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#1
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You have armies of bots, COTH bots, several cleric bots parked at every possible major raid target, etc. I miss raiding from back in the day where for the most part everyone played their own characters. It created actual motivation to roll a certain class because you'd be valuable and wanted, and it could make a real impact on your guild's raid force. Now it's like why would I ever roll a cleric? The guilds already have tons of bot clerics parked everywhere. Shit, there are even tank bots all over the place so why roll a tank? It just makes raiding way less challenging. I would love if they found some way to limit or ban bots altogether. | |||
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#2
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I grouped with a husband/wife duo who were warrior and cleric and they asked me to stop CC'ing and slowing mobs because it was faster for him to just mow everything down. And it turned out he was right. (Full Skyshrine armor on both of them, insane weapons, haste items and drive by buffs from guild mates). Like that to me is not really a classic experience even though the people are nice and it's better than solo'ing. And also it triggers me how Magicians did kind of get relegated to COTH bots because I remember Magician as being a badass class back in the day (they still are pretty bad ass on P99 before Kunark launches). I feel like Enchanters charm being so damn good has made Magicians feel a lot weaker because their pets dull in comparison. I never got that vibe from Magicians before. But I also didn't know really any Enchanters who were reliably charming the way we do now. But it feels like an indirect nerf to magicians in terms of relative power. | |||
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#3
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Maybe just have to wait till nerualink is a thing and when you sit down to play a game your brain gets adjusted to think it's 1999 and to think youre a kid again.
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#4
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No one here was a kid in 1999
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#5
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i was 13, i had only been playing MTG for like a year maybe and had been playing DnD 2e for like 4 months maybe with a age gap of like 15 years to the next youngest player in the group at the magic shop before hearing about everquest because someone was in the beta that played DnD i was quite literally that "i'm 12 years old and what is this" meme to everybody that came to that store because i was a only child lol | |||
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#6
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I did well in school so I got to buy a new game and then i failed all my classes.
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#7
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#8
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@Ekco
I was 34 in 1999 and I'm more into the eqemu scene than most. Well outwardly anyways. Given your recent posts I'm not suprised you are into a way to manipulate the emu server in creative ways. I've been squirreling away lua and perl code that wouldn't stand up to a 1000 player server (like here for example) but more of a proof of concept type thing. I prefer perl but lua seems to be the prefered scripting lingo. Poop. *Good* C/c++ is a lil beyond me. I can follow it to the sections i wish to investigate/change but i wouldnt push any of my changes. @Shovel Failed classes hey, that would explain alot ;+p | ||
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#9
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Timelock specific rules would be interesting. To help with the alt problem off the top of my head, all gear no drop, disable all multi quest. To prevent parking alts for loot, all gear gets limits to equip based on the zone it dropped in. Example: all loot in velks requires level 45 to equip.
Now you don't have a million jade maces flying around, money is kind of useless except for gems / trade skills. Bigger market for crafted gear (which also needs equip limits).
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Wedar - Level 60 Grandmaster (Retired)
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#10
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If you made everything no trade no drop, you could use that one change to alter how both grouping and raiding works. Tagging along to loot an item, buying loot rights, would replace EC.
Would require much more social interaction than the current group-guild model of acquiring pixels. And, would end sizable part of what otherwise happens in EC. Decrease corpse rot times to 5 minutes or else this gets gamed quickly too.
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go go go
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