![]() |
|
#1
|
|||
|
![]() That's the thing. That's exactly why I liked RZ and never coulda imagined (duh) playing on a blue server. A sandbox with 100ppl sniping at each other won't be much fun.
My favourite would be to merge red and blue99. Make some zones pvp enabled and some not. Like the idea?[You must be logged in to view images. Log in or Register.]
__________________
Hallyguk Zek <Europa> Officer and Ogre Oracle
Spirit luvin' and Slayer of the Sleeper Kerafyrm. Formerly known as: Hallyguk Knochenbrecker Level 65 Shaman of Wudan on Rallos Zek | ||
|
#2
|
||||
|
![]() Quote:
| |||
|
#3
|
|||
|
![]() Coin loot works well in my opinion. I don't think we need much of an incentive to pvp beyond that and zone control. Item loot might be ok but it can get sloppy and seems to stunt melee class growth since they are more gear dependent.
Exp loss for pvp death is just unnecessary. One of the reasons so many stopped playing EQ years ago was the steep exp penalties for death. If you want people to play on an emu server for a game this old you're going to have a hard time enticing people if you make it harder than it was to begin with. | ||
|
#4
|
|||
|
![]() And sweet baby jesus no boxing...
| ||
|
#5
|
|||
|
![]() IIRC, at one stage on RZ, you could loot 1 item but no weapons. That'd help to inbalance caster/melee risk vs reward.
__________________
Hallyguk Zek <Europa> Officer and Ogre Oracle
Spirit luvin' and Slayer of the Sleeper Kerafyrm. Formerly known as: Hallyguk Knochenbrecker Level 65 Shaman of Wudan on Rallos Zek | ||
|
#6
|
||||
|
![]() Quote:
| |||
|
#7
|
|||
|
![]() Yeah, coin loss should be enough. Don't mess with the Exp because that will only lead to either exploiting or greifing moreso than we know we must deal with.
Really the main point for PvP in EQ is for zone control. That's enough incentive without adding in exp loss or gain. | ||
|
#8
|
|||
|
![]() A red box with no yt and no way to track your statistics. Why don't we just get Rogean to make 1v1 duel only servers so you guys can avoid the shame and embarrassment of PvP. God forbid someone knows you died.
You guys should develop a first person shooter that doesn't track hit percentage, kills, deaths or headshot percentages. It would do really well. | ||
|
#9
|
||||
|
![]() Quote:
| |||
|
#10
|
|||
|
![]() Item Loot – Why not have it in for the first 7months or however long it was in for during Classic if you’re going to go for a classic feel leave it in for a short period. I remember being level 40 cleric with nothing but leather and tidbits of bronze on. It defiantly made for interesting gameplay dynamics when your main tanks wear garbage. Also note people didn’t bind rush like crazy until they removed the one item loot.
Coin – Leave it in. XP Deaths - Leave it in, even when XP deaths were removed it just caused people to find clever ways to exp other players. Which in turn I think caused people to whine more when they took an exp death because they were rooted or jumped on while in the middle of an encounter. I'm surprised there are so many sissies in this thread. | ||
|
![]() |
|
|