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View Poll Results: Yes or No to the proposal | |||
Yes |
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41 | 50.62% |
No |
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40 | 49.38% |
Voters: 81. You may not vote on this poll |
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#1
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I'm talking about URN network as literally free for anyone to join, who can log hours on their own schedule, and over a few months of camping with friends you will eventually be able to loot an Urn, and that urn can be either used or sold per your preference. How does that prevent participation? | |||
#2
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Like most other things in life though, the more time you devote to something, the faster progress you will make over someone else, but that doesn't mean it's a requirement. This is just a scare tactic - manipulation | |||
#3
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The game is literally increasingly difficult encounters meant to restrict access until you become strong enough or are a part of a team strong enough to clear the content. Can't do Kurns Tower naturally at level 8? Try leveling up to 11-12 or joining a group if only level 8.. suddenly the "restricted" zone becomes a lot more doable doesn't it? You're seemingly pushing back against the thing that makes EQ what it is. Why? As for high prices.. that's not going to change. Fixed supply, increasing demand. I'd hate to break the bad news to you, but even if your lottery system is implemented.. some of the winners are not going to sell their urns.. Those urns are either going to be used and turned in by the winner, or remain unused in their banks. The demand for them far outweighs the supply and that's never going to change. It's a BIS item - it wasn't intended to be had by everyone. That's why it's on a 24 hour spawn and not a 20 minute and 30 second one. | |||
#4
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![]() It doesn't directly and unequivocally support what the OP wants so it's wrong and bad
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#5
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I’m open to revising the player agreement if there’s significant community backing for it. Until then, proposing a roll or list system is about ensuring fairness and reducing monopolization, which benefits everyone. Misrepresenting my motives as simply wanting support for my ideas is unhelpful and divisive. Let’s focus on finding the best solution for the community rather than making incorrect assumptions about each other’s motives. Thanks for engaging in the discussion. | |||
#6
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![]() What I am hearing is that the OP has more money than time, and so he is fighting for a system that produces the cheapest possible Urn MQs, at the expense of locking out people who would prefer to camp the item instead of buy it.
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#7
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At this point the conversation is going in circles a bit, so if there's something new you want clarification on, let me know. Thanks for your feedback | |||
#8
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Welcome to Everquest Instancing is the solution you want, but it isn't a classic feature. Project Quarm and other servers do have instancing though. Without that, you have to wait for the camp to be unclamped so that you can claim it. You'd still be camping a 24 hour spawn though.. as a solo player.. Really, the answer here is you need a team to help you. You instead choose to both not join a team and then claim a 24 hour spawn is unhealthy.. | |||
#9
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![]() I aint going to read the whole thread so bare with me if some of this has already gone over.
There's a lot of conflicting requests in OP. The content is trivial, yet when you had the camp and were 'pressured' into clearing the room (which, on blue, is the rule to maintain camp) and you had to cap. You want to solo content, but play an mmo. You're a 'solo artist' but refuse to suffer for your art. What do you think is going to happen if the rule gets turned into rolls? "Hey guys I just want to solo her, you can log off" sorry that happened recently on blue, and that guild got SUCH a stern warning. If you want to solo her as an achievement, fine, but being unable and unwilling to cooperate with others to help you achieve that goal (like many others camping ds) isnt what everquest is about (unless it's due to time and availability, and it's your last piece, then it's grats bladefrenzy.) You might want to look into switching your guild or earn social credit with others to help you achieve this goal. As a rebuttal to your claims: Quote:
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#10
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