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  #1  
Old 03-19-2025, 01:36 PM
Dolalin Dolalin is offline
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Dunno about all you guys but I don't find MMOs very engaging anymore. I was into WoW classic again for awhile but it got into a slog at 45 as it always does and I gave up on it.

That said, the data science behind scraping the web archive for stuff and digging up obscure facts is fascinating. And I'll have something to share with the community soon.
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  #2  
Old 03-19-2025, 01:49 PM
kjs86z2 kjs86z2 is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
Dunno about all you guys but I don't find MMOs very engaging anymore. I was into WoW classic again for awhile but it got into a slog at 45 as it always does and I gave up on it.
SoD goes a lot faster...and kinda feels fresh with runes.

40g / lvl for plvl as well and its like 3-5 mins per level.
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  #3  
Old 03-19-2025, 02:39 PM
shovelquest shovelquest is offline
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First time I played an MMO I experienced a simulated world unlike anything I had in a video game before.

Ever since then I've played shitty MMOs tying to copy that game.

You gotta take the next step in simulating a real physical world.. you can't just make "another MMO" that's inspired from ones before it.

How do you do that? Idk, you gotta be a lonely druggy sexual freak artist to figure that out, and we don't allow that in creative industry anymore.
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  #4  
Old 03-19-2025, 03:06 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Here, I made a worksheet for these threads.

1. You can sell time investment. Odds of successful sale are __________

2. You can sell having no monetization. Odds of successful sale are __________

3. You can sell no meta-gaming. Odds of successful sale are __________

4. Selling all three in 2025. Odds of successful sale are ___________


What everyone calls the classic MMORPG experience requires all three be normative. From this viewpoint p99 genuinely is as good as it gets, and really, I think that is where I am at, at this point.

No business can run an MMORPG.

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Yeah. But that's part of the problem. It's all winding up. Dammit where's my bat. I think better with my bat.

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Old 03-19-2025, 04:15 PM
Duik Duik is offline
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The Neuralizer.
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  #6  
Old 03-19-2025, 04:17 PM
shovelquest shovelquest is offline
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I think Star Citizen could have pulled off being an actual successful "mmo" ...

Short of trying to revolutionize simulated worlds, you're jus taking a cheap copy of something that is only appealing because of it's uniqueness.

Wow is successful because it was the vast majority of the planets first MMO experience.

The first experience MMO is always better than any others, for anyone.

Befallen, was a real dungeon.

With real skeletons in it.

From then on in all future MMO's, everything was "like befallen" ...

We need a MMO world to feel like we're in a new real world, to be a successful mmo.

Star citizen would be cool, but come on its been in development for like 20 years, Elon made a real starship company in like less time.
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  #7  
Old 03-19-2025, 04:37 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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I question the demand for an immersive world that is enclosed, that is, one world. No one wants to be shackled to one world in a world of many world and new ones every day. It should be in the DSM.

"Doctor, Timmy only wants to play one game!"

"Hmm, he may be what we call a "low world" kid. No problem. He's loveable for who he is."

[theme music outro]

In EQ2 -- which was technically speaking peak eq as far as technical possibilities go -- SOE easily could have app'd the home part of the game, and turned the eq2 home into a home for the user towards others maybe not playing this game. That would have been a outside the box idea, since it was all about IP capture in the early years of WoW. They wanted you locked into the world.

Well, that era and that battle is over, and we are still stuck with enclosed world game design. An open source project where I could move around in other gameworlds, as well as text-based extensions for normal phone use, at least to some extent, is far more appealing to today's market. No one wants to be "inside" a computer game the way we were. The "world" model itself is a road block to people.

I would argue, the "time commitment" problem potentially disappears if you turn the gameworld inside out, so to speak. Blockchain the IP.

Alright, now. Look into the neuralyzer.
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  #8  
Old 03-19-2025, 09:43 PM
Kohedron Kohedron is offline
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For starters, they could try not pleasing the "40 year old loser" crowd, because they are too cheap to spend money and don't agree on anything
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  #9  
Old 03-19-2025, 09:50 PM
mycoolrausch mycoolrausch is offline
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If the development cost/overhead/ and upkeep get low enough it will be possible to make MMOs more niche focused. This will probably be the key to reviving the genre. The mass appeal MMO is a dead concept imo, everything oriented towards that just turns into modern WoW (phased questing, DDR high APM raiding, and daily dollhouse-related fetch quests).

I mean even EQ focused too much on subs over substance. If Luclin never existed and they just expanded the game laterally instead of vertically, and then allowed it to reach a natural shelf life, classic could have evolved into something extremely more memorable than the pile of oddities and unfinished content we're stuck with today.

There's plenty of indie games that put vision and passion over making the most money possible, the genre just needs to get in reach of those devs.
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  #10  
Old 03-20-2025, 05:43 PM
NopeNopeNopeNope NopeNopeNopeNope is offline
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Quote:
Originally Posted by mycoolrausch [You must be logged in to view images. Log in or Register.]
If the development cost/overhead/ and upkeep get low enough it will be possible to make MMOs more niche focused. This will probably be the key to reviving the genre. The mass appeal MMO is a dead concept imo, everything oriented towards that just turns into modern WoW (phased questing, DDR high APM raiding, and daily dollhouse-related fetch quests).
^^^
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