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#1
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#2
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On Pantheon tanks dont feel like this at all. It feels like the entire purpose of tanks is just to get hit, and pretty much do nothing else. I lol when warrior tanks in my group dual wield because it isn't like they deal damage anyways. They need to seriously make Tank classes actually fun to play. Like on EQ right now i could make a warrior, paladin, monk or SK and be excited about it playing it even if I never joined a group. On Pantheon tank is literally the most boring thing you could imagine because you don't even do anything. There's no flavor to it. I don't even know what class the tank in my group is half the time because they are basically all the same thing and do nothing unique or exciting. | |||
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#3
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RED99
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#4
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I think there was a big change in the zeitgeist between 1999 and 2002 regarding enchanters.
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#5
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#6
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Ah, thank you for that
Point of correction my friend Won’t happen again | ||
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#7
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Yeah, charm never breaks on p99 except all the billions of time it breaks within the first tic on a mob you've tashed and given -40 worth of negative MR gear to.
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#8
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I do agree that charm killing wasn't really a thing in the early days of live, although I remember it starting to be done a decent amount in Velious. Charmed pets as DPS in groups also wasn't something that happened frequently until the end of the classic era to my recollection. But as has been discussed endlessly on here, there's no indication that the mechanics we have currently are incorrect...it's just a combo of people learning how to do new cool things with class/game mechanics, Enchanters not being that popular initially, totally unreliable internet service and laggy computers in some cases, etc. I mean shit I remember a brief period of time where people thought a group would share exp with a pet lol | |||
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#9
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https://www.project1999.com/forums/s...d.php?t=434049
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#10
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