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#101
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Lethdar > Bardalicious
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The Rushmore Doctrine
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#102
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Quit comparing fail PVP servers that generally had populations of 100 or less with what will inevitably be R99's population. Manastone will be the FBSS of the P99 world, in that there will ALWAYS BE PEOPLE THERE. Stop crying over potentially lost pixels fgts. Either: A) Don't out level the range for which ppl will start camping manastones B) MAKE SOME FRIENDS TO HOLD THE CAMP REGARDLESS? | |||
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#103
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Personally, I think any PvP server that doesn't include incentive to group and level PvE-wise is doomed.
Maybe combine SZ's team-based concept with +/- 8 level. You'll draw more blues into the net because they can PvE a little more, and the fights that do happen will be a little more balanced. Item loot would probably be feasible...because it'd be a bit easier to regain the loot that way. Add to that the OOR fix, and I think there might be a chance for a long-term PvP server.
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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Last edited by Humerox; 08-23-2011 at 04:54 PM..
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#104
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Of couse on TZ (where I played) the darkies still had the strongest of the 4 teams: Team 1 - dark (troll, ogre, delf) Team 2 - humans (hum, eru, Barb) Team 3 - Shorts (halflings, dwarves, gnomes) Team 4 - Elves (high elf, wood elf, half elf) When it came to raid time it was basically all vs darks and they were pretty even (actually darks still had more than the rest of them together) I bleieve SZ's teams were hardcoded so you couldn't group with those outside of your team, which really sucked. | |||
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#105
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Team 1 - dark (troll, ogre, delf, freeport) Team 2 - light (halflings, dwarf, gnome, highelf, wooldelf, halfelf, erudite, barbarians, qeynos) | |||
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#106
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how bout no teams
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The Rushmore Doctrine
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#107
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Don't force teams, dark wins. gg etc.
Moreover: if someone lower lvl could ks you 10 years ago on live and he's going for classic.. I wouldn't go labeling Guk a raid zone. Then you're just looking at anything with a valuable spawn regardless of level becoming a raid zone. What about the ancient cyclops in sro etc? Raid zones are FFA for a reason and are fine imo. This is overboard. This isn't about fair or balanced. It's about classic. Whatever rules he decides are maintainable and enforceable are up to him. The problem isn't necessarily the rules, it's grey areas and rules in writing going unenforced that cause massive QQ / quits (and the selective applications of the rule). | ||
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Last edited by Nirgon; 08-23-2011 at 06:09 PM..
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#108
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Staying on topic, I think this sounds like a good plan with a good solution to hiding healers / buffers. If boxing isn't allowed, then it would be hard for them to do it anyway.
On the note of teams here is my thoughts: The problem with teams is balancing them. But thats the problem with high end guilds also. Unless you forced people to be on a team they couldnt choose you couldnt avoid this. At the same time, it promotes you to get friendly and be able to trust your team members. But there will be the eventuality that you will have people on your team that you dont like and cant kill, and that sucks when your on a pvp server. The problem with FFA is that you can only trust your guild mates. But at the same time, it promotes you to want to join a guild so you have people you can group with that cant just leave group and kill you when your at 20% health and they are about to log anyway. If you dont like someone in the guild, you can get him kicked out or join a new one. So my vote goes for FFA because it has more to offer in terms of pvp and promotes guilding up. Though once the server is older, this may be a problem for new people not being able to get to those guilds. | ||
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#110
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