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#1
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#2
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Always thought that was a Luclin era penalty, not PoP. Oh well. Monks being bullshit OP doesn't affect the game all that much except it sucks that much more playing a knight or warr
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#3
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Sorry if this was covered somewhere, but how does timeline progression work? Will spells such as eye of zomm start out in their classic forms, or post luclin form? (It was changed to not aggro)
I know sometime around luclin/pop clerics got a 50% rez at much earlier level, wizard nukes were retuned to be more efficient at all levels etc. Are these changes all in at launch or do they come on a timeline? | ||
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#4
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uneasy about splitting the playerbase a third time
but i am excited about rangers being useful but not excited about fighting over that 10/16 bow in ntov | ||
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#5
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For years all we heard was, "I'd be into TAKP if it was a single box server" TAKP has actual code and database that verant used, P99 is all guess work. The experience on TAKP has the feel of the era. TAKP game mechanics actually work as they did on live. PQ will have QOL features that neither takp or p99 has, and none of the arbitrary personal preference changes that the p99 devs have made. This is alot bigger than the P99 green launch. Green/Blue will have no choice but to be merged together due to the lack of players. Literally everyone is going to get going on PQ. I guarantee you that guilds are already being formed, and that hundreds of people are furiously planning their class/leveling strategy. TAKP itself is going to see increased numbers, as players work to verify mechanics and database info, so as to best plan for their new life on single box TAKP. Devs had a decade to try out this or that on emulators, the public has had a decade to rant or flame about whatever game issue, Secrets seems to have taken all this into account when planning a new server. What he's described so far is a true-to-form era-accurate server with a "what the players want" approach. This is gonna be the crowning achievement of EQ Emulators. [You must be logged in to view images. Log in or Register.] | |||
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#6
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Yeah the resist code is much more likened to the reality of the content as well. You don't have to bring a bard shaman and chanter to Fungi King just to land a slow, because of devs unclassicly jacking the mob resists through the roof to protect the inflow of marquise loot. Is PQ go na have the retarded "starting lines" and arbitrary bullshit p99 invokes as normative raid etiquette? | |||
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#7
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Really liking the idea of some optional modes like hardcore to spice things up!
__________________
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#8
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#10
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__________________
Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | |||
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