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#1
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![]() Bunch of clowns in here. You know not what nature is and are not qualified to speak on it. False druids, the whole lot. Only those who have spent decades becoming one with the forests and jungles, the hills and fields, the seas and hidden animal caves, should be talking. If you haven't rolled in a field of flowers lately or built a bird nest, STFU.
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#2
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#3
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![]() Im only up to page 5 and its already a fuckin confusing (for OP) shitfight of a trash heap.
Thise who (largely) agree with DSM, updoot him with a simple post. Those who agree with another posters idea updoot them. Take a quick poll to see whos advice to take. Fuck me we convolute simple posts with complete drvel most times. For mine if i was doin it... If we charming and a gob ring is cheap enuf get that. Timing the charm break *seems* to be the single best way to save mana. Small nuke or dot vs a bigger one is a no brainer. If not hp/mana slot items as budget allows would appear to be best like loramin said the 1k budget page or equiping a druid page. Good luck OP, if you still here. | ||
#4
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![]() Can't all druids hide? Break charm with hide and be a patient mofo if it doesnt work on the first press.
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#5
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#6
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#8
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![]() Druid get invis though and dont require as many spell gems while EXPing as an enchanter does.
1)Snare 2)Root 3)Panic Animal 4)Charm 5)Heal 6)Invis 7)Damage Shield 8)Spell Swap | ||
#9
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![]() You need Spirit of Cheetah and Gate up to get away from dangerous PvP, and Winged Death to have kill threat. Extra spell gem is big for those who play real Everquest.
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#10
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![]() I have some input here. I’ve camped courier quite a bit years ago on blue. I’ve looted about 8-10 rings.. Some were quite literally immediate as I was getting the camp from someone else. They were not happy! Others took 10-12 hours (at the 2 spawn). I’ve also looted two rings back to back within about 15 seconds. That was exciting! Average spawn rate I’ve seen at the 2 spawn was about 2 couriers per hour. I’d usually do the camp 2-3 hours at a time.
The real problem with the camp and the reason it costs so much is because you must be active at all times or you lose your spawn to pathing, or a soothsayer kills your courier, etc. Fun to read you guys argue, but you both have valid points and won’t concede to one another. For the OP, I’d say why not do the 1 spawn, get mediocre money and maybe a ring. It’s fun to have a chance at something awesome and still get exp. If you don’t get it, oh well. You really don’t lose out on much. Certainly, if you want a more relaxed camp, this is t for you. | ||
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