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#1
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Truth: you will have lots of fights with no procs at all
Truth: you will have lots of fights with lots of procs Truth: the nature of this proc is that it does not stack additively to add extra value Truth: some fights you will proc early. Truth some fights you will proc very late It is truth 3 specifically that is going to hose you. If the proc was a raw 500+ DD it would indeed average with time. Those fights where you went ham with early and frequent procs would result in a measurably shorter kill time. But if you score an early proc it is not like any subsequent procs will add more than the tiny DD component. Bcbrown’s analysis is correct. Understanding it requires fluency in these mathematical principles. I will admit I’m nowhere near as fluent in this realm as bcbrown … but I’m also not an engineer or a mathematician.
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#2
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“Successful event” here meant a successful proc. We all know you can proc on a miss. Im not sure how you misinterpreted that.
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Last edited by Troxx; 01-29-2024 at 04:51 PM..
Reason: iPhone autocorrect
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#3
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Proc rate is independent. Damage dealt is not.
Two procs back to back don't result in twice as much damage. | ||
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#4
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Quote:
[1 roll, 2 rolls, 3 rolls, 4 rolls, 5 rolls, 6 rolls, 7 rolls, 8 rolls , 9 rolls, 10 rolls, 11 rolls, 12 rolls] / 12 roll attempts = 6.5 rolls on average to get any specific number one time on a D12. This means you will get a proc halfway through the fight on average, as you will roll the specific number you want after 6.5 attempts on average.
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Last edited by DeathsSilkyMist; 01-29-2024 at 04:59 PM..
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#5
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Point is that since it's a DOT, when you get multiple procs in rapid succession the later procs go largely wasted because the effects don't stack. Just refreshes the already longer-than-needed duration. Hence the effective useful proc rate is lesser than the real proc rate. Other weapons with long-acting procs, like Narandi lance, suffer a similar limitation.
A Barbarian using the Winter's Roar hammer between bracer clicks does well for this type of thing, especially if he slows himself. I'm more interested in average clicks-per-minute for the two playstyles. It's already established that actual killrate for the bacer shaman and non-bracer shaman are broadly similar. How much labor is the bracer saving? | ||
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Last edited by Danth; 01-29-2024 at 05:02 PM..
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#6
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Quote:
https://www.project1999.com/forums/s...&postcount=553 Quote:
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#7
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Quote:
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#8
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Quote:
The way you calculate an expected value is by summing up all the possible outcomes, each multiplied by it's probability weight. Our random variable, X, is in this case the event of a proc. E[X] = sum over all x of E[x] The probability weight is the proc rate, or 1/12. The expected number of procs with your 12 rolls is going to be the sum from 1 to 12 of 1/12, or 1. We are in agreement here. But we're not just interested in the expected number of procs, we're interested in the expected damage dealt. There's an identity, that for a linear function of x, the expected value of the function is the function of the expected value of X: E[aX] = a * E[X] This is the calculation you are doing. E[d(x)] = d(E[x]). However, the expected damage is a function of time, and it is also a function of whether or not there has been a prior proc. Therefore, the linearity of expectation does not hold, and it is neccessary to calculate the sum over all the possible outcomes. This is why you cannot simply multiply the damage by the average time for a proc to hit. | |||
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#9
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Quote:
Quote:
If the DoT is doing an average of 9-10 ticks, that is 10 x 24 (Damage per tick) + 40 (Direct Damage) = ~2.1 DPS per fight on average. This is not taking into account white damage, and the proc rate is actually 0.65, which means you are probably getting another tick or two on average. Remember we are looking the the average over all possible fights, not an individual fight where you could get 0 procs, 10 procs, etc. Your average procs per minute is still 0.65.
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Last edited by DeathsSilkyMist; 01-29-2024 at 06:24 PM..
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#10
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Maybe we can simplify the problem even further, and just consider two swings. This is a 16 second fight, meaning the third JBB results in mob death.
Ticks happen at times 0, 6, 12 One swing happens at t=0. If it procs, it does 44 + 24 * 3 or 116 damage The second swing happens at t=8. If there was no prior proc, it does 44 + 24 * 1 or 68 damage. If there was a prior proc, it does 44 damage. If both swings proc, the total damage is 116 + 44, or 160 damage. If just the first swing procs, the total damage is 116. If just the second swing procs, the total damage is 68. If neither swing procs, the total damage is 0. You with me so far? | ||
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