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#1
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![]() I think I might do a Dwarf Paladin with CHA starting points. My goal is to log in, put together a pick up group of people who want to try a dungeon crawl and get er done.
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For this toon's purposes: Monk can carry a group pretty well, but Paladin brings slightly more utility for what I want to do (I think). At least outwardly. Some players might feel safer knowing there's heals and roots and pacify? Idk. Quote:
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Last edited by sammoHung; 10-05-2023 at 11:24 PM..
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#2
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#3
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#4
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Kobold Crown, Crude Stein, and a matchless dragon mask should do it for cha items. Oh and that sword that procs CHA buff is pretty damn sweet too but I never got one. Deepwater arms will save a lot of mana later on. I highly recommend starting in the Warrens right at level 1 til 20/22 (start at ent, then once you can handle the pit fighters go back and forth between those spawns, then head down towards throne room) to get a free Hole key. I went to Permafrost after that til about 30/32. Same thing...start at the ent, worked my way to Archaeologist / Preacher areas, then down to the jail. CT to 43/44. Can start in the maze (wiz port in area), then go throne room, then just run laps around the base of the temple. Absolute ZEM superhighway. Don't listen to the baddies here about healing through walls and shit they just aren't good at the game. I had 0 deaths on that char when I left CT...I think my first death was actually in the Hole when I had a named chicken nugget spawn on me in a bad spot. Once you learn the camps its a non issue. Enchanters are your strongest duo partners (go figure), but paladin pairs well with so many classes if you're beefed out like that and know what you're doing. | |||
Last edited by Toxigen; 10-06-2023 at 10:05 AM..
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#5
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Cleric/Enchanter/Shaman would be a better group builder and cornerstone class if you are mostly focused on trying to get people to go into a Dungeon with you. They aren't tank classes, but that may end up being the better choice since you have already tried a Paladin and a Monk. Shamans can tank well, espcially when twinked. Something to consider if you are bent on tanking. Quote:
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Last edited by DeathsSilkyMist; 10-06-2023 at 10:41 AM..
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#6
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![]() Yeah a monk (especially with fungi and all the toys) makes for an excellent dungeon crawler. The ability to FD and mend (but mostly FD), superior avoidance, and dramatically superior dps more than makes up for the lack of a spell book and the utility that goes with it.
Depending on the camp or circumstances, a comparably geared paladin will have an easier go of it … mostly thanks to root and lull.
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#7
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![]() DSM is talking - disregard all input immediately
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#8
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![]() Cha paladin good solid class.
Cha cleric same, easy to find twink melee to roll with. | ||
#9
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![]() With heavy twinking, if you want to actively crawl through the dungeon and use your spells instead of just flopping down then I’d suggest paladin.
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#10
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![]() Just to clarify, by dungeon crawling I assume soloing in like Guk or SolB, not Seb. If that’s the case it’s going to be a real slog for any melee and most casters.
Pallies with a basic CHA set and invis potions can bypass a lot of stuff. Perhaps with less danger than a train and FD. Bring a Leatherfoot cap for situations you can’t train out. Being able to root stuff and click heal is a real advantage. Outside killing stuff that summons (again though, not what I’m assuming you mean). If you want control and a clutch heal to save the cleric or enchanter (LoH) a pally while boring is a better tank than the SK. If you can put a pet up or fear stuff the hat tips to the SK. A ranger while squishy is a mix of both. | ||
Last edited by Snaggles; 10-06-2023 at 11:28 AM..
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