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#1
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Edit: ok I see that this was addressed in the thread. HPs become important when you are fighting a boss mob that AoEs, you can't DPS when your dead ;P | |||
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Last edited by Icecometus; 04-02-2010 at 01:44 PM..
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#2
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Mitic<Transatlantic Nihilum> | |||
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#3
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It was all STR, DEX, and AGI. WHy put points into STA, when you cant protect it with AGI first? At higher levels and Kunark to soon come out, rogues will have an arsenal of armor to equip to protect the rogue well enough. You want all Offense baby. Your main priority is to kill! KILL!!!! BACKSTAB!!! | |||
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#4
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#6
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Dex isn't really that useful. All it does it make your combat skills raise faster and your procs go off a little more often. I would max sta at creation and then buy as much +Str gear as possible
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#7
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Mitic<Transatlantic Nihilum> | |||
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#8
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#9
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Unless emu works different from live dex has no effect on hit rate. Hit rate is based on your level compared to your target, your weapon skill, and the AC of your target, nothing more. Agility doesn't do much either. It just adds like 1 ac per 3 agility or somesuch as well as raising defensive skills quicker. Depending on your class, Str, Stamina, Charisma, Int, and Wisdom are the only stats to ever care at all about.
However, I do believe there is some penalty if your dex or agility is below a certain amount (75?) so I guess it matters in that case. Or if you're going crazy with dual Yaks a high dex could be nice, but it would be a secondary stat. Another interesting fact: AC sometimes completely absorbs a blow, but it just shows up as a miss. If I'm wrong I'd love to see a dev correct me, but this is what I remember from lurking on the official EQ forums back in the old days. | ||
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Last edited by Karorn; 04-02-2010 at 09:13 AM..
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#10
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looks like you are right about missrate not affected by dex.
i still would go str and dex only as a rogue. to get aggro as a rogue means he is doing something wrong. sta is for tanks and pull classes, imo.
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Mitic<Transatlantic Nihilum> | ||
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