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#1
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Reverse charming is a riskier form of charming, so you are going to have RNG issues damage-wise regardless of which invis item/spell you end up using. If you think it helps, that's great! That can make the game more fun. But I've seen no evidence to suggest there is a significant benifit to a 1-2 second faster break. If your mob is 1.5 seconds away from dying, you already are breaking at a very risky time RNG-wise, especially with potential lag or latency issues. EDIT: Think about it this way. The longer you wait to break a charm, the higher the risk of losing the mob due to RNG damage. This is especially true if you are breaking charm 1-2 seconds before the mob's death at higher levels. You would somehow need to show that the increased risk of losing the mob from breaking as late as possible is not as bad as the extra downtime from occasionally using 2 nukes instead of 1. Usually the loss of the mob is a bigger waste of time/resources than an occasional extra nuke from my experience.
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Last edited by DeathsSilkyMist; 05-08-2025 at 08:41 PM..
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#2
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All I have to say is with gobby ring I don't lose mobs, I just don't, even reverse charming. And I hardly ever have to use my biggest nuke, much less nuke more than once. If you don't care about efficiency all that much it is one thing but I've been OOM often enough on big reverse charms that I know those savings are important. Or sometimes you're on a tight timer for repops and you just can't afford to med much. Those savings keep you going longer/faster.
If you don't want to use the ring that's cool but denying it is an immense QOL is just silly, especially as an ench for spell slots. I do have plans for a ring of stealthy travels somewhere down the line but I don't think I'll be getting rid of the gobby ring even then. | ||
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Last edited by Goregasmic; 05-09-2025 at 07:13 AM..
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#3
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I would prioritize the basics. HP and Mana over STA and WIS in the beginning. A bit of MR depending what you like to fight since getting rooted is never good.
Goblin Gaz ring for charming. Lumi staff is underrated even for single target killing (I did 45-53 in Grobb) Eventually a Ring of Stealthy Shadows is prime QoL. I forget if it’s still a thing but recall the Thurg leather bracer clicks Drones of Doom at level 5. Depending on the OP’s level and finances, if that is true I would get one ASAP. A 340hp dot goes a long way in your 20’s and 30’s. It will get you to lumi clicking range and then it’s off to the races. | ||
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#4
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If thurg leather bracer is clickable at level 5 (wiki says level 46), that would be a nice leveling piece. OP would need to tag along for a Ring War or two first though, and thurg leather bracers are still around 5.5k with gems.
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#5
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I remember learning to charm on my first druid in CT gator alley. I went through an entire duration of PoTG without a single successful kill. Every time I'd either get hit so much while trying to charm my first pet, or charm would break early and I'd have two gators on me, etc etc. My gear sucked ass and I had no +hp items. A huge part of my struggle was simply that I had to learn from scratch how to charm, but the gear that would have helped me the most would have been AC and HP. I probably had like 800hp self buffed, and those gators hit in the 70s. Enough AC to turn those 30% max hits into 30% min hits would have been huge. Another huge benefit to +HP is that you don't have to wait till full health, letting most of your healing come more slowly from the super-efficient Regeneration line instead. Regen will give you up to ~400 hp for 100 mana, while Greater Healing is 270hp for 150 mana. There's lots of charm spots where you can use sow/snare to stay far enough away to never get hit on charm breaks. But there's also several really good charm spots where you'll be in cramped spaces or underwater, and it's in those situations where HP and AC shine. | ||||
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#6
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If you are on a budget, you don't have 23k simply sitting around. You can buy Goblin Ring, Lumi Staff (or Thurg bracer if it's clickable at level 5), and 5-10k worth of basic gear first for leveling over time as you acquire plat, and resell that stuff later for other items. Having 15-20k sitting in your bank while you are leveling and naked isn't really helping your leveling process. The priority list kjs86z2 posted could work if you have a lot of plat or are active in a raiding guild. Otherwise it's kinda silly to pay 23k for free regrowth and be naked in all your other slots. You can get more benefit from multiple clickies and HP/MP gear for the same total price. Again, this list would be more reasonable for someone on an actual budget, not a kjs86z2 "budget": 1. Spells 2. Basic cheap HP/Mana gear (6/65 or 5/55 Rings, Golded Jaded Bracelets, Iksar Hide Cap, etc.) 3a. Thurg Bracer (if clickable at level 5, and can afford it well before level 45. Otherwise you can get ES Arms for 500 plat with the same DoT) 3b. Goblin Ring/Ring of Stealthy Travel (If you can afford before level 45) 4. Cheap Kunark Clickies (Elder Spiritists Arms and Gloves) 5. Lumi Staff 6. Velious Clickies (Tunare DS Gloves, Thurg BP) 7. Epic MQ
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Last edited by DeathsSilkyMist; 05-09-2025 at 06:53 PM..
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#7
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All HP gear does is increase your maximum HP. It doesn't prevent damage, it doesn't help you recover faster, it just changes how much HP you have when fully healed. If you don't heal up to that maximum before every fight, you're not benefiting from that gear.
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#8
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Also remember bind wound only goes to 50% HP for many classes, and doesn't go to 70% until 51 for the lucky classes that can do that. With 2x the HP on my Enchanter, that allows me to bind wound 100% of my naked HP. This doesn't apply as much to a Druid since they have Heal and Regen, but that is another use of Max HP.
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Last edited by DeathsSilkyMist; 05-10-2025 at 01:22 PM..
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#9
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As I said before, if you aren't starting fights at maximum HP, and then fighting down to "almost dead, but you survive because of your +HP gear" ... your HP gear isn''t helping you. Except for ... Quote:
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||
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#10
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But you don't seem to understand the basic concept that literally doubling your HP pool is more significant than getting +30 HP on a single item. I'd rather have my 2.6k hp on my level 60 Torpor Shaman instead of 1.3k lol. Same concept applies at level 30. Remember that FoS also gives +400 HP. I hope you are not suggesting that Shamans are foolish for casting FoS on themselves and others. That it is simply a waste of mana. Spending 1250pp on 5/55 rings, 35 HP earrings, and 15 hp bracelets for 200 HP is a good and cheap investment at low levels. Getting 10x HP at level 1 to 50% more HP at level 30 is significant for survival, especially while charming. You do indeed regenerate past your naked HP before starting a fight. Quote:
I've seen no evidence that shows instant casting specifically for invis is significant for charm breaks. I use the Goblin Ring for charming too. I know at least 2 seconds in advance when I need to break anyway. It's not difficult to predict. Ring of Stealthy travel is better because it's normal invis and self targeting, so it's more useful and you save time on target switching. You are the one making the claim instant invis is significant for charm breaks. Yet you have no evidence to back it up. Baseless claims don't mean much. I've done plenty of charming and mob killing in general. You can predict 2 seconds ahead when a mob is almost dead.
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Last edited by DeathsSilkyMist; 05-10-2025 at 04:01 PM..
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