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  #1  
Old 08-05-2024, 04:47 PM
Solist Solist is offline
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Doesn’t ruin any factions except brell and the hole. Which is largely irrelevant. I’m free to move throughout the hole without issue with 220cha at 60 let alone with a pot or buff. Bertox ain’t hated everywhere. Human inny probably most accessible faction race combo in game tho.

Bertoxx for mana free aggro clicky which is a handy pulling item when you have chance of bolt LOS with ragefire bracer. Only lose 6cha swapping a neck out compared to 11 or 13 on a wrist whatever matchless is. Just a 9th spell gem mainly though is all. Cumbersome having dispel or strike memmed.
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  #2  
Old 08-06-2024, 01:00 AM
Swish Swish is offline
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Clerics are great, go cleric!
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  #3  
Old 08-06-2024, 10:14 AM
cd288 cd288 is offline
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human Inny a pain in the ass walking around Qeynos lol
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  #4  
Old 08-06-2024, 01:45 PM
Solist Solist is offline
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Reasons to ever go to qeynos.

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22. Maybe solo some specs on a new server at around 46ish and sell PSD's.
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25. Make toon. Leave.
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  #5  
Old 08-06-2024, 04:52 PM
sajbert sajbert is offline
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If you go a low wis class like gnome with all cha you'll struggle for mana in Classic. I doubt it'd affect grouping but soloing could suck, for instance not sure you'd have the mana to nail specters at relevant levels. Soloing in guk would be a lot harder too if not impossible, unless maybe you could get your hands on a Dawnfire.

To me cha at day 1 seems worth any possible struggle though if you go the distance and get guise and firepot bind for a main character cleric.
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  #6  
Old 08-06-2024, 11:25 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
If you go a low wis class like gnome with all cha you'll struggle for mana in Classic
This high Charisma path is overrated IMO. First of all, much of the time you can just do the Root + camp play to get through an area. Secondly, Lull is never guaranteed when trying to break/move through a difficult area, so you can't fully rely on it. If you're not bound somewhere close or don't have an available rez, then you really need to be able to "beat" the content with just Root. Lull is therefore just a time-saving measure for doing content you're already capable of.

Third, the difference in Lull crit resist rate with +20 Charisma is like 4% at most; just 1% when you later max out the softcap with great gear. So what's more worthwhile, that or being able to cast more spells in a single timeframe because of having 20 more Wisdom. I would rather have the highest amount of mana, to be able to increase my chance of living through a hard pull. That's when bad deaths will occur, whereas most of the time with Lull it should only be getting used if a camp is "doable" in the first place. Fourth, in the most high power scenario of playing with an Enchanter, they should be the one using Lull, so that you can rez them as needed - they can't rez you.
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  #7  
Old 08-07-2024, 01:31 AM
Elizondo Elizondo is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
This high Charisma path is overrated IMO. First of all, much of the time you can just do the Root + camp play to get through an area. Secondly, Lull is never guaranteed when trying to break/move through a difficult area, so you can't fully rely on it. If you're not bound somewhere close or don't have an available rez, then you really need to be able to "beat" the content with just Root. Lull is therefore just a time-saving measure for doing content you're already capable of.

Third, the difference in Lull crit resist rate with +20 Charisma is like 4% at most; just 1% when you later max out the softcap with great gear. So what's more worthwhile, that or being able to cast more spells in a single timeframe because of having 20 more Wisdom. I would rather have the highest amount of mana, to be able to increase my chance of living through a hard pull. That's when bad deaths will occur, whereas most of the time with Lull it should only be getting used if a camp is "doable" in the first place. Fourth, in the most high power scenario of playing with an Enchanter, they should be the one using Lull, so that you can rez them as needed - they can't rez you.
CHA is King >

High Elf BIS Cleric

Cleric always does the lulling because they have DA
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  #8  
Old 08-07-2024, 10:17 AM
Toxigen Toxigen is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
This high Charisma path is overrated IMO. First of all, much of the time you can just do the Root + camp play to get through an area. Secondly, Lull is never guaranteed when trying to break/move through a difficult area, so you can't fully rely on it. If you're not bound somewhere close or don't have an available rez, then you really need to be able to "beat" the content with just Root. Lull is therefore just a time-saving measure for doing content you're already capable of.

Third, the difference in Lull crit resist rate with +20 Charisma is like 4% at most; just 1% when you later max out the softcap with great gear. So what's more worthwhile, that or being able to cast more spells in a single timeframe because of having 20 more Wisdom. I would rather have the highest amount of mana, to be able to increase my chance of living through a hard pull. That's when bad deaths will occur, whereas most of the time with Lull it should only be getting used if a camp is "doable" in the first place. Fourth, in the most high power scenario of playing with an Enchanter, they should be the one using Lull, so that you can rez them as needed - they can't rez you.
how to say "im bad at eq" without saying "im bad at eq"
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  #9  
Old 08-07-2024, 12:28 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
how to say "im bad at eq" without saying "im bad at eq"
How to say you're wrong and ignorant, thinking that farming a server for many years with a million alts and modern tech is real EQ, and not even understanding that Lull is non-classic in the first place on p99.

Quote:
Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Cleric survives a critical fail far better with more Hp and more AC, and ability to DA while calmly discussing a plan. Enchanter is free to cast as he pleases to CC.
You need to already have a plan beforehand. You don't formulate a plan in the 18 seconds of DA being up. The Enchanter is already free to cast all the same. The Cleric can immediately take the aggro as soon as the Lull fails if you're trying to fight.

You don't "survive" at all if you couldn't handle a camp without Lull working. You can either do it or you can't. You need to be prepared for crit fail happening. The plan should be: if crit fail happens in any encounter where you can't safely win, then you just let the Enchanter die and rez them.

Quote:
Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
For critical setups you have a corpse and cleric rezbox on self during lulls. Recorpse every 3 hrs.
You can't just "have a corpse" sitting there any given time. Having a corpse means you needed to die already, aka you wasted a bunch of time getting back to the camp. It's highly possible that a naked Cleric won't even be able to get back to the camp on their own. That means the Enchanter needs to go help the Cleric get back to the corpse...which means you've now forfeited the camp.
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  #10  
Old 08-07-2024, 03:30 PM
Toxigen Toxigen is offline
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Quote:
Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Every spaz kittens tagged dude you drag down there and rez just fucking yeets off and dies as they cant handle being told to not move.
lmao this was a great post and then this at the end made it 10/10
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