![]() |
|
|||||||
| View Poll Results: Why not the previous question? | |||
| 1 |
|
3 | 37.50% |
| 2 |
|
0 | 0% |
| 3 |
|
1 | 12.50% |
| 4 |
|
1 | 12.50% |
| 5 |
|
0 | 0% |
| 6 |
|
0 | 0% |
| 7 |
|
0 | 0% |
| 8 |
|
2 | 25.00% |
| Eleven |
|
2 | 25.00% |
| Multiple Choice Poll. Voters: 8. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
A lottery player effectively enters into an agreement that they wager their 20 bucks, along with millions of others, hoping that they will be the winner. Everyone enters the same agreement.
The tactics of many corporations and their CEOs is to use predatory techniques to manipulate circumstances tjat are simply beyond the ability of us normies. Even given the chance to screw millions of people out of their worth I'd like to think i wouldnt. | ||
|
#2
|
||||
|
Quote:
| |||
|
#3
|
|||
|
It's impossible to create anything without someone at the top to confiscate almost all the value for themself.
__________________
lootmaxxed and eq pilled
| ||
|
#4
|
||||
|
Quote:
But those are "grifts" so its either CEO's or grifters. Like the absolute irony of saying, "people should take a risk and invest in their company themselves" and then say "people built these companies take no risks". | |||
|
#5
|
||||
|
Quote:
The devs made all these grand claims, collected a pile of money via crowdfunding, then dropped off the map. Apparently as long as they occasionally offer a tiny scrap of communication and updates, they can avoid the class action lawsuit by claiming “hey, I’m still working on the game, this isn’t fraud categorically” But the games end up being vaporware. But this isn’t all crowdfunded games obviously. I remember hearing that Larian studios that made the super successful BG3 used to use crowdfunding back in the day | |||
|
#6
|
||||
|
Quote:
Sure, some crowd funded stuff worked as intended. Asked for capital. Created something acceptable in an acceptable timeline. All good. Pantheon Gall of the Risen is clearly not one of those. No matter how badly you want it. Young people (in general) and people who badly want to believe are gullible as fuck as it turns out. They believe all sorts of faff. One of you even mentioned many watch the YT ads so "the creators get a payday". Really? Get a fucken job motherfucker. | |||
|
#7
|
||||
|
Quote:
Like, you had a dev team of artists and game devs that really, REALLY wanted to complete this game, and through adversity, bummer crowd funds, the death of the creator, and they actually shipped a game people are really getting hooked on YouTube. It really shows how dedication, passion, and artists and creatives can make their dreams come true. | |||
|
#8
|
|||
|
permission was given like 2 owners ago, someone named EG7 owns the IP now, that agreement hasn't been valid since like 2018 or something
| ||
|
#9
|
||||
|
Quote:
What I do know, is that Daybreak gave permission for p99 to operate. While Daybreak was acquired by a larger company in like 2018, Daybreak is *still* managing Everquest. Whether that invalidates an agreement, I don't know. It's been like 7 years since the acquisition and p99 hasn't been forced to shut down, which leads me to believe that the deal is still on. | |||
|
#10
|
||||
|
Quote:
the ip was first purchased by a Russian holding company and now a Swedish one, the entire business model of these companies that acquire zombie mmos is just squeeze what little value is left in the IP without doing any investment into it don't get mad cause literally everything in this statement is false "What did I steal? I purchased the game for playing on the live servers. The company managing the IP has given permission for p99 to operate. Using the game I purchased to play on servers sanctioned by the IP holder is stealing?" its illegal if they decide to care, just everything else discussed in the last 4 pages. from the TOS in the clients being different and not saying shit about it to who owns the IP and who's permission actually matters. | |||
![]() |
|
|