 258 65 23 Shady 6 138 43 267 62 22 Shady 7 118 50 254 65 23 Shady 8 133 45 268 65 22 Shady 9 126 47 253 63 23 Shady 9 129 46 268 65 22 Shady Set 1252 48 2606 65 23 Summary: basically 47 dps vs 48 dps, win goes to the claw. | ||
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Last edited by Snaggles; 06-19-2025 at 12:29 AM..
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#8
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This matches with my calculator as well. Claw of Lightning in offhand is ~1 DPS higher. It seems like Shady has around 700 AC since he is getting you down to 48 DPS. This is assuming 200 Defense skill, as he is level 45.
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Last edited by DeathsSilkyMist; 06-19-2025 at 01:04 AM..
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#9
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Thanks DSM!
It’s a weird mob. Less glamorous than a real raid target but I can solo it and it’s easy to find up. I would encourage people to try it as well with their own setups to see if they can draw trends as well. Maybe while just sitting in the tunnel looking for their next impulse buy? [You must be logged in to view images. Log in or Register.] | ||
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#10
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I regret spending money/time on ranger 1h. Just go silver swiftblade, woodmans staff, then cek 2h. Pick up a swarmcaller as well. They can't tank for shit so less riposte is ideal.
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