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#1
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I can say that I definitely remember the sro AC being almost fable-like in it's rareness. Here it spawns multiple times a day. Something seems off there.
I also do not remember the oot AC having a non-roaming spawn\ph, or there being lines of people waiting to camp it because it was so simple. For that matter, I don't really understand why they ever took jboots out of najena and made it a quest that didn't involve najena at all. Great way to kill a dungeon. | ||
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#2
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Also, the AC in OOT was a roamer with a cyclops PH. It was never meant to be a static spawn with a 6 min timer. So much for keeping it classic. | |||
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#3
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I never understood either of these moves. The wife and I started playing EQ at release. Side note: We didn't know one another, met in game and have been married for 18 years, but that's another story. I got the most amazing rare spawn and drop ever. A bit of feelgood in the rants and flames forum. Back to the topic: I believe the best way to run the AC is spawn is to have it be a random spawn (okay, yes, at night and in the sandy area) based off the trash spawn cycle, same as the SGs in Oasis, North and South Ro. Absolutely make it random and a "worked spawn," to make it harder to dominate or control. It's nearly always true of nearly any spawn, that a guild or group can purposely do so, that's up to the players and devs to police. Want Journeyman's Boots? Fine, go work the spawn for hours and hours and hours and hours and hours, to force the spawn cycle. Each night, keep forcing the spawn cycle and hope. What? No spawn? Welcome to Everquest. There are many things in the P1999 version that are anything but "vanilla." That said, I do genuinely appreciate the existence of P1999, thus that is not meant in an insulting manner. Their claim is something to the effect of "the closest to original...." Just for grins, there is a "vanilla" style UI someone made. It's here on the forums. It looks very good. Stone UI | |||
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#4
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#5
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The "selectively classic" argument is a sound one. That's why https://wiki.project1999.com/Non-Classic_Compendium exists. Whenever something's different from Live, it's usually some kinda exploit prevention, but in some cases we have the thing like the Sro AC, which makes me wonder if evidence is even out there as to how it used to work.
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Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend. Kyofu "The Cursed" Masuta- 60 Monk <Kingdom> Never met a good quest he didn't have to do twice. | |||
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#6
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#7
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https://wiki.project1999.com/Ring_of_the_Ancients is a 5k item. That's one thirty-fourth the value of a https://wiki.project1999.com/Zlandicar%27s_Heart (which recently went for less than one thousand DKP in Kingdom). If someone was really trying to pay the bills by playing EQ, why would they waste their time farming (and then having to sell) 34 individual AC rings, when they could farm dkp for a single item in less time?
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#8
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I would hope $50 would get you more than that. But I dunno, apparently people organizing GDKP raids then selling the gold to websites to flip and re-sell were making upwards of $2k in single day during classic WoW’s height | |||
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