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#1
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As a newish player, I can safely say that the things people are bitching about here are not what keep "new" players away. The real answer is that they either don't know about it, or there are simply better games out there. I don't know why anyone would really have much desire to play this game unless they did on Live or have a friend that did on live and convinced them to join up.
That covers the "new" part. What you are really talking about is what drives away "returning" players. The nostalgia wears off pretty quick and you are left remembering what a time sink this game is. That's pretty much it. Couple that with mostly empty zones for leveling and you are left with a game that just doesn't measure up to all of the other options out there. I really enjoy P99 for what it is. A trip down nostalgia lane for those of us who lived and breathed this game for years of our lives. Outside of that, quit trying to make it into something it isn't. I think they have done a great job capturing their niche. Know your market, and they do. | ||
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#2
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*competitive
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#3
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CSR team would love to have more scripted events, but we just don't have the dev time. Ideas float internally, but that's about the extent of it. We try to throw events that are within our abilities. Mostly in the form of raid challenges, pretty easy to orchestrate with the UN channels.
It's fun seeing all the cool stuff PQ is doing, but they have that dev time. | ||
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#4
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Much of the work on that other emu is open source including the new zones / special event zones. While the TAKP code and the p99 code have differences like lua/pearl and client level differences, it might be possible to import some of Quarm's ideas and adjust them to work here. This would require Nilbog or Haynar level dev expertise more than likely whose time is likely valuable but is feasible. As for what kind of events/temporary zones/other ideas are appealing to new players, the other emu appeared to solve this by adding trivial loot code to the events. | |||
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#5
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Everything you're saying is, in other words, essentially saying "P99 staff you need to spend tons of your real life time, for no money, doing a ton of work to code things, create new zones and events, etc. Look at what quarm does they're so much better, why don't you guys spend your unpaid free time creating this stuff for me???" As an aside, your examples are arguably unclassic. GM events back in the day took place in the set zones and all players were allowed to participate. There weren't newly created zones (also would wonder if P99 is even allowed to do that under the licensing agreement they have with the EQ IP owners) for GM events and there wasn't trivial loot code. So in essence, you came to a classic EQ server and are complaining about classic EQ.... | |||
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#6
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I had mentioned I wouldn't reply to you any longer. Re-read what you wrote if you wonder why. This is my last interaction with you cd. | |||
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#7
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Go back to quarm if it's so great over there | |||
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#8
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Some good suggestions, some may be feasible with our current tools. I'll add them to our list. Thank you | ||||
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#9
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Ideas with current toolset that would be appealing to new players given limited dev support for in game events might look like: 1. Best of the Best Arena Event - for low levels ex. Best of the Best - Level 20 only, Level 30 only, Level 40 only etc 2. Pre-Epic limited time low-level quest events (new quest out of old items) a. During limited time event player must collect and turn in rare items from mobs that are lower level for a chance at an early item toward their Epic piece. ex. A level 35 cleric collects lower level items that are not appealing to high level characters such as An Enameled BP from Guk, Rune Mithril Bracer from SolB, and a Ravenscale Armguards from CT and turns in for limited time reward. Reward is something like a low level item Lord Gimblox's Signet Ring as an alternative of camping Gimblox. 3. Once a week GM style Buffs out of EC that only are for characters level 45 and below. Would require dev time 4. ZEM zone shuffling - Encourages players to try other zones 5. Increased spawn time in lower level dungeons only - temporary event | |||
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#10
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-Level bracketed PVP tournament (1-10, 11-20, 21-30, ect). Would have to be dropped on short notice to prevent end gamers from endlessly twinking every bracket. -Randomized loot shake up (unfortunately this one prolly requires devs and immediately gets shot down) but mix up the loot tables of all mobs in the game randomly and sit back and enjoy the entire server trying to figure out which of the thousands of mobs and in what obscure zone the Vulak loot is going to drop from. There are probably mobs that haven't died in months or years in random corners of the world. -Scavanger hunt. Randomly place some desirable things accross the world and have people search for them (could focus on placing them in low level zones for accessibility but not disclose that in the event so the lowbies have a better chance of finding the stuff) -P99 olympics. Each race competes alongside their kin against the other races of the world in a variety of competitions (diving, sprinting, archery, tradeskills, ect.) Creates a different team dynamic that breaks apart guild alegences and requires no affiliation to others on the server to be part of a team. | |||
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