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#1
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As for Shadow Knight vs Paladin, it depends on your play style. Right now, they're about equal for usefulness. Once the majority of important mobs become immune to Stun when Velious comes out, Paladins get kinda shafted.
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[50 Magician] Ennoia (Dark Elf)
TEAM UTHGAARD | |||
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#2
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paladins can't solo undead mobs. I don't know why people keep saying this.
Paladins can do THIS to undead: -Cast spook the dead, a level 1 cleric spell. If you fear an undead mob this helps you, on a scale of 1 to 10, probably.. negative 5. -Cast an undead nuke. this undead nuke is the nuke of (without looking it up) probably that of a level 30 cleric. The use of mana is inefficient, and probably reduces DPS after casting time is considered. -Use Truvian (or whatev not looking it up), the PoSky sword. This sword is like ghoulbane where it procs dismiss undead, but has a better ratio. However, not only does it require killing the eye of veeshan, but it is probably only slightly more dps than Fiery Avenger (which has a 110 proc vs everything with a better ratio instead of 150something vs undead). -Invis vs undead. Useless during soloing. OK! Paladin can't solo undead - myth debunked. This is a response to other people, not the OP who is likely just looking for people to respond even though he doesn't care [You must be logged in to view images. Log in or Register.]
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"...we're gonna be doin' one thing and one thing only... killin' Nazis."
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#3
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#4
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#5
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Plupp, bard
Plupp, ranger (red) | |||
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#6
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Shadowknights can fear kite, they get pets (which only get you killed, but Jebobers are cute imo) snare kite, get the CoS which (right now) is 0.1 cast invis allowing for fairly successful CR missions, they can summon corpses, they eventually get the same skeleton-illusion-mana-thing that Necromancers do (but this may be Velious/Luclin+, I forget), they have an undead-only lull, and you can be a Dark Elf.
It's been forever since I played my Shadowknight on Live, but I loved it. I remember snare-kite-soloing the entrance mobs in Chardok. Even though the FD is a 1 second cast time, it's comforting to know that if something goes wrong, you have a way of saving yourself.
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#7
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The thing everyone doesn't seem to realize is that every spell for undead that pallies get, shadowknights also get too. So what it comes down to is what your looking for - a high agro MA through stuns, or the versatility of an sk.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#8
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paladins do have an advantage against undead, but ektar is right for the most part. The advantage like he mentioned is weapons with undead proc dd's. If you are just starting a new character here and are not twinked by level 20 you should be able to afford a ghoulsbane for 500pp or so and then get a 120 dd proc which is very beneficial at level 20.
high end paladins get divine aura at 55, sup heal at 57, 90% rez at 59, celestial healing at 59, and decent hp/ac/symbols at upper levels. Paladins are definitely much more defensive in nature compared to SK's so just depends on how you want to play. | ||
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#9
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SK races>paladin races
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#10
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SKs are the worst
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