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  #1  
Old 10-08-2023, 01:40 PM
Seducio Seducio is offline
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Originally Posted by Lune [You must be logged in to view images. Log in or Register.]
gimped monks
PQ Monks will end up differently than TAKP monks due to changes to Monk AC mitigation that are PQ only. So PQ Monks > TAKP Monks at endgame. Whether PQ Monks have the same relative power as a P99 monk remains to be seen and it might depend on the era.
  #2  
Old 08-02-2023, 02:09 PM
Lune Lune is offline
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Always thought that was a Luclin era penalty, not PoP. Oh well. Monks being bullshit OP doesn't affect the game all that much except it sucks that much more playing a knight or warr
  #3  
Old 08-03-2023, 02:41 PM
mycoolrausch mycoolrausch is offline
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Sorry if this was covered somewhere, but how does timeline progression work? Will spells such as eye of zomm start out in their classic forms, or post luclin form? (It was changed to not aggro)

I know sometime around luclin/pop clerics got a 50% rez at much earlier level, wizard nukes were retuned to be more efficient at all levels etc. Are these changes all in at launch or do they come on a timeline?
  #4  
Old 08-02-2023, 02:18 PM
wuanahto wuanahto is offline
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uneasy about splitting the playerbase a third time
but i am excited about rangers being useful
but not excited about fighting over that 10/16 bow in ntov
  #5  
Old 08-02-2023, 02:30 PM
Trexller Trexller is offline
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Originally Posted by wuanahto [You must be logged in to view images. Log in or Register.]
uneasy about splitting the playerbase a third time
but i am excited about rangers being useful
but not excited about fighting over that 10/16 bow in ntov
Project Quarm isn't going to just split the player base, it's going to decimate it.

For years all we heard was, "I'd be into TAKP if it was a single box server"

TAKP has actual code and database that verant used, P99 is all guess work. The experience on TAKP has the feel of the era. TAKP game mechanics actually work as they did on live.

PQ will have QOL features that neither takp or p99 has, and none of the arbitrary personal preference changes that the p99 devs have made.

This is alot bigger than the P99 green launch
. Green/Blue will have no choice but to be merged together due to the lack of players.

Literally everyone is going to get going on PQ. I guarantee you that guilds are already being formed, and that hundreds of people are furiously planning their class/leveling strategy. TAKP itself is going to see increased numbers, as players work to verify mechanics and database info, so as to best plan for their new life on single box TAKP.

Devs had a decade to try out this or that on emulators, the public has had a decade to rant or flame about whatever game issue, Secrets seems to have taken all this into account when planning a new server.

What he's described so far is a true-to-form era-accurate server with a "what the players want" approach.

This is gonna be the crowning achievement of EQ Emulators.

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  #6  
Old 08-02-2023, 02:35 PM
Landroval Landroval is offline
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Quote:
Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
Project Quarm isn't going to just split the player base, it's going to decimate it.

For years all we heard was, "I'd be into TAKP if it was a single box server"

TAKP has actual code and database that verant used, P99 is all guess work. The experience on TAKP has the feel of the era. TAKP game mechanics actually work as they did on live.

PQ will have QOL features that neither takp or p99 has, and none of the arbitrary personal preference changes that the p99 devs have made.

This is alot bigger than the P99 green launch
. Green/Blue will have no choice but to be merged together due to the lack of players.

Literally everyone is going to get going on PQ. I guarantee you that guilds are already being formed, and that hundreds of people are furiously planning their class/leveling strategy. TAKP itself is going to see increased numbers, as players work to verify mechanics and database info, so as to best plan for their new life on single box TAKP.

Devs had a decade to try out this or that on emulators, the public has had a decade to rant or flame about whatever game issue, Secrets seems to have taken all this into account when planning a new server.

What he's described so far is a true-to-form era-accurate server with a "what the players want" approach.

This is gonna be the crowning achievement of EQ Emulators.

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Yeah the resist code is much more likened to the reality of the content as well. You don't have to bring a bard shaman and chanter to Fungi King just to land a slow, because of devs unclassicly jacking the mob resists through the roof to protect the inflow of marquise loot.

Is PQ go na have the retarded "starting lines" and arbitrary bullshit p99 invokes as normative raid etiquette?
  #7  
Old 08-03-2023, 02:23 PM
Old_PVP Old_PVP is offline
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Quote:
Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
This is gonna be the crowning achievement of EQ Emulators.

Really liking the idea of some optional modes like hardcore to spice things up!
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  #8  
Old 08-03-2023, 05:15 PM
MaCtastic MaCtastic is offline
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Quote:
Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]

PQ will have QOL features that neither takp or p99 has, and none of the arbitrary personal preference changes that the p99 devs have made.
/melody please
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  #9  
Old 09-23-2023, 08:03 PM
Zenren Zenren is offline
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Quote:
Originally Posted by MaCtastic [You must be logged in to view images. Log in or Register.]
/melody please
I would love to see this day one. Bard is my favorite class, but I can't play it without melody due to wrist pain.
  #10  
Old 09-24-2023, 01:53 AM
Evia Evia is offline
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Quote:
Originally Posted by Zenren [You must be logged in to view images. Log in or Register.]
I would love to see this day one. Bard is my favorite class, but I can't play it without melody due to wrist pain.
melody would be incredibly. i wanna play a bard, and i can manually twist, but i really don't want too. I never realized how tedious and annoying twisting was until i didnt have to do it while playing on Mischief TLP. Switching instead to having 4-6 different melody macros you use was much more engaging and allowed me to focus on more fun aspects of the game instead of all my mental energy on manually twisting.
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