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#1
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PoP had fantastic raid zones, but PoKnowledge unfortunately did absolutely ruin the original vibe of the game. Always said a Luclin server that has PoPower zones scattered around the world (besides Tranquility and Knowledge) would be perfect. | |||
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#2
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GoD was good once they launched OoW
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Apophis is closest to earth on 2029 April the 13th (a friday) lol
***this post is purely spiritual, speculative, apolitical and nonpartisan in nature. | |||
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#3
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What was so great about Luclin, the new character models were horrible, that right there basically killed it for me. The bazaar killed EC. Cats on the moon, the lore was just outright strange and didn't fit. And I absolutely hated AA's, meant people just stayed at max level grinding out AA's instead of creating alts, killed the grouping 1-50 game considerably cause the grind was basically FOREVER to max out a character. What was left of grouping, all pooled into Paladul Caverns, leaving almost everything else 1-30 just empty zones. And as others have eluded to competition killed EQ, and it started with Dark Age of Camelot at first, then EQ2 and WoW was the death blow.
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#4
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I loved OOW both as a casual and also as a raider. | |||
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#5
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#6
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Shadows of Luclin release: December 2001 Planes of Power release: August 2002 Both expansions were thoroughly played out by the time of WoW release. EQ was already three expansions past PoP before WoW was released, with Omens of War being released two months prior. SoL had quality control issues from hell and the design of Vex Thal was a blatant stalling tactic trying to prevent hardcore players from completing everything in a few months. PoP... I was playing a cleric main at the time and you may as well have deleted the class entirely given what PoP offered. | |||
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#7
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World of Warcraft will be the death of Ever Quest
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#8
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1600atm vs 1300 (Blue+Green) combined
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#10
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Guessing a lot of quarm players will be p99 players with both open at once doing camps or chill farming or what not
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