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#1
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#2
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![]() ^with all due respect to Brad and the gang, cos it still the bestest game ever, despite (or possibly due to) those issues.
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#3
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![]() did taunt even exist in a game before 1999?
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#4
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![]() Quote:
__________________
Ekco - 60 Wiz // Oshieh - 60 Dru // Kusanagi - 52 Pal // Losthawk - 52 Rng // Tpow - 52 Nec // Tiltuesday - EC mule
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#5
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__________________
Ceterum autem censeo Denver esse delendam.
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#6
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![]() Quote:
https://www.dandwiki.com/wiki/Shield...Prestige_Class) Pretty sure Pathfinder did similar shit as 3.5 with shields idk
__________________
Ekco - 60 Wiz // Oshieh - 60 Dru // Kusanagi - 52 Pal // Losthawk - 52 Rng // Tpow - 52 Nec // Tiltuesday - EC mule
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#7
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![]() Quote:
__________________
Ekco - 60 Wiz // Oshieh - 60 Dru // Kusanagi - 52 Pal // Losthawk - 52 Rng // Tpow - 52 Nec // Tiltuesday - EC mule
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#8
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![]() Quote:
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It was also a skill/spell in JRGs during the early 90s. The earliest Final Fantasy that used it was FF3 (1990, the actual FF3 btw not the US version of FF6) in a skill called Provoke. Quote:
The way taunt worked in JRPGs is more in line to how it worked in MMOs and later editions of D&D where the guy with lots of AC and HP directed attacks at themselves. In AD&D 1e it was only used as a "Tank" taunt by Elvish Fighter/Magic Users because they could wear armor and cast spells. It was incredibly OP though because it was an AoE and would let you do things like set up ambushes, kill people in "self defense" in the middle of town, force casters/ranged into melee, combine it with illusions to have people run into traps. They actually made it even more OP in 2E AD&D by making it a ranged AOE, instead of PBAOE, with a range of 60 yards and an effect of 30 feet. They also allowed you to use ventriloquism with it. Quote:
For 3e they pruned a lot of the OP stuff from AD&D so it probably was cut for balance reasons. Interestingly looking around at the torilMUD skill lists I didn't find any Taunt but I did find Rescue. Quote:
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#9
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![]() I love you.
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#10
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