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  #11  
Old 06-23-2024, 07:16 PM
magnetaress magnetaress is offline
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Melee be liek

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  #12  
Old 06-24-2024, 05:54 AM
Ciderpress Ciderpress is offline
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The imbalance is crucial to the charm of classic EQ. A big problem I have with modern mmo's is that everything feels homogenous. You can easily over-balance things to a point where no one class really feels any more or less specialized at anything than any other class, like there's just one big generic all-purpose class that everybody's playing.

You might say EQ was TOO imbalanced, but I'll still gladly take it over the watered down experiences on offer today. I don't care how pretty your game engine is if I never once feel any kind of investment in my character.
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Old 06-24-2024, 06:02 AM
magnetaress magnetaress is offline
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One of the downfalls of modern wow is Tanks being able to self heal and dps effectively enough "they don't need their groups". It's only inconvenient butt they can solo slowly the big bosses.

Warriors give up the ability to solo so they can take the big hits. To solo they would need massive hp pools and fights would last upwards of 40 minutes. So they are relegated to dpsing and taking the hits for their team. That said two warriors can easily trade off and succeed very well with just bind wound. EQ gets good when you add another... ench/clr combo way better than solo ench. Trios are the sweet spot unless you have a full group with plenty of mobs around.
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  #14  
Old 06-24-2024, 02:36 PM
Toxigen Toxigen is offline
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also all the drugs brad was doing off strippers buttholes
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  #15  
Old 06-24-2024, 02:46 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
One of the downfalls of modern wow is Tanks being able to self heal and dps effectively enough "they don't need their groups". It's only inconvenient butt they can solo slowly the big bosses.

Warriors give up the ability to solo so they can take the big hits. To solo they would need massive hp pools and fights would last upwards of 40 minutes. So they are relegated to dpsing and taking the hits for their team. That said two warriors can easily trade off and succeed very well with just bind wound. EQ gets good when you add another... ench/clr combo way better than solo ench. Trios are the sweet spot unless you have a full group with plenty of mobs around.
Warrior was so powerful on p99 when sneak pulling was in and bind wound could be done in combat while taking/doing damage.

Well, still not as powerful as the top tier classes, but it was a window into 'if Verant made warriors have decent self support like modern (read 2004) MMOs'.
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Old 06-24-2024, 04:28 PM
Topgunben Topgunben is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Warrior was so powerful on p99 when sneak pulling was in and bind wound could be done in combat while taking/doing damage.

Well, still not as powerful as the top tier classes, but it was a window into 'if Verant made warriors have decent self support like modern (read 2004) MMOs'.
It seems as though balances can blur lines between classes so badly that they become a bowl of mush.

However, giving warriors some type of double bonus to AC from worn armor would balance the classes and while also further distinguishing them.
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  #17  
Old 06-24-2024, 06:39 PM
Trexller Trexller is offline
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strippers buttholes
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  #18  
Old 06-24-2024, 10:48 PM
Evia Evia is offline
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Quote:
Originally Posted by Ciderpress [You must be logged in to view images. Log in or Register.]
The imbalance is crucial to the charm of classic EQ. A big problem I have with modern mmo's is that everything feels homogenous. You can easily over-balance things to a point where no one class really feels any more or less specialized at anything than any other class, like there's just one big generic all-purpose class that everybody's playing.

You might say EQ was TOO imbalanced, but I'll still gladly take it over the watered down experiences on offer today. I don't care how pretty your game engine is if I never once feel any kind of investment in my character.
This is so true. I think one of the major reasons I hate modern MMOs is that the obsession on "balance" has totally gutted all creativity and uniqueness in different class options in modern games.
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  #19  
Old 06-25-2024, 12:59 PM
Pulgasari Pulgasari is offline
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Expand on that
I think they misjudged what would be powerful/useful. There's also a distinct lack of trivial mobs mixed in with on-level exp content, which melee/hybrids would be better at dealing with efficiently while the casters keep meditating.

Brad forgot about the gibberlings.
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  #20  
Old 06-25-2024, 01:11 PM
Ciderpress Ciderpress is offline
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The original devs have stated that they didn't expect the game to ever see a first expansion, let alone a second expansion. So for kunark\velious, they basically assumed this is gonna be it, cause that's just how game development cycles went for most game up until that time. They might get one expansion, then it's on to the sequel. That was the business model, and these newfangled mmo's were confusing to the beancounters.

Same reason why it always grinds my gears when anyone complains about p99 not being "classic". It literally can't be. There is emergent player behavior and metas that have developed in the 25 years since eq was developed which are *also* not classic. So the devs here are in the impossible position of either ignoring those things, or making changes to address miserable game breaking behavior that didn't exist in 1999. You'll never have it both ways, but imo they do the best job here at striking that balance of any emu I've ever played.
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