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#51
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P99: [60 Grandmaster] Carceret (Human) <Good Guys>
P99: [60 Warder] Bloodraven the Pathfinder (Human) <Good Guys> P99: [60 Sorcerer] Melisandre (Human) <Auld Lang Syne> P99: [52 Champion] Alysane (Barbarian) <Auld Lang Syne> SZ : [65 Lord Protector] Cochise (Erudite) <Sanctus Lumen> | ||||
#52
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The issue is logs only show seconds as the smallest time period. This means if AoW did multiple attacks in one second, you wouldn't be able to see it in the logs. For AoW to do 6-8 simultaneous hits, we just need to be sure he could do all of that in one attack. Wiki doesn't say what skills he has like dual wield, double attack, etc. Most mobs have double attack, so that is an easy assumption. Not all mobs have innate dual wielding though. Not sure if mobs specifically can get triple attack either. If AoW has triple attack or innate dual wield, then yeah he could hit 6 times simultaneously if he got 3 flurry triggers. I think flurry is only 1 extra attack per trigger, but it can trigger off of the extra attack from double attack. It could probably trigger off of a dual wield hit too. Thats how you can get 4 attacks off of a single double attack. You hit twice via double attack, and eat hit triggers a flurry.
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Last edited by DeathsSilkyMist; 06-07-2024 at 07:29 PM..
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#53
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![]() It's like you didn't even read, so I'll say it again. Those aren't multiple rounds within 1s, those are single rounds that are happening instantaneously. If they were multiple rounds, there would be combat spam in between them (there is an entire raid of people hitting AoW between every combat round).
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P99: [60 Grandmaster] Carceret (Human) <Good Guys>
P99: [60 Warder] Bloodraven the Pathfinder (Human) <Good Guys> P99: [60 Sorcerer] Melisandre (Human) <Auld Lang Syne> P99: [52 Champion] Alysane (Barbarian) <Auld Lang Syne> SZ : [65 Lord Protector] Cochise (Erudite) <Sanctus Lumen> | ||
#54
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You can't necessarily guarantee that, unless you know how the messages get ordered, filtered, and sent down to the client code-wise. It's possible messages within a time period like a second are not strictly ordered, as a small difference between ordering wouldn't affect gameplay.
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#55
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![]() In the log provided, AoW has 7 attacks with a timestamp of 16:51:59, 0 attacks with a timestamp of 16:52:00, and 8 attacks with a timestamp of 16:52:01.
If there's no attacks with a timestamp of 16:52:00, then the delay between rounds must be greater than 1 second. If the delay between rounds is greater than one second, all the attacks within a single second must be within a single round. | ||
#56
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If all message timestamps get rounded to the nearest second, as a simple example, you lose the actual order of the messages within that second. This is one example of how you wouldn't see logs inbetween the attacks.
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#57
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![]() If you think the log file ordering is somehow inconsistent with the lines as they happen realtime, then I think the onus is on you to prove that. We see these rounds happen realtime - they are often the cause of unexpected tank deaths. The logs are not lying to us, they tell the same story as our melee combat in chat windows.
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P99: [60 Grandmaster] Carceret (Human) <Good Guys>
P99: [60 Warder] Bloodraven the Pathfinder (Human) <Good Guys> P99: [60 Sorcerer] Melisandre (Human) <Auld Lang Syne> P99: [52 Champion] Alysane (Barbarian) <Auld Lang Syne> SZ : [65 Lord Protector] Cochise (Erudite) <Sanctus Lumen> | ||
#58
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That doesn't mean all 8 hits were part of a single attack within that second, and thus you couldn't heal between them. Since we don't know how the log order is coming in within 1 second intervals, order may not be strong enough evidence. That's why I asked about Triple Attack and Innate Dual Wield. If he has one of those abilities, then he is certainly hitting at least 6 times simultaneously, which would prove my thought wrong that he only has double attack + flurries.
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#59
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![]() It's possible the flurry swings are 0-3 extra instead of 0-2 extra because I've found rounds with more than 8 now.
10 attacks in a single flurry round: Quote:
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P99: [60 Grandmaster] Carceret (Human) <Good Guys>
P99: [60 Warder] Bloodraven the Pathfinder (Human) <Good Guys> P99: [60 Sorcerer] Melisandre (Human) <Auld Lang Syne> P99: [52 Champion] Alysane (Barbarian) <Auld Lang Syne> SZ : [65 Lord Protector] Cochise (Erudite) <Sanctus Lumen> | ||||
#60
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I did take a look at the EQEMU server code, since I can't seem to find any websites describing precisely how many attacks Flurry gives you. In the code I looked at, you could get up to five attacks on a flurry via your main hand attack. One from the initial attack, one from a double attack, one from a triple attack, and 1-2 from the flurry. You have to trigger both a double and triple attack to randomly roll to get a Flurry, which is an additonal attack. The second flurry attack rolls on another dice. That may explain the rarity. Can't guarantee the code is the same on P99, but the logic is probably close enough. So AoW is probably attacking you twice, with up to 5 hits in each attack. Still not sure if you'd have enough time to heal between the two attacks, but it looks like each attack is a new function call. You'd only get 10 hits simultaneously if the functions were both called immediately back to back. This is possible for sure, but I don't know.
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Last edited by DeathsSilkyMist; 06-07-2024 at 08:55 PM..
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