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View Poll Results: Yes or No to the proposal
Yes 41 50.62%
No 40 49.38%
Voters: 81. You may not vote on this poll

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  #1  
Old 08-09-2024, 04:35 PM
Otsego Otsego is offline
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Quote:
Originally Posted by magicfest2 [You must be logged in to view images. Log in or Register.]
Summarizing, a ton of new players have gotten urns in the past six months or so and farming for resale has almost totally stopped. This is supposedly exactly what OP wants, except “no, not those people, OTHER people in the server”. Who exactly? The real goal appears to just be about the selection of who gets their urns, because apparently they aren’t being distributed the way he prefers. What is the difference between players A-L getting their first urn and players M-Q or K/P/S/Q/X/Z? The number of urns is not changing, and anyone who wants to can put in effort with some friends and join up. URN from blue seems fine too, and all it takes is literally the same thing we did, just organize some folks to do it!
I agree, we're on the same page here.

The system works. Share the burden with others and make some friends along the way. Even if you can't put in long hours your time will come.

Often you'll find that those around you also want you to succeed. It's not about greed even if people are farming for their own progress. We all have the same goals and just want to make the camp as smooth as possible for each other.
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  #2  
Old 08-09-2024, 05:25 PM
zelld52 zelld52 is offline
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Here's a solve for you - you don't need the item to beat the game. Every guild has 100 people on a raid. It's not such a big deal. You could easily not have the spirit wracked cord and be okay.

New solution:
Stop trying to min - max and ExcelQuest this game and just play it. I have never and will never go for a Spirit Wracked Cord and I have plenty of fun on all my characters. So do the VAST MAJORITY of the server. Spirit Wracked Cord is such an E LEET level item. Just go outside, touch grass.
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  #3  
Old 08-27-2024, 03:13 PM
thdapparels thdapparels is offline
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As someone that has held this camp in shifts for 96 hours. Its horrible, it sucks, constant pressure is obnoxious. It requires a coordinated group of players being on in shifts to really lock it down. All of these are tough obstacles to overcome, but this is the way it should be. Stop trying to make every camp snaccpack accessible. I am a fan of solo artist challenges, but trying to rework a camp to make it solo artist viable appeases a couple people, not the majority.
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  #4  
Old 08-27-2024, 05:12 PM
loramin loramin is online now
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Quote:
Originally Posted by thdapparels [You must be logged in to view images. Log in or Register.]
As someone that has held this camp in shifts for 96 hours. Its horrible, it sucks, constant pressure is obnoxious. It requires a coordinated group of players being on in shifts to really lock it down. All of these are tough obstacles to overcome, but this is the way it should be. Stop trying to make every camp snaccpack accessible. I am a fan of solo artist challenges, but trying to rework a camp to make it solo artist viable appeases a couple people, not the majority.
I'm all for making things "real classic hard" ... but P99's policy on DS and the list camps simply isn't classic.

Look, guilds absolutely, 100% monopolized content in classic ... but they were just more active than their competitors: they never truly "locked" anything down the way people here do, because there was no camp holding in classic. It didn't matter if you, or your guild, had been sitting there for 100 hours: you had no more claim to the mob than anyone else.

That may sound crazy to everyone here who is used to the P99 way, but we have the GM Guidelines from Kunark/Velious, so we know exactly how camp disputes were resolved in classic:

Quote:
Originally Posted by https://wiki.project1999.com/Kunark_Era_Customer_Service_Guidelines#Contested
When a complaint is received indicating that a spawn or kill is contested, a disruption investigation should first be initiated according to the procedures of section 8.2.2 to determine if harassment or Zone/Area disruption is occurring. After following those procedures and issuing warnings as necessary, instruct the parties involved in the contested spawn situation to work out a compromise. Then leave the scene.

If another complaint is received involving the same spawn site, another disruption investigation should be initiated. After following those procedures and issuing warnings as necessary, if any of the parties involved were involved in the initial situation, establish a compromise for the parties to which the parties are required to abide. The compromise should be as described in section 8.2.3.1. Any party refusing to abide by the compromise established by the CS Representative should be issued a warning for disruption.

On PvP servers, where players can reach a solution to the contested spawn situation, the CS Representative does not need to require the players to share the spawn.

8.2.3.1 The compromise will require all parties to take turns killing the spawn(s). All parties involved in the contested spawn should be instructed to use /random 0 100 to choose a number. The CS Representative then uses /random 0 100. The individual with the closest number to the CS Representative’s number will be next in the rotation. The CS Representative then bases the rest of the rotation order on how close the other parties’ numbers were to theirs. The compromise established by a CS Representative must be objective and not require the CS Representative to choose one customer over another based on subjective criteria. The CS Representative is the arbiter in any disputes in establishing the compromise.
TLDR; /list and the Play Nice Policies have served P99 well over the years ... but the server can be better AND more classic by switching to a random system. Keep /list, and use it in more places like DS (with a little adjustment required, as noted in this thread) ... but make it so everyone on the list (#2 or #29) has a chance to become #1 when #1 leaves.
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  #5  
Old 08-27-2024, 10:04 PM
Swish Swish is offline
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She's up on red. Come on down.
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  #6  
Old 08-27-2024, 10:28 PM
PatChapp PatChapp is offline
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Red can't kill drusella,confirmed.
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  #7  
Old 09-03-2024, 03:31 PM
loramin loramin is online now
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You think it's weird that I call out someone who habitually doesn't read the conversation before and just jumps in with "hot takes" (which not uncommonly involve attacking me) ...

... and I think it's weird that you do that. ¯\_(ツ)_/¯
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Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details.
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  #8  
Old 09-03-2024, 04:10 PM
cd288 cd288 is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
You think it's weird that I call out someone who habitually doesn't read the conversation before and just jumps in with "hot takes" (which not uncommonly involve attacking me) ...

... and I think it's weird that you do that. ¯\_(ツ)_/¯
I didn't attack you in this thread. Relax dude lol
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  #9  
Old 08-07-2024, 02:08 PM
berbax berbax is offline
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Quote:
Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Here's the real trick.

You don't actually need SWC or an urn.

You can beat the entire server and content without ever doing a benevolence wracked chord of the coldain frostreaver IV.
True! I agree with you. Although it would certainly help. Ancillary topic however, the point of the post if to put in a reform on the camp rules due to how it's being controlled.
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  #10  
Old 08-07-2024, 03:31 PM
Toxigen Toxigen is offline
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Quote:
Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Here's the real trick.

You don't actually need SWC or an urn.

You can beat the entire server and content without ever doing a benevolence wracked chord of the coldain frostreaver IV.
you can beat the server in kunark gear
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