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  #1  
Old 09-04-2023, 04:25 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Originally Posted by Arvan [You must be logged in to view images. Log in or Register.]
literally none of if it is useful aside from a narrow meta created by the extremely mentally ill
Never underestimate the narrow meta created by the unwell. That's what they said about spam, you know. Now look. It's everywhere.
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  #2  
Old 09-04-2023, 09:55 PM
wittles wittles is offline
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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Pro tip.

Most people can’t play their class even if they think they’re good at it. The average mage owner can’t run a quad da. Average rogue can’t get a doze engage and position a da to disc. Average nec can’t pet walk around for shit. Average shaman can’t bind sight a pet and fd/pet walk/doesn’t carry ant javs/emeralds/can’t stand to top slot chloroplast. Average monk can’t do much of any use. Average warrior has no concept of an engage/covering gaps with worts and reaper or has any real clue about mechanics of aggro. Average Druid generally sucks at getting a pet set up/knowing every succor point etc. any class has a million failures on this server as most people are terrible at eq. Luckily they’re carried.

None of that stuff has anything to do with leveling.
On live as a raiding 65 Warrior, 60 Bard, 65 Druid, and 62 Necro, I didn't have to do any of those things and my raids were just fine.
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  #3  
Old 09-04-2023, 04:01 AM
Lowako Lowako is offline
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a lot of people struggle with the fundamentals of not having huge gaps inbetween their spell casts, cant target what they want to, staying in melee range of what they're trying to hit, not keyboard turning, strafe running to outrun mobs etc. even concepts like "dont stand next to the rooted mob" and "breaking mez is a bad idea" are too complex to grasp for some people.

tons of people play druid or necro w/o ever having casted a charm spell in their life when they can single handedly carry an entire group with it. i've even seen enchanters play in groups and not charm anything, they just stand in a corner and walk back to their PC every 30 minutes to refresh buffs.

the game doesn't require a lot from people while leveling anyways - almost every class in the game can solo well into their 50s by doing nothing but killing 1 single spawn mob in some random ass zone w/ no other mobs around every 6 minutes.

playing in a group and not being afk 50% of the time is enough to get you recognized as an above average player, the bar is on the floor.

i dont blame ppl though - the community is willing to carry people that are barely cognizant of their surroundings at best or half afk because they're tabbed out watching netflix / playing a different game / doing chores around the house. same goes for being a warmbody in raid - the guy hard carrying by scoring FTE / pulling / DA training (whatever the raid meta is these days, i havent played since obama was president) is getting the same dkp for killing the dragon as the guy who is sitting in highpass farming DA idols.
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  #4  
Old 09-04-2023, 06:08 AM
Jimjam Jimjam is offline
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If the community is happy with a certain standard maybe the things you value aren’t as important to playing together as you think they are?
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  #5  
Old 09-04-2023, 09:39 AM
unsunghero unsunghero is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
If the community is happy with a certain standard maybe the things you value aren’t as important to playing together as you think they are?
I’m assuming on P99 this all has to do with non-instanced raiding causing there to be many more times the necessary people to accomplish a task, and for grouping having twinked gear trivialize the content

The alternative isn’t all sunshine and rainbows neither though. From what I heard WoW retail mythic+ raids are insane. Not only does literally everyone have to be 100% on point with many, many different raid mechanics (like stand here, now stand there, no go get this item and place it here, etc) all at once, but every player has to be perfect like that for 10-15 minutes straight during a fight or everyone instantly dies

People say it sucks and it’s stressful. Average players like Asmongold won’t raid anymore because of it. So it’s a delicate line between too easy and too stressful sometimes
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  #6  
Old 09-04-2023, 10:45 AM
Toxigen Toxigen is offline
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Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
I’m assuming on P99 this all has to do with non-instanced raiding causing there to be many more times the necessary people to accomplish a task, and for grouping having twinked gear trivialize the content

The alternative isn’t all sunshine and rainbows neither though. From what I heard WoW retail mythic+ raids are insane. Not only does literally everyone have to be 100% on point with many, many different raid mechanics (like stand here, now stand there, no go get this item and place it here, etc) all at once, but every player has to be perfect like that for 10-15 minutes straight during a fight or everyone instantly dies

People say it sucks and it’s stressful. Average players like Asmongold won’t raid anymore because of it. So it’s a delicate line between too easy and too stressful sometimes
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  #7  
Old 09-05-2023, 10:52 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
People need to get clear in this thread.

The camping and level grind is one aspect of this beast.

Raiding is another. And that is the goal, and the problem.

Two different parts of the game. This clip shows what raiding has come down to in current games. I was doing eq2 until this stupid boss with a light up floor and you had to step on certain colors and I realized: this is only going to get worse. I am likely not dead from a heart attack because of that wise choice. So the baby mode p99 and tlp's fill the void(monster).

That's why everyone is scratching their head about how to make a true sandbox. Because online gaming today, if you like to be competitive, is a room full of people shaving a few months off their life from sheer stress levels. Unless these are all zen masters too.
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  #8  
Old 09-05-2023, 09:38 PM
spoil spoil is offline
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Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
Two different parts of the game. This clip shows what raiding has come down to in current games. I was doing eq2 until this stupid boss with a light up floor and you had to step on certain colors and I realized: this is only going to get worse. I am likely not dead from a heart attack because of that wise choice. So the baby mode p99 and tlp's fill the void(monster).

That's why everyone is scratching their head about how to make a true sandbox. Because online gaming today, if you like to be competitive, is a room full of people shaving a few months off their life from sheer stress levels. Unless these are all zen masters too.
Raiding in an action-combat MMO is completely different. Check out the run I posted and you'll see the mechanics are mostly move out of cleave/meteors, block/dodge and stuff like that. I guess it's still 'stressful' in its own way as you're going for a no-death speed run but the gameplay is completely different from what I've seen from WoW or FF in terms of heavily choreographed mechanics.
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  #9  
Old 09-04-2023, 10:47 PM
spoil spoil is offline
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Quote:
Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
The alternative isn’t all sunshine and rainbows neither though. From what I heard WoW retail mythic+ raids are insane. Not only does literally everyone have to be 100% on point with many, many different raid mechanics (like stand here, now stand there, no go get this item and place it here, etc) all at once, but every player has to be perfect like that for 10-15 minutes straight during a fight or everyone instantly dies

People say it sucks and it’s stressful. Average players like Asmongold won’t raid anymore because of it. So it’s a delicate line between too easy and too stressful sometimes
I never played WoW. I like the raids in Elder Scrolls Online, it's an action-combat game so the mechanics are a lot more about avoiding damage by moving/blocking/roll dodging than anything super choreographed. Then boss fights are often split up with add phases or part of your group has to enter a portal or something and kill a mini boss. The combat is very fluid too, with only 10 abilities you use a dynamic rotation rather than memorizing a long static sequence. The game is still very challenging, like only a handful of groups in the world have the trifecta (hard mode, no death, speed run) of the latest raid released in June.

This is what it looks like:
[youtube]https://www.youtube.com/watch?v=Ry_VDzV10rg[/youtube]
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  #10  
Old 09-04-2023, 10:52 PM
spoil spoil is offline
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