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#1
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#2
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![]() lol what argument. It's not really an argument since you are wrong and I am right.
yt and a leaderboard aren't going to hurt anything. Not having them is stupid, if you don't care about a leaderboard then simply don't check it. Regardless arguing with you about two things that are realistically at the bottom of Rogean's checklist for a successful red box is a waste of time anyway. | ||
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#3
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I guess that's the difference between someone like myself and the rest of you. You all seem to be fighting tooth and nail to have the exact same steaming pile of shit server that numerous devs have been providing the EQEmu scene already. I simply think it's time to evolve and work towards a server that everyone can enjoy. You think constant, needless flaming / drama in world channels is necessary to make PVP enjoyable - and I think that constant PVP and battles should speak for themselves without the injection of trolling for others to see. Personally? Yellow text doesn't bother me. I've not zone plugged a single time since playing EQEmu PVP unless it was to avoid xp loss death loops at bind. I simply believe it's time to start behaving with some semblance of honor, especially if you all want this server to evolve beyond what we've already had. Because realistically, if we all continue to act like incessant cunts to each other (which is only fueled more by yellow text) as has been the case in the past boxes, the population will shrink back down to reflect the select group that enjoys such behavior. | |||
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#4
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![]() I PvP to control my XP spots and maintain my loot whoring...
See below: [You must be logged in to view images. Log in or Register.] That team setting was far more fun than FFA, while FFA was an option I enjoyed having group v. group battles over camp spots in LOIO | ||
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#5
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I think if you make a poll for this you will find that you're in the minority. I cannot really remember anyone disliking or being vocal against the global OOC or broadcasts on VZTZ. It adds to the competitiveness and stripping it out would be unpopular + make for a duller (albeit more "honorable") experience. Good analogy would be if they made it against the rules to trash talk in the NBA (even MJ talked trash) and got rid of highlight reels / instant replays of dunks. And yeah, I just analogized Everquest to basketball. [You must be logged in to view images. Log in or Register.] | |||
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#6
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![]() I mean this box is actually going to have competent ownership running it. It's not going to be like the boxes of the past with rampant flaming, hacking, dual boxing, griefing shit heads running it like they own the place. Well I mean one would hope anyway.
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#7
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![]() Rogean your asking a bunch of carebears from blue server what they think a pvp should be like.I played Rallos from day one and the POP. was alway high instill Sony started changing the rules for the crybabys.Gear loot keep everyone on there toes and keep twinks from killing the server base.Once Sony removed gear loot rules the lower areas were full of greifers all twinked out and it chased all the new players away from pvp.When gear loot was ineffect you didnt have that problem and people avoided griefing like the flu.Coin loot is so gay because everyone muled there coins and griefing was even higher at farm spots.I feel you have to keep a high fear factor for pvp to keep everyone in check and gear loot worked great at this.If you make items no drop by adding augs you defeat the purpose of pvp,Because at end game it wont even be surprise and skill anymore,It will all be about gear..No skill=no fun and no surprise = no pvp....
Just me 5 cents | ||
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#8
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#9
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EverQuest PVP was never intended to be balanced and I'm pretty sick of hearing arguments in favor of having a balanced system. Just because some dude that has the same exact advantages as you, the same exact guns as you, moved his mouse slightly faster and clicked it to kill you, means he has more skill than you? That's hardly a measure of skill. The same can be said about World of Warcraft. The classes in that game were designed to be "balanced". Does that mean it takes skill to play the game? Hardly. Skill is having to overcome odds that aren't in your favor, imo. An over-geared SK rolling over a lower level, under-geared caster class doesn't take much skill, no, but in reverse if that same caster rolls over the SK? Yeah, I'd say he had some semblance of skill. | |||
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#10
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![]() Just copy DAOC pvp exp system.
You gain exp on kills, don't lose it on death, and you can only kill the same person 3times in like a 24hr period to gain exp. This allows people to PvP freely without huge repercussions of dying repeatedly and losing exp/levels. It also gives more incentive to engage in active PvP than to goto crushbone and grind mobs or whatnot. I also like the team based PvP system, and think it would entice a lot of people unfamiliar with PvP to give it a shot. Having no one to play with or starting solo on a FFA PvP server is a nightmare, and the more players on a PvP server, the better. | ||
Last edited by Masq; 08-22-2011 at 09:05 AM..
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