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Old 08-17-2011, 11:00 AM
Ennoia Ennoia is offline
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Quote:
Originally Posted by Kelven [You must be logged in to view images. Log in or Register.]
Shadowknight FD leaves a lot to be desired.

1 second CAST time really freaking blows.. not only do you have to stand completely still, but you have to wait for the damn cast to go off, which gets interrupted sometimes, and is near impossible to time if you have 2 casters on you.

wtb death peace plz
Feign Death is supposed to be a 1.5 second cast time, with Death Peace being 1 second cast.

As for Shadow Knight vs Paladin, it depends on your play style. Right now, they're about equal for usefulness. Once the majority of important mobs become immune to Stun when Velious comes out, Paladins get kinda shafted.
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  #2  
Old 08-17-2011, 09:25 AM
Ektar Ektar is offline
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paladins can't solo undead mobs. I don't know why people keep saying this.

Paladins can do THIS to undead:

-Cast spook the dead, a level 1 cleric spell. If you fear an undead mob this helps you, on a scale of 1 to 10, probably.. negative 5.
-Cast an undead nuke. this undead nuke is the nuke of (without looking it up) probably that of a level 30 cleric. The use of mana is inefficient, and probably reduces DPS after casting time is considered.
-Use Truvian (or whatev not looking it up), the PoSky sword. This sword is like ghoulbane where it procs dismiss undead, but has a better ratio. However, not only does it require killing the eye of veeshan, but it is probably only slightly more dps than Fiery Avenger (which has a 110 proc vs everything with a better ratio instead of 150something vs undead).
-Invis vs undead. Useless during soloing.

OK! Paladin can't solo undead - myth debunked.


This is a response to other people, not the OP who is likely just looking for people to respond even though he doesn't care [You must be logged in to view images. Log in or Register.]
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  #3  
Old 08-17-2011, 09:27 AM
visage visage is offline
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Quote:
Originally Posted by Ektar [You must be logged in to view images. Log in or Register.]
paladins can't solo undead mobs. I don't know why people keep saying this.

Paladins can do THIS to undead:

-Cast spook the dead, a level 1 cleric spell. If you fear an undead mob this helps you, on a scale of 1 to 10, probably.. negative 5.
-Cast an undead nuke. this undead nuke is the nuke of (without looking it up) probably that of a level 30 cleric. The use of mana is inefficient, and probably reduces DPS after casting time is considered.
-Use Truvian (or whatev not looking it up), the PoSky sword. This sword is like ghoulbane where it procs dismiss undead, but has a better ratio. However, not only does it require killing the eye of veeshan, but it is probably only slightly more dps than Fiery Avenger (which has a 110 proc vs everything with a better ratio instead of 150something vs undead).
-Invis vs undead. Useless during soloing.

OK! Paladin can't solo undead - myth debunked.


This is a response to other people, not the OP who is likely just looking for people to respond even though he doesn't care [You must be logged in to view images. Log in or Register.]
This was very valuable info. So the lull I take it works on all creatures not just undead. I never played a palidan personally. Just made one. I always thought they sucked real hardcore.
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Old 08-17-2011, 09:41 AM
isoka isoka is offline
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Quote:
Originally Posted by Ektar [You must be logged in to view images. Log in or Register.]
paladins can't solo undead mobs. I don't know why people keep saying this.
Maybe because people remember paladins after SoL era where they get slay undead AA ?
  #5  
Old 08-17-2011, 09:50 AM
superapan superapan is offline
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Quote:
Originally Posted by isoka [You must be logged in to view images. Log in or Register.]
Maybe because people remember paladins after SoL era where they get slay undead AA ?
That, and with the Instrument of Nife buff (Luclin) is another 250-ish damage proc vs undead. When I made a paladin on KB server when it went live, I got the first Ghoulbane on the server (omg), and it was really awesome in Lguk at 30-ish with both procs.
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  #6  
Old 08-17-2011, 09:33 AM
Hottbiscuits Dreadmuffin Hottbiscuits Dreadmuffin is offline
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Shadowknights can fear kite, they get pets (which only get you killed, but Jebobers are cute imo) snare kite, get the CoS which (right now) is 0.1 cast invis allowing for fairly successful CR missions, they can summon corpses, they eventually get the same skeleton-illusion-mana-thing that Necromancers do (but this may be Velious/Luclin+, I forget), they have an undead-only lull, and you can be a Dark Elf.

It's been forever since I played my Shadowknight on Live, but I loved it. I remember snare-kite-soloing the entrance mobs in Chardok. Even though the FD is a 1 second cast time, it's comforting to know that if something goes wrong, you have a way of saving yourself.
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Old 08-17-2011, 10:02 AM
Yinikren Yinikren is offline
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The thing everyone doesn't seem to realize is that every spell for undead that pallies get, shadowknights also get too. So what it comes down to is what your looking for - a high agro MA through stuns, or the versatility of an sk.
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  #8  
Old 08-17-2011, 10:44 AM
maverixdamighty maverixdamighty is offline
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paladins do have an advantage against undead, but ektar is right for the most part. The advantage like he mentioned is weapons with undead proc dd's. If you are just starting a new character here and are not twinked by level 20 you should be able to afford a ghoulsbane for 500pp or so and then get a 120 dd proc which is very beneficial at level 20.

high end paladins get divine aura at 55, sup heal at 57, 90% rez at 59, celestial healing at 59, and decent hp/ac/symbols at upper levels.

Paladins are definitely much more defensive in nature compared to SK's so just depends on how you want to play.
  #9  
Old 08-17-2011, 10:53 AM
xshayla701 xshayla701 is offline
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SK races>paladin races
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  #10  
Old 08-17-2011, 10:54 AM
Doors Doors is offline
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SKs are the worst
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