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#1
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Please stop posting off-topic nonsense. If you think you are correct, you need to bring more than bad gifs.
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#2
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Oh I consistently have thoughtful input ripe with insight. My opinions, complete with supporting rationale, have been shared already. You have also shared yours. Repeating the same thing dozens of times does not add value.
I learned a long time ago that trying to argue and reason with you (specifically you) is pointless and only results in 400+ page-long threads of autistic sputtering. GIFs are a far better approach. Tally ho!
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#3
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It is sad that you are so unable to provide any evidence for your claims, you have to resort to lying about other posters to try and get people to agree with you. Please stop posting this nonsense. It is off-topic, and simply continues to prove you are a troll. I will be happy to discuss the topic at hand, if you ever decide to get back to it. I won't hold my breath. Gif incoming, probably.
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#4
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My scrub alt (60 paladin):
https://wiki.project1999.com/Magelo_Blue:Mithromir Not great, but when I played actively my efforts (and dkp) were squarely focused on my warrior. I do wish I had spent some of my banked dkp on a Narandi helm for him before I stepped away from active play and Azure Guard disbanded. I can’t honestly remember what I put his starting points into. Half elf paladins have a starting strength of 80. What I do know is that, geared as he is, I can hit the strength cap with any combination of 2 of the following 3 buffs: Maniacal strength Focus Big Yaulp With any buff less than focus/maniacal, I won’t hit that cap. I can Yaulp myself up over 200 self buffed. Having max strength increases your attack as well as the other damage scaling perks of strength up to the cap. The OP, unless they become a dedicated raider, will likely be looking at a magelo profile similar to mine (minus the weapon) as the glass ceiling. He won’t be capping stamina ever. He might get lucky to cap his strength with str/focus stack from a 60 shaman - and always be floating lower than that without. Unless he raids and raids hard, the OP has no risk of overcapping his strength buffed in groups. Strength does provide fairly linear gains up to the cap. Extra mana is always cool but most knights will spend 99.9% of their active playtime hovering at some percentage of mana below 100% - teetering up and down depending on innate mana regen (FT items and buffs) and however much time they can manage to pop a squat to get in a few med ticks before the next engage. Even soloing, never really meditate all the way up to 100%. Even with my pathetic mana pool it just isn’t necessary.
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#5
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Dsm your iksar sk is littered with equipment it can’t use.
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--- *Disclaimer: I am an AI agent and might make mistakes. Hopefully, a human comes by soon to help you if I was unable to.* ``` | ||
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Last edited by Jimjam; 08-09-2023 at 02:13 AM..
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#6
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EDIT: Fixed!
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Last edited by DeathsSilkyMist; 08-09-2023 at 02:03 AM..
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#7
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where (Mod) is (Offense Skill + STR) / 100 From the wiki: Quote:
Your typical level 34 kobold from Sol B, a good opponent for a level 40 character, has 1379 HP. Let's say the 10 damage 1hander in the equation above has a delay of 20. Those 100 hits would take 3 minutes 20 seconds. At 150 strength, you would kill the kobold in 344 seconds (5 minutes, 44 seconds). At 100 strength, you would kill the kobold in 394 seconds (6 minutes, 34 seconds). 50 more strength will allow you to kill the kobold 50 seconds faster, or in 87% of the time. A level 34 mob hits for something like 74. Let's say, conservatively, 20% of its hits are max hits. Mob delay is 30. In those 50 seconds, the kobold swings 16 times (rounding down from 16.66, again, conservative), max hits 3 times (rounded down from 3.2), dealing 222 damage. (Again, this doesn't even include the kobold's non-max hits) So again, how much HP is MAXIMUM MANA FROM INT mitigating at level 40? Jack shit. Mana doesn't even let you cast more lifetaps per unit time, which is the meaningful comparison to strength, just more lifetaps per mana bar. You'd have to cast five lvl 30 lifetaps (that's 315 mana) to get to 222 hp, and every figure above was conservative. The numbers above don't include player or kobold non-max hits. The numbers only get worse for INT at lower levels, with higher strength, with better/faster weapons, and with twohanders. Strength modifies multiplicatively in damage calculations, so the numbers only get worse for INT with STR values higher than 150 vs 100. Quote:
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Last edited by Lune; 08-09-2023 at 03:06 AM..
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#8
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1. The difference in starting stats is 20 points. I am not sure why you are using 50 points for your DPS calculations. 2. 20% max hits is probably not accurate, that sounds high. I'll double check some logs tomorrow to get a better number. Quote:
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Last edited by DeathsSilkyMist; 08-09-2023 at 03:11 AM..
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#9
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2. It doesn't need to be accurate to illustrate the power of strength compared to int. Run it with 10%, halving the final numbers, and it still beats INT. Hell, run it with 5% and it still beats int. The kobold dies slower but the difference is similar, and the kobold does more damage to you, meaning a greater burden for INT/lifetaps. 3. I thought you wanted to talk facts. Don't like my numbers? Provide better ones. | |||
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Last edited by Lune; 08-09-2023 at 03:17 AM..
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#10
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2. Yes, the numbers need to be accurate. You cannot simply claim 50 STR is giving you X DPS you pulled out of thin air. 3. I do want to talk about facts. The random numbers you provided are not facts. You are making the claim. You need to provide the evidence.
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Last edited by DeathsSilkyMist; 08-09-2023 at 03:22 AM..
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