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  #1  
Old 01-23-2024, 07:11 AM
wuanahto wuanahto is offline
Sarnak


Join Date: Apr 2021
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dont most guilds have fake internal fighting so they can break off and make a new guild JUST to reset DKP?
just wait for the split
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  #2  
Old 01-23-2024, 07:16 AM
Toxigen Toxigen is offline
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Quote:
Originally Posted by wuanahto [You must be logged in to view images. Log in or Register.]
dont most guilds have fake internal fighting so they can break off and make a new guild JUST to reset DKP?
just wait for the split
this is the way

best time for items is new guild before the dkp bloat
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  #3  
Old 01-23-2024, 12:39 PM
NPC NPC is offline
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Perhaps they could keep the quakes to raid only zones? Why all zones? That's the question. The other 500-700 people on the server not raiding don't appreciate it.
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  #4  
Old 01-23-2024, 01:33 PM
Toxigen Toxigen is offline
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Quote:
Originally Posted by NPC [You must be logged in to view images. Log in or Register.]
Perhaps they could keep the quakes to raid only zones? Why all zones? That's the question. The other 500-700 people on the server not raiding don't appreciate it.
epic mobs
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  #5  
Old 01-23-2024, 07:18 PM
cd288 cd288 is offline
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Quote:
Originally Posted by NPC [You must be logged in to view images. Log in or Register.]
Perhaps they could keep the quakes to raid only zones? Why all zones? That's the question. The other 500-700 people on the server not raiding don't appreciate it.
Why would you care about a quake in a non raid zone? Unless you're in a difficult to break camp or something why does it matter?
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  #6  
Old 01-24-2024, 01:34 AM
Menden Menden is offline
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Location: The Nexus
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Quote:
Originally Posted by NPC [You must be logged in to view images. Log in or Register.]
Perhaps they could keep the quakes to raid only zones? Why all zones? That's the question. The other 500-700 people on the server not raiding don't appreciate it.
Would if I could.
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  #7  
Old 01-24-2024, 01:45 AM
eddrick eddrick is offline
Aviak


Join Date: Apr 2023
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Quote:
Originally Posted by Menden [You must be logged in to view images. Log in or Register.]
Would if I could.

The quake system seems to cater to old players / seasoned raiders at a time when the server seems instead to be in need of new players.

Does the p99 team plan to address the slow down of new player logging in at present time and in the near future?
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  #8  
Old 01-24-2024, 10:03 AM
mycoolrausch mycoolrausch is offline
Kobold


Join Date: Nov 2014
Posts: 171
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The only thing that would bring in a noticeable batch of new players to p99 blue, aside from a green merger with no new green to follow it up, is custom content.

Nobody wants to start on a server with 15 years of alts and mudflation when they have places like Green and Quarm.

Also the core of P99s demographic is people that played classic live, or played live and heard stories about classic. That's a finite and exhaustible population, again, without custom content.

I don't think CoM Moat camp respawning prematurely once every 2 weeks is keeping people away.
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  #9  
Old 01-24-2024, 10:57 AM
WarpathEQ WarpathEQ is offline
Sarnak


Join Date: Apr 2023
Posts: 489
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Quote:
Originally Posted by mycoolrausch [You must be logged in to view images. Log in or Register.]
The only thing that would bring in a noticeable batch of new players to p99 blue, aside from a green merger with no new green to follow it up, is custom content.

Nobody wants to start on a server with 15 years of alts and mudflation when they have places like Green and Quarm.

Also the core of P99s demographic is people that played classic live, or played live and heard stories about classic. That's a finite and exhaustible population, again, without custom content.

I don't think CoM Moat camp respawning prematurely once every 2 weeks is keeping people away.
I think this is the appeal, for those of you that would call it that, of Quarm. Its basically a completely custom content shell using P99 graphics and zone maps.

For me its a no go. I came to P99 to play the game as it was played when I left it and P99 delivers on that perfectly. For players in their first few months it can be frustrating that the servers don't really care about or cater to you but really the "new player" experience only lasts a few months max. From that point on for a server to exist for years the only core player base are those in raiding entities that are trying to advance their equipment/capabilities.

Big fans of the GMs putting new twists out there with things like double loot and kill one pick one quakes. Would love to see some twists that create more anarchy like:
  • Unrooting all the dragons (not classic)
  • Removing the litany of rules for each encounter - stall/kite mobs as long as you want, kill mobs wherever you want, train other guilds that move up on your spot, ect.
  • Open server raid an entire round of spawns (quake or natural)
  • Add caps to max number of people on an encounter log
  • Create a proximity ring requiring everyone on the engage to be in melee distance (especially entertaining on heavy AOE mobs)
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  #10  
Old 01-24-2024, 11:18 AM
cd288 cd288 is offline
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Quote:
Originally Posted by eddrick [You must be logged in to view images. Log in or Register.]
The quake system seems to cater to old players / seasoned raiders at a time when the server seems instead to be in need of new players.

Does the p99 team plan to address the slow down of new player logging in at present time and in the near future?
I am curious how this is keeping new players away. And I don't say that with snark, I'm actually curious why quakes would be keeping new players away. To me, I would think that a new player would much rather see a system that allows other guilds to potentially snag targets rather than a full natural respawn system where one guild gets every spawn.
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