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#1
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loool that is not how ghosting worked on live.
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#2
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instead of flaggin make it open pvp
sz rules | ||
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Last edited by Sniperfire; 08-27-2011 at 01:17 AM..
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#3
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Macken > Harrison
And i mean to be critcal
__________________
The Rushmore Doctrine
Quote:
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#4
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I think ffa is best if you don't want to work very hard to create a balanced and fair system, but would appreciate a well balanced system too.
As long as people can't exploit the rules you create in place of ffa where the COMMUNITY makes the rules (the BEST part of eq imo) it should work great. FFA in raid zones is a must. | ||
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#5
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Damn Im just super excited that a classic pvp server seems on the horizon.
My opinion is have no limit on the level range for killing. | ||
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#6
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The work you are willing to do for OOR healing is commendable but probly not needed.
Also that could be used to be exploited as well ie. a low lvl player being zergd by a group of players in crushbone I heal him and then stand next to him to get AoEd as well then rape the group. It might make more since to code that for OOR healing if 2 boxing is aloud, but if its solo, I wouldnt worry too much | ||
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#7
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Quote:
+/- 7 or even 6 levels please. This sounds a bit more fair than a lvl 20 fighting a level 28. | |||
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#8
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Rogean (i think) proposed a fix for OOR healers. It was proposed that when a heal is cast..the healer become PVP engageable by everyone that can engage the heal recipient.
How will this work when a high level character heals a low level character? A level 50 healer healing his level 40 PK buddy, and so on? Obviously it wouldn't help anyone if a level 50 could automatically be able to PVP whoever they want just by healing someone within their PVP range.. I guess the only solution is to only have healers / buffers become in range (by their own doing) to characters that are higher level than them..not lower. OOR healers healing lower levels are less of a problem in general I guess.. Or just make intentional OOR healing a bannable offense and not waste time coding to try to solve the problem. Also I really think a tighter PVP range would be better. At low levels the power discrepancy is just too huge. Besides that, at low levels there is no natural clash between people 8 levels apart. No level 23 is going to be competing with level 15's for yard trash in Unrest...it just isn't necessary at all except MAYBE for loot mob disputes in Lguk and the like. Even in Lguk a level 50 group could and should simply kill whoever actually is in range and then take the camp they are after. If no one is in range they can just take the camp with their superior ability to do damage to the mob. I really think 4 is better. -maybe- 5 just to be unique or something. At that range everyone will be competing for the same mobs, and have a fighting chance against one another. | ||
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Last edited by Yukahwa; 08-31-2011 at 02:27 PM..
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#9
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The issue is more out of range healing by lower level characters, or having a lower level bard follow you around. I don't think the population is going to be so high that either is a big deal and going 2v2 with a lower level healer on one side is a great idea.
Consider if you will a lower level /duel on a lvl 50 to break mezzes.. | ||
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#10
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What is enjoyable about level 30 vs level 38? Totally different mobs and goals except that the level 38 might have the idea that itd be sweet to kill the level 30 for fun. Level 30 can either run..or thats it.
Most people that PK are going to pick one level and never move from that level. That will be a level where they have plenty of people almost if not exactly 8 levels lower than them to kill. Too easy. | ||
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